The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 51
Search took
0.00
seconds.
Search:
Posts Made By:
Batman
Forum:
Space Empires: IV & V
October 28th, 2003, 04:35 PM
Replies:
38
Abilities for objects in SE5!
Views:
3,547
Posted By
Batman
Re: Abilities for objects in SE5!
I'd like to see components that consumed cargo every time they were used. For example:
Shipborne construction yards which turn a type of Cargo (call them 'Crated' Fighters) into workable...
Forum:
Space Empires: IV & V
October 3rd, 2003, 06:43 PM
Replies:
20
[OT] Xcom UFO Defense
Views:
3,358
Posted By
Batman
Re: [OT] Xcom UFO Defense
Yeah, I still have nightmares about Lobstermen. The Mutons from UFO Defense were bad enough, but just about every alien got a facelift in Terror from the Deep. I can't remember what they were...
Forum:
Space Empires: IV & V
October 2nd, 2003, 07:14 PM
Replies:
20
[OT] Xcom UFO Defense
Views:
3,358
Posted By
Batman
Re: [OT] Xcom UFO Defense
What looks like it will be a good followup to XCOM is UFO:Aftermath, which is due out soon I think. Similar gameplay, but with destructable buildings etc, automatic gun turrets, nice graphics.
Forum:
Space Empires: IV & V
September 30th, 2003, 02:27 PM
Replies:
4
Retrofitting
Views:
1,056
Posted By
Batman
Retrofitting
Hello,
Just read something in a forum that I thought was impossible. Can someone tell me if I am mistaken?
When retrofitting, I know there is a limit on how much the two designs can differ in...
Forum:
Space Empires: IV & V
June 17th, 2002, 04:25 AM
Replies:
4
what game settings would you like to see?
Views:
1,063
Posted By
Batman
Re: what game settings would you like to see?
yeah, I don't know if I'm going to go as far as restrict to breathables only, but you're usually guaranteed a standard mix of rock-ice-gas planets (usually 40-40-20 percent, if I recall). Setting it...
Forum:
Space Empires: IV & V
June 17th, 2002, 03:41 AM
Replies:
4
what game settings would you like to see?
Views:
1,063
Posted By
Batman
Re: what game settings would you like to see?
Hi Mudshark,
Yeah, I posted something about this earlier today. I'm thinking of starting a game (possibly with finite resources) with "Colonize only home planet type". 1.67-Gold.
The idea is...
Forum:
Space Empires: IV & V
June 17th, 2002, 03:16 AM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
Ok, glad to see I'm not alone in my paranoia. I don't want people looking over my empire in detail.
If a game of Se4 was a hick-town, I'd be on the porch with a shotgun, and I'm not even the...
Forum:
Space Empires: IV & V
June 17th, 2002, 02:59 AM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
Well, its a question of degree. Being able to tell exactly how many ships, planets etc an empire has is, to me, a little silly.
It takes away the bluff as a political tool. I can't say to you...
Forum:
Space Empires: IV & V
June 17th, 2002, 02:36 AM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
How so? It makes things more realistic, if nothing else.
Forum:
Space Empires: IV & V
June 17th, 2002, 01:46 AM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
What would people say to reducing the score display from all to allied (or even 'none')?
I always find it a little unrealistic to show total score (because people can draw conclusions about your...
Forum:
Space Empires: IV & V
June 17th, 2002, 01:32 AM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
Yeah, taking points in construction and taking Hardy Industrialists is the only situation that I would take HI.
If we do the tech thing, maybe we could have everyone be randomly assigned a tech. ...
Forum:
Space Empires: IV & V
June 17th, 2002, 01:20 AM
Replies:
5
Uplift Series (by David Brin)
Views:
981
Posted By
Batman
Re: Uplift Series (by David Brin)
It might be interesting to let some players be the 'Old Ones' (ok, I can't remember what they were actually called) and let them be Ice players on Ringworlds, or Sphereworlds, but deny them the...
Forum:
Space Empires: IV & V
June 17th, 2002, 12:52 AM
Replies:
5
Uplift Series (by David Brin)
Views:
981
Posted By
Batman
Uplift Series (by David Brin)
Ok, has anyone here read the Uplift novels by David Brin?
One thing I like about them is the fact that entire systems of life exist in parallel, overlapping in a single system. The oxygen/carbon...
