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Search: Posts Made By: Batman
Forum: Space Empires: IV & V October 28th, 2003, 04:35 PM
Replies: 38
Views: 3,547
Posted By Batman
Re: Abilities for objects in SE5!

I'd like to see components that consumed cargo every time they were used. For example:

Shipborne construction yards which turn a type of Cargo (call them 'Crated' Fighters) into workable...
Forum: Space Empires: IV & V October 3rd, 2003, 06:43 PM
Replies: 20
Views: 3,358
Posted By Batman
Re: [OT] Xcom UFO Defense

Yeah, I still have nightmares about Lobstermen. The Mutons from UFO Defense were bad enough, but just about every alien got a facelift in Terror from the Deep. I can't remember what they were...
Forum: Space Empires: IV & V October 2nd, 2003, 07:14 PM
Replies: 20
Views: 3,358
Posted By Batman
Re: [OT] Xcom UFO Defense

What looks like it will be a good followup to XCOM is UFO:Aftermath, which is due out soon I think. Similar gameplay, but with destructable buildings etc, automatic gun turrets, nice graphics.
Forum: Space Empires: IV & V September 30th, 2003, 02:27 PM
Replies: 4
Views: 1,056
Posted By Batman
Retrofitting

Hello,

Just read something in a forum that I thought was impossible. Can someone tell me if I am mistaken?

When retrofitting, I know there is a limit on how much the two designs can differ in...
Forum: Space Empires: IV & V June 17th, 2002, 04:25 AM
Replies: 4
Views: 1,063
Posted By Batman
Re: what game settings would you like to see?

yeah, I don't know if I'm going to go as far as restrict to breathables only, but you're usually guaranteed a standard mix of rock-ice-gas planets (usually 40-40-20 percent, if I recall). Setting it...
Forum: Space Empires: IV & V June 17th, 2002, 03:41 AM
Replies: 4
Views: 1,063
Posted By Batman
Re: what game settings would you like to see?

Hi Mudshark,

Yeah, I posted something about this earlier today. I'm thinking of starting a game (possibly with finite resources) with "Colonize only home planet type". 1.67-Gold.

The idea is...
Forum: Space Empires: IV & V June 17th, 2002, 03:16 AM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

Ok, glad to see I'm not alone in my paranoia. I don't want people looking over my empire in detail.

If a game of Se4 was a hick-town, I'd be on the porch with a shotgun, and I'm not even the...
Forum: Space Empires: IV & V June 17th, 2002, 02:59 AM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

Well, its a question of degree. Being able to tell exactly how many ships, planets etc an empire has is, to me, a little silly.

It takes away the bluff as a political tool. I can't say to you...
Forum: Space Empires: IV & V June 17th, 2002, 02:36 AM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

How so? It makes things more realistic, if nothing else.
Forum: Space Empires: IV & V June 17th, 2002, 01:46 AM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

What would people say to reducing the score display from all to allied (or even 'none')?

I always find it a little unrealistic to show total score (because people can draw conclusions about your...
Forum: Space Empires: IV & V June 17th, 2002, 01:32 AM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

Yeah, taking points in construction and taking Hardy Industrialists is the only situation that I would take HI.

If we do the tech thing, maybe we could have everyone be randomly assigned a tech. ...
Forum: Space Empires: IV & V June 17th, 2002, 01:20 AM
Replies: 5
Views: 981
Posted By Batman
Re: Uplift Series (by David Brin)

It might be interesting to let some players be the 'Old Ones' (ok, I can't remember what they were actually called) and let them be Ice players on Ringworlds, or Sphereworlds, but deny them the...
Forum: Space Empires: IV & V June 17th, 2002, 12:52 AM
Replies: 5
Views: 981
Posted By Batman
Uplift Series (by David Brin)

Ok, has anyone here read the Uplift novels by David Brin?

