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Search: Posts Made By: Hank
Forum: Space Empires: IV & V January 27th, 2003, 11:42 PM
Replies: 26
Views: 2,963
Posted By Hank
Re: OPEN SOURCE SEIV Grass Roots Movement

Im a programmer, but not a game programmer. Here is one site that I read to keep up on game development:

Gamasutra (http://gamasutra.com/)
Forum: Space Empires: IV & V January 23rd, 2003, 08:19 PM
Replies: 13
Views: 1,829
Posted By Hank
Re: New PBW Game idea - "Caretaker"

Remove gifting planets if possible. It would be a real pain in the butt if you were just about to take out an AI and the defending player gave the AI a new planet in another system far far away.
...
Forum: Space Empires: IV & V January 2nd, 2003, 08:58 PM
Replies: 70
Views: 5,939
Posted By Hank
Re: OT: Read a book!

Two realtively unknown books that should be mandatory sci-fi reading:

1. Armor -- John Steakley. This book is in the running for my #1 favorite sci-fi novel of all time.

2. The Dragon Never...
Forum: Space Empires: IV & V December 28th, 2002, 02:25 AM
Replies: 334
Views: 29,752
Posted By Hank
Re: Frequently Asked Questions for Newbies

Here is a planet capture tip that I dont see in the FAQ but found through a search. For section 7.2.18 or so...

From this thread (even says it should be in the FAQ): Picking up troops after...
Forum: Space Empires: IV & V December 27th, 2002, 09:18 PM
Replies: 41
Views: 2,965
Posted By Hank
Re: Anyone think Masters of Orion 3 will be any good??

I bet the MOO3 AI will do very poorly in the micromanagement arena. Enough so that if you are playing against other humans you will have to perform the micromanagement yourself to stay par with a...
Forum: Space Empires: IV & V December 26th, 2002, 09:12 AM
Replies: 29
Views: 3,183
Posted By Hank
Re: mathematical formulaes

<font size="2" face="Verdana, Helvetica, sans-serif">From my observations, the trade calculation determines the base rate of production before trade. The base rate is useful for a number of things,...
Forum: Space Empires: IV & V December 20th, 2002, 12:33 AM
Replies: 33
Views: 3,296
Posted By Hank
Re: The Perfect fighter

I like the psychic fighters best. The Small Telekinetic weapon has a very good damage to kt ratio (25/4) and a range of 3. My fighter designs also go for 1 move faster than the cap ships. I like med...
Forum: Space Empires: IV & V December 19th, 2002, 09:58 PM
Replies: 47
Views: 3,453
Posted By Hank
Re: SEIV dying?

=== delurk ===
For me SEIV will be actively used as long as PBW exists. Oh and SEIV will die for me if SEV is released. http://forum.shrapnelgames.com/images/icons/tongue.gif
=== lurk enabled ===...
Forum: Space Empires: IV & V December 6th, 2002, 08:08 AM
Replies: 16
Views: 1,929
Posted By Hank
Re: Attacking Planets (or trying not to)

<font size="2" face="Verdana, Helvetica, sans-serif">Yes the fighter Groups were in the fleet.

The fighter unit strat does let them fire on planets. The fleet strat does not however and I set all...
Forum: Space Empires: IV & V December 5th, 2002, 11:30 PM
Replies: 16
Views: 1,929
Posted By Hank
Re: Attacking Planets (or trying not to)

I noticed a similar issue in one of my PBW games. I had a mixed ship and fighter fleet set to my blockade strategy (max range, max range, everything stays in formation, use types, do not fire on...
Forum: Space Empires: IV & V August 21st, 2002, 10:53 PM
Replies: 56
Views: 3,282
Posted By Hank
Re: Understanding battle strategies...newbie question

A poor User Interface design choice is to use check boxes that change their label based on the state of the check box. Also another poor design choice is (as you pointed out) having the default state...
Forum: Space Empires: IV & V August 21st, 2002, 12:10 AM
Replies: 5
Views: 1,069
Posted By Hank
Forum: Space Empires: IV & V August 15th, 2002, 11:34 PM
Replies: 8
Views: 1,967
Posted By Hank
Re: Patching and PBW

