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Posts Made By:
Mark Pavlou
Forum:
Space Empires: IV & V
May 17th, 2001, 06:23 PM
Replies:
25
A bad rumor
Views:
4,157
Posted By
Mark Pavlou
Re: A bad rumor
I did hear a rumour that Aaron was going to be taking a 15-minute break from doing future patches in order to have a cup of coffee. Anyone able to confirm this?
Forum:
Space Empires: IV & V
March 23rd, 2001, 03:07 PM
Replies:
6
Suggestions to Improve Ground Combat Engine
Views:
1,235
Posted By
Mark Pavlou
Re: Suggestions to Improve Ground Combat Engine
Hmm, some good ideas here (eg including planet bomardment in the outcome) but previous threads on this have tended to ask for more radical improvements along the lines of making ground combat more...
Forum:
Space Empires: IV & V
March 7th, 2001, 01:17 AM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
7,204
Posted By
Mark Pavlou
Re: New Features You Would Like to See That Would Have to Be Hard Coded
A few things I would like to see (some culled from other threads):
Expansion of ground combat so that it ran much like tactical combat (this would require new troop components for movement as...
Forum:
Space Empires: IV & V
October 25th, 2000, 01:53 AM
Replies:
22
Ground Combat
Views:
3,000
Posted By
Mark Pavlou
Re: Ground Combat
I wholeheartedly agree with Tampa_Gamers suggestions. I would also like to add the following ideas/expansions:
Ground combat to be held after all space combats have been completed.
OPTION:...
Forum:
Space Empires: IV & V
October 10th, 2000, 05:25 AM
Replies:
24
Gold Yet?
Views:
4,857
Posted By
Mark Pavlou
Re: Gold Yet?
While all progress on the final game is good news there are some issues that I would like to see addressed.
My main gripe has been the (unacceptably) long delay between payment and shipping....
Forum:
Space Empires: IV & V
September 13th, 2000, 06:42 PM
Replies:
21
Space Stations--Pros/Cons
Views:
4,741
Posted By
Mark Pavlou
Re: Space Stations--Pros/Cons
One solution to the positioning problem with space stations would be to allow them orbital movement, i.e. slow (1-2 squares) movement restricted to a path going clockwise or anti-clockwise around the...
Forum:
Space Empires: IV & V
September 5th, 2000, 06:36 PM
Replies:
25
Things I don't like in Space Empires 4
Views:
6,266
Posted By
Mark Pavlou
Re: Things I don\'t like in Space Empires 4
Don't forget the actual ground combat itself which appears to be the same as SEIII - everyone lining up in one neat box for a simple elimination calculation.
Given the ability to design troops now...
Forum:
Space Empires: IV & V
August 6th, 2000, 04:42 AM
Replies:
17
tech tree/combat
Views:
8,249
Posted By
Mark Pavlou
Re: tech tree/combat
One thing that does rather jar about the tech tree is that while you can build Frigates from the very start, to build Fighters, Mines, Satellites or Weapons Platforms requires 150-200,000 research...
Showing results 1 to 8 of 8
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