One thing I like about them is the fact that entire systems of life exist in parallel, overlapping in a single system. The oxygen/carbon...
Forum: Space Empires: IV & V June 17th, 2002, 12:09 AM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

Although I agree with you totally about agressive/defensive. I'd also probably pump maintainence up too.

And organic tech is always so fun to play around with.
Forum: Space Empires: IV & V June 16th, 2002, 11:59 PM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

Hardy industrialists is for suckers.

HI = 1000 points = +25% construction

Adding points to construction trait:

First +20% @ 25 points/% = 500 points
Then, the next 5% @ 100points/% = 500...
Forum: Space Empires: IV & V June 16th, 2002, 11:29 PM
Replies: 26
Views: 2,917
Posted By Batman
Re: What will It Take?

Well, this could make the game MORE restrictive, but since you've set it to 5000 racial points it shouldn't be too bad.

What if you made a rule that EVERYONE had to take a racial tech, that would...
Forum: Space Empires: IV & V June 12th, 2002, 10:56 PM
Replies: 32
Views: 3,358
Posted By Batman
Re: Missiles as units (a.k.a microdrones)

The other thing with cargo space (especially with changing the size-capacity ratio) is the chance that changing it will screw up balance for carriers etc.

I am thinking about some special missile...
Forum: Space Empires: IV & V June 12th, 2002, 10:51 PM
Replies: 32
Views: 3,358
Posted By Batman
Re: Missiles as units (a.k.a microdrones)

I'd say that a given planet should really be able to churn out missiles. As far as the rate relative to mines, that's a little tough. If a single ship can fire hundreds per combat, then I guess...
Forum: Space Empires: IV & V June 12th, 2002, 10:39 PM
Replies: 32
Views: 3,358
Posted By Batman
Re: Missiles as units (a.k.a microdrones)

Yeah, I'm going to play around with this. I haven't modded anything before so it may take a little while, probably this weekend.

The thing will be balancing cargo requirements. A single ship...
Forum: Space Empires: IV & V June 12th, 2002, 10:16 PM
Replies: 32
Views: 3,358
Posted By Batman
Re: Missiles as units (a.k.a microdrones)

What concerns me about the ability to launch from the map is that you can launch a bunch of missiles, and not immediately give them targets (like with drones). Either way, wouldn't planets still be...
Forum: Space Empires: IV & V June 12th, 2002, 10:13 PM
Replies: 32
Views: 3,358
Posted By Batman
Re: Missiles as units (a.k.a microdrones)

Ok, that might be a minor thing. Could lower the damage by a factor of 3 to compensate I suppose.

Another problem would be the inability to 'choose' the type of warhead fired in a given volley...
Forum: Space Empires: IV & V June 12th, 2002, 09:46 PM
Replies: 32
Views: 3,358
Posted By Batman
Re: Missiles as units (a.k.a microdrones)

You mean you can't make components that can only launch during combat, and not launch from the map?
Forum: Space Empires: IV & V June 12th, 2002, 09:40 PM
Replies: 32
Views: 3,358
Posted By Batman
Missiles as units (a.k.a microdrones)

Has anyone ever thought of modding a missile class of units? Basically it would involve making a, say 5kT, mini drone, calling it a missile, and making a component that can launch 0 missiles per...
Forum: Space Empires: IV & V June 12th, 2002, 05:34 PM
Replies: 11
Views: 1,138
Posted By Batman
Re: By will alone I set my mod in motion (Dune mod ideas)

Jimbob, I like that idea. Especially if you make warppoint manip a racial tech, and make repair a tech that the guild cannot get. That way the guild has to have a constant influx of resources to a)...
Forum: Space Empires: IV & V June 12th, 2002, 03:30 PM
Replies: 7
Views: 1,417
Posted By Batman
Re: What did you do before your first game?

Rexx, When you start a new game there is an option to make the entire tech tree visible from the start. That might help you out.

Or, start a 5000 point game, give your race every unique tech...
Showing results 1 to 25 of 51

 
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