One of my games is upgrading and one isnt (as far as I can tell so far). How do I handle one ver 1.67 game and one with 1.78? Do I have to have two installs of SEIV one at 1.67 and one at 1.78?
...
Forum: Space Empires: IV & V July 23rd, 2002, 12:56 AM
Replies: 15
Views: 1,624
Posted By Hank
Re: Ship design musings

Has anyone ever done a templar shipset as in the tree vessels from the novel, "Hyperion"?
Forum: Space Empires: IV & V July 18th, 2002, 07:36 PM
Replies: 23
Views: 3,230
Posted By Hank
Re: OT: Cheaters

First of all, cheating sucks!

In these discussions, it hasnt been pointed out that quite a few cheaters aren't even playing the same game we are. They are playing against the game system itself....
Forum: Space Empires: IV & V July 18th, 2002, 06:54 PM
Replies: 8
Views: 1,110
Posted By Hank
Re: Minefield Question

My buddy had an observation scout sitting on a warp point in a system with an AI player he had a trade alliance with. The AI declared war on him and he moved the scout out of the system and it blew...
Forum: Space Empires: IV & V July 17th, 2002, 11:35 PM
Replies: 8
Views: 1,110
Posted By Hank
Minefield Question

A minefield question!

If one of my planets is being blockaded by a hostile vessel and I launch a minefield into that sector, under what conditions will the blockading vessel hit the mines?

If...
Forum: Space Empires: IV & V July 15th, 2002, 07:22 AM
Replies: 7
Views: 1,119
Posted By Hank
PBW Trade Question

How do y'all manage trades in PBW. What determines if the trade is a fair trade?

For tech trades, the research points arent very useful because you dont know what level of tech you are trading to...
Forum: Space Empires: IV & V July 12th, 2002, 02:00 AM
Replies: 26
Views: 3,114
Posted By Hank
Re: Looking for comments on possible mine suggestion.

[quote]Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally...
Forum: Space Empires: IV & V July 11th, 2002, 11:19 PM
Replies: 26
Views: 3,114
Posted By Hank
Re: Looking for comments on possible mine suggestion.

Causing damage to the sweeping components seems like a patch to me. I dont like it.

I think that larger mines should be harder to sweep. Right now there is little incentive to use mines other than...
Forum: Space Empires: IV & V July 10th, 2002, 10:21 PM
Replies: 22
Views: 2,669
Posted By Hank
Re: Is there a listing of successful ship designs?

In the SE4 Dubious Strategy Guide there are listings of favorite ship designs.
Forum: Space Empires: IV & V July 2nd, 2002, 12:47 AM
Replies: 44
Views: 5,090
Posted By Hank
Re: Is password guessing cheating?

If this ever became a real problem, the game would have to be made more secure by making separate turn results for each player. A player's turn result would only contain data for his/her race. PBW...
Forum: Space Empires: IV & V June 20th, 2002, 08:28 PM
Replies: 23
Views: 2,946
Posted By Hank
Re: Fleets pass each other by??

Given:
A moves before B.
A and B have the same number of move points.
Not considering supplies.

Question:
How does A ever intercept B, if B does not want that event to occur?

According to...
Forum: Space Empires: IV & V June 19th, 2002, 09:05 PM
Replies: 39
Views: 2,974
Posted By Hank
Re: SMALL UNIVERSE _ PBW GAME

It really is too bad that we cant save the state of a simul game so I can spend a 1/2 hour here and a 1/2 hour there on this... Guess I will just have to leave SEIV running all of the time with my...
Forum: Space Empires: IV & V June 11th, 2002, 08:36 PM
Replies: 32
Views: 3,640
Posted By Hank
Re: Is there a shortage of players for PBW?

For me, PBW would be easier to use if there were some filters that could be used in finding games.

Currently I have been looking off an on for a new game or to join as a replacement player for a...
Showing results 1 to 25 of 30

 
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