Forum:
Space Empires: IV & V
June 17th, 2002, 12:09 AM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
Although I agree with you totally about agressive/defensive. I'd also probably pump maintainence up too.
And organic tech is always so fun to play around with.
Forum:
Space Empires: IV & V
June 16th, 2002, 11:59 PM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
Hardy industrialists is for suckers.
HI = 1000 points = +25% construction
Adding points to construction trait:
First +20% @ 25 points/% = 500 points
Then, the next 5% @ 100points/% = 500...
Forum:
Space Empires: IV & V
June 16th, 2002, 11:29 PM
Replies:
26
What will It Take?
Views:
2,917
Posted By
Batman
Re: What will It Take?
Well, this could make the game MORE restrictive, but since you've set it to 5000 racial points it shouldn't be too bad.
What if you made a rule that EVERYONE had to take a racial tech, that would...
Forum:
Space Empires: IV & V
June 12th, 2002, 10:56 PM
Replies:
32
Missiles as units (a.k.a microdrones)
Views:
3,358
Posted By
Batman
Re: Missiles as units (a.k.a microdrones)
The other thing with cargo space (especially with changing the size-capacity ratio) is the chance that changing it will screw up balance for carriers etc.
I am thinking about some special missile...
Forum:
Space Empires: IV & V
June 12th, 2002, 10:51 PM
Replies:
32
Missiles as units (a.k.a microdrones)
Views:
3,358
Posted By
Batman
Re: Missiles as units (a.k.a microdrones)
I'd say that a given planet should really be able to churn out missiles. As far as the rate relative to mines, that's a little tough. If a single ship can fire hundreds per combat, then I guess...
Forum:
Space Empires: IV & V
June 12th, 2002, 10:39 PM
Replies:
32
Missiles as units (a.k.a microdrones)
Views:
3,358
Posted By
Batman
Re: Missiles as units (a.k.a microdrones)
Yeah, I'm going to play around with this. I haven't modded anything before so it may take a little while, probably this weekend.
The thing will be balancing cargo requirements. A single ship...
Forum:
Space Empires: IV & V
June 12th, 2002, 10:16 PM
Replies:
32
Missiles as units (a.k.a microdrones)
Views:
3,358
Posted By
Batman
Re: Missiles as units (a.k.a microdrones)
What concerns me about the ability to launch from the map is that you can launch a bunch of missiles, and not immediately give them targets (like with drones). Either way, wouldn't planets still be...
Forum:
Space Empires: IV & V
June 12th, 2002, 10:13 PM
Replies:
32
Missiles as units (a.k.a microdrones)
Views:
3,358
Posted By
Batman
Re: Missiles as units (a.k.a microdrones)
Ok, that might be a minor thing. Could lower the damage by a factor of 3 to compensate I suppose.
Another problem would be the inability to 'choose' the type of warhead fired in a given volley...
Forum:
Space Empires: IV & V
June 12th, 2002, 09:46 PM
Replies:
32
Missiles as units (a.k.a microdrones)
Views:
3,358
Posted By
Batman
Re: Missiles as units (a.k.a microdrones)
You mean you can't make components that can only launch during combat, and not launch from the map?
Forum:
Space Empires: IV & V
June 12th, 2002, 09:40 PM
Replies:
32
Missiles as units (a.k.a microdrones)
Views:
3,358
Posted By
Batman
Missiles as units (a.k.a microdrones)
Has anyone ever thought of modding a missile class of units? Basically it would involve making a, say 5kT, mini drone, calling it a missile, and making a component that can launch 0 missiles per...
Forum:
Space Empires: IV & V
June 12th, 2002, 05:34 PM
Replies:
11
By will alone I set my mod in motion (Dune mod ideas)
Views:
1,138
Posted By
Batman
Re: By will alone I set my mod in motion (Dune mod ideas)
Jimbob, I like that idea. Especially if you make warppoint manip a racial tech, and make repair a tech that the guild cannot get. That way the guild has to have a constant influx of resources to a)...
Forum:
Space Empires: IV & V
June 12th, 2002, 03:30 PM
Replies:
7
What did you do before your first game?
Views:
1,417
Posted By
Batman
Re: What did you do before your first game?
Rexx, When you start a new game there is an option to make the entire tech tree visible from the start. That might help you out.
Or, start a 5000 point game, give your race every unique tech...
Showing results 1 to 25 of 51
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:45 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.