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Posts Made By:
Makinus
Forum:
Scenarios, Maps and Mods
September 10th, 2012, 09:54 AM
Replies:
21
Conceptual Balance mod 1.93 released!
Views:
10,044
Posted By
Makinus
Re: Conceptual Balance mod 1.93 released!
My own quickfix based on the bugs found here:
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=991
The only ones i did not fixed was the lack of description on the Summon Shades spell and...
Forum:
Dominions 3: The Awakening
September 5th, 2012, 09:45 AM
Replies:
107
House Rules against the AI
Views:
26,647
Posted By
Makinus
Re: House Rules against the AI
Just to add a recent set of house rules i´m playing with that is generating some very fun and challenging games with the AI:
New house rules:
- do not construct any new castles - you only keep...
Forum:
Dominions 3: The Awakening
May 8th, 2012, 12:34 PM
Replies:
14
Jade Emperor for T'ien ch'i MA?
Views:
4,698
Posted By
Makinus
Re: Jade Emperor for T'ien ch'i MA?
Sorry for my mistake, i meant to point to the ministers and confused them with the Celestial Masters...
Forum:
Dominions 3: The Awakening
May 8th, 2012, 05:37 AM
Replies:
14
Jade Emperor for T'ien ch'i MA?
Views:
4,698
Posted By
Makinus
Re: Jade Emperor for T'ien ch'i MA?
I will also add to the previous commentaries that MA Tien Chi is one of the few nations that do not need magic 1, as it already have very good researchers in the celestial masters - all these paths...
Forum:
Dominions 3: The Awakening
April 28th, 2012, 07:00 AM
Replies:
107
House Rules against the AI
Views:
26,647
Posted By
Makinus
Re: House Rules against the AI
I like the idea of giving the AI 2 separated starting provinces so it will try to connect the territories... is it possible to add a copy of the nation capitol sites to the 2nd province?
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 12:14 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,259
Posted By
Makinus
Re: Conceptual Balance Mod v1.92
Would this one be too unbalanced?
#newspell
#copyspell "Transformation"
#name "Astral Transformation"
#descr "The jungle shamans discovered a spell where mages could change their physical forms...
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 11:07 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
150,259
Posted By
Makinus
Re: Conceptual Balance Mod v1.92
Is there any way to add a lower research level Transformation spell (maybe as a national spell) without breaking balance? I find it a very fun spell that is used only for reducing upkeep of nature...
Forum:
Scenarios, Maps and Mods
April 8th, 2012, 07:30 AM
Replies:
14
Mod:
StaticGemGens 1.1
Views:
7,026
Posted By
Makinus
Re: StaticGemGens 1.1
after some playtesting i concluded that Memento is right in some of his observations...
First, only 20 supplies for the astral gengen is too litle... i´m trying now 50 and 100 to see wich is...
Forum:
Scenarios, Maps and Mods
March 26th, 2012, 01:39 PM
Replies:
14
Mod:
StaticGemGens 1.1
Views:
7,026
Posted By
Makinus
Re: StaticGemGens 1.1
I found you mod interesting and i´m tinkering with it... i find some modifications that make it more fun without becoming too unbalanced:
- reduced all static gem gens to 1 HP to make them...
Forum:
Dominions 3: The Awakening
March 24th, 2012, 05:22 PM
Replies:
19
Best 0-4 level combat itens?
Views:
7,845
Posted By
Makinus
Re: Best 0-4 level combat itens?
In both vanilla and cbm i find useful to give a decent bow/crossbow to those indie N shamans (bear/wolf/etc tribe) and script them with Eagle Eyes and then fire at the enemy...
The bow/crossbow...
Forum:
Dominions 3: The Awakening
March 22nd, 2012, 07:11 PM
Replies:
19
Best 0-4 level combat itens?
Views:
7,845
Posted By
Makinus
Re: Best 0-4 level combat itens?
Wave Breaker - only useful underwater, but you have a point.
Shamble Armour - how do you use it? i could not find a good use for it..
Raw Hide Shield - seriously? you find it is worth the gems?...
Forum:
Dominions 3: The Awakening