Re: New Features You Would Like to See That Would Have to Be Hard Coded
A few things I would like to see (some culled from other threads):
Expansion of ground combat so that it ran much like tactical combat (this would require new troop components for movement as well).
"Boundless" space tactical combat so that your faster ships can escape from the enemy more easily rather than being trapped in a corner.
2x2, 3x3 and 4x4 icons for bigger units in tactical combat.
Special abilities that were only active in certain sector types (eg nebulae, stars, storms). This would make special sectors more strategically important (eg having a special research lab giving big bonuses to gravitation which functioned only next to a black hole).
Mass production - discounts on production costs (but not maintenance!) for ship types after certain numbers had been built, e.g. 5% reduction after 10th ship, 10% reduction after 50th. This would make implementing new ship designs a more difficult choice - would the new components be worth having to re-earn the discount?
Minaturisation tech - more efficient construction techniques which can reduce the weight of certain components allowing more per ship. This could be offered at higher Industry levels and would be similar to the MOO2 system where higher tech levels meant lower tech items took up less space.
|