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Search: Posts Made By: gosho mladenoff
Forum: SEIV April 24th, 2008, 11:51 PM
Replies: 111
Views: 47,082
Posted By gosho mladenoff
Re: Attempting to improve the AI for Proportions 3

Thanks for the info Psycho. I 'll give it a try.
Can't wait for the update PvK.


ggm
Forum: SEIV April 22nd, 2008, 01:50 AM
Replies: 111
Views: 47,082
Posted By gosho mladenoff
Re: Attempting to improve the AI for Proportions 3

Dear PvK,
I'm a big fan of your Proportions mod in all formats (including AICampaign and Proportions for SE5 for which I'm waiting for the upgrade for 1.71). Just wondering if your going to...
Forum: Space Empires: IV & V February 25th, 2006, 12:48 AM
Replies: 8
Views: 1,888
Posted By gosho mladenoff
Re: Point defense DF weapons, max engines in XL fg

just signed up for carrier battles weekly under alias "gosho"
cant play daily games cause library closes at 5 thurs and friday and that's the only internet access I get. the life of a law school...
Forum: Space Empires: IV & V February 21st, 2006, 09:19 PM
Replies: 5
Views: 1,391
Posted By gosho mladenoff
Re: paging PvK

I must say there is a fine balance in your mod which doesn't exist in many of the spinoff mods.

ggm
Forum: Space Empires: IV & V February 21st, 2006, 09:12 PM
Replies: 8
Views: 1,888
Posted By gosho mladenoff
Re: Point defense DF weapons, max engines in XL fg

DF point defense can't be used in tactical manual override.
So far I've been playing SP. After all these years SE 4 is an impressive peice of work. I think I'll give SE.net MP a try, either...
Forum: Space Empires: IV & V February 21st, 2006, 08:16 PM
Replies: 5
Views: 1,391
Posted By gosho mladenoff
paging PvK

Excellent work on your proportion 3.05 mod. I've been a big fan of it and the derivative mods like AICampaign and the Grau mod.Just a couple of comments, when can we expect to see point defense...
Forum: Space Empires: IV & V February 21st, 2006, 08:04 PM
Replies: 8
Views: 1,888
Posted By gosho mladenoff
Point defense DF weapons, max engines in XL fgtrs

I've been having problems in the carrier battle mod getting the DF weapons to target seekers in tactical combat. When I switch to computer controlled combat they work just fine. I get the same...
Forum: Space Empires: IV & V February 13th, 2006, 08:34 PM
Replies: 54
Views: 5,596
Posted By gosho mladenoff
Re: Massive Mod under construction

Have you loooked at the grau mod in PBW. It's a cool mod taking the best of proportions, mod mount, highliner mod, and a few others. Some problems with it though. the AI is weak, sometimes choosing...
Forum: SEIV August 10th, 2004, 11:37 PM
Replies: 2,397
Views: 340,148
Posted By gosho mladenoff
Re: SE5, Tell Aaron what\'s on your Wish List

something i'd like to see is components/ cargo that can explode if the component cargo is destroyed. that way missiles in a magazine can blow the whole ship up if hit.

Also I'd like to see...
Forum: SEIV August 8th, 2004, 03:00 PM
Replies: 2,397
Views: 340,148
Posted By gosho mladenoff
Re: SE5, Tell Aaron what\'s on your Wish List

I don't know if this has been suggested before but i'd like to see a component having a % chance of being destroyed on use. cheap components could have a higher % while premium components have a...
Forum: Space Empires: IV & V November 23rd, 2003, 02:30 AM
Replies: 1,581
Views: 106,927
Posted By gosho mladenoff
Re: AI Campaign => For a Challenging AI opponent

Just a small heads up

bombarbment missile 1 has wrong weight and damage resistance of 10 and 5 should be 100 and 100.

other than that looks good.

I wonder if perhaps light missile damage...
Forum: Dominions 2: The Ascension Wars November 18th, 2003, 09:41 PM
Replies: 52
Views: 6,232
Posted By gosho mladenoff
Re: Its shipping...

anyone know about the issues with customs canada north of the border. I mail ordered it a couple a dys ago. I can only assume canadian governemnt efficiency is at work ...
Forum: Space Empires: IV & V November 18th, 2003, 09:16 PM
Replies: 13
Views: 2,161
Posted By gosho mladenoff
Re: Missile tech tree question. (Devnull)

I tested the negative combat movement. unfortunatly it doesn't seem to work. it doesn't slow down the ship but if enough negative combat movement bonuses are given then the ship has no strategic...
Forum: Space Empires: IV & V November 18th, 2003, 12:45 PM
Replies: 13
Views: 2,161
Posted By gosho mladenoff
Re: Missile tech tree question. (Devnull)

so far the best i could do is as follows:
Name := Missile Pod I
Description := A set of several capital ship missiles dragged behind the ship.
Pic Num :=...
Forum: Space Empires: IV & V November 18th, 2003, 11:47 AM
Replies: 13
Views: 2,161
Posted By gosho mladenoff
Re: Missile tech tree question. (Devnull)

thanx for the info,

after much testing i did manage to give a negative movement to the component by giving it the following:

Ability 1 Type := Standard Ship Movement
Ability 1 Descr ...
Forum: Space Empires: IV & V November 18th, 2003, 10:30 AM
Replies: 13
Views: 2,161
Posted By gosho mladenoff
Missile tech tree question. (Devnull)

I've been looking at modifying the missile tech tree a bit and have been using devnull's mod as a baseline. two issues come is there some way for a component to have a negative speed (ie for dragging...
Forum: Space Empires: IV & V November 17th, 2003, 04:31 AM
Replies: 1,581
Views: 106,927
Posted By gosho mladenoff
Re: AI Campaign => For a Challenging AI opponent

______________________________________________
Maybe someone's mentioned this before, but I couldn't create a regular colony ship because the the colony ship is only 101kt, and the colony module was...
Forum: Dominions 2: The Ascension Wars November 17th, 2003, 01:46 AM
Replies: 5
Views: 1,659
Posted By gosho mladenoff
Re: Enter Water tiles (demo)

Look for units with the amphibian symbol on them ( a symbol of the fish) and allocate them to a leader with under water breathing abilities. there is also a magic item pills of underwater breathing...
Forum: Space Empires: IV & V November 17th, 2003, 01:08 AM
Replies: 1,581
Views: 106,927
Posted By gosho mladenoff
Re: AI Campaign => For a Challenging AI opponent

I'm not sure the AI needs more options, because they always come on strong. ( I end up cheating by trading for techs and ships just to stay even ) but it gives more flavour and choices to a human...
Forum: Space Empires: IV & V November 16th, 2003, 05:28 PM
Replies: 1,581
Views: 106,927
Posted By gosho mladenoff
Re: AI Campaign => For a Challenging AI opponent

I can understand the desire not to appropriate many of the original ideas of Devnull's mod because of the uniqueness and work which went into them. However some ideas are not unique and are quite...
Forum: Space Empires: IV & V November 16th, 2003, 03:08 AM
Replies: 1,581
Views: 106,927
Posted By gosho mladenoff
Re: AI Campaign => For a Challenging AI opponent

hi JLS love your mod. I was wondering if you had any plans to add more flavor to the weapons available in the AICampaign. I particularly like Devnulls mod point defense missiles, missile racks, heavy...
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