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Posts Made By:
WillyNilly
Forum:
Space Empires: IV & V
August 9th, 2002, 05:02 AM
Replies:
13
Sphereworlds and Ringworlds
Views:
1,804
Posted By
WillyNilly
Re: Sphereworlds and Ringworlds
Thanks for the help. I experimented in a practice game and built myself a sphereworld. I can't believe that there would be much game left if you had the resources to build one of those things - you...
Forum:
Space Empires: IV & V
August 9th, 2002, 02:33 AM
Replies:
13
Sphereworlds and Ringworlds
Views:
1,804
Posted By
WillyNilly
Sphereworlds and Ringworlds
I've search all the archives and I can't find anything on how to build a ringworld or sphereworld. The way I tried was to build three construction ships and fly them out to a star. Then I build...
Forum:
Space Empires: IV & V
August 8th, 2002, 03:13 AM
Replies:
4
Happiness
Views:
1,160
Posted By
WillyNilly
Happiness
I was ran out of minerals and so I had to halt production on a bunch of planets that were miserable because I was losing battles. Typically these planets were angry, but after a turn or two of no...
Forum:
Space Empires: IV & V
July 21st, 2002, 09:12 PM
Replies:
10
Diplomatic Distance
Views:
1,682
Posted By
WillyNilly
Re: Diplomatic Distance
I've got the message that race contact has been broken before and it was so early in the game there is no way anyone could close a warp point. I believe there must be some distance rule. It might...
Forum:
Space Empires: IV & V
July 21st, 2002, 06:08 PM
Replies:
10
Diplomatic Distance
Views:
1,682
Posted By
WillyNilly
Diplomatic Distance
In the past, when another enemy cuts through an area I "lose contact" with a race. It becomes as if I never met them and must fight through an alien in order to reconnect. I wasn't sure the...
Forum:
Space Empires: IV & V
July 21st, 2002, 04:57 PM
Replies:
5
Combat Sensors & Multi-Plex Tracking
Views:
1,352
Posted By
WillyNilly
Combat Sensors & Multi-Plex Tracking
I've searched the archives and couldn't find an answer to this question.
In MOO the equivalent to Combat Sensors only helped on direct fire weapons. They had no impact on Seekers (missiles). Is...
Forum:
Space Empires: IV & V
July 1st, 2002, 05:33 AM
Replies:
9
Intelligence vs. Counter Intelligence
Views:
1,266
Posted By
WillyNilly
Re: Intelligence vs. Counter Intelligence
My assumption is that he is taking all points available and applying them towards counter intelligence and I'm trying to figure out a way to bLast through it. Since I believe I have more then him,...
Forum:
Space Empires: IV & V
July 1st, 2002, 05:06 AM
Replies:
9
Intelligence vs. Counter Intelligence
Views:
1,266
Posted By
WillyNilly
Re: Intelligence vs. Counter Intelligence
I know he is not "deeply religious." It is possible that he has a large ally, I'm not sure.
I guess my concern is am I better off with multiple disrupt intelligence projects or a single project...
Forum:
Space Empires: IV & V
July 1st, 2002, 04:07 AM
Replies:
9
Intelligence vs. Counter Intelligence
Views:
1,266
Posted By
WillyNilly
Intelligence vs. Counter Intelligence
I know I have a tremendous amount of intelligence compared to someone I'm playing, but my intelligence missions keep failing against his counter intelligence. I keep using the disrupt enemy...
Forum:
Space Empires: IV & V
June 22nd, 2002, 08:17 PM
Replies:
11
Passive vs. Active Scanners
Views:
1,514
Posted By
WillyNilly
Passive vs. Active Scanners
I'm having trouble figuring out the difference between the Hyper Optics component and the Tachyon Scanner. They both can see cloaked ships at a lower level, but Hyper Optics are "passive" and...
Showing results 1 to 10 of 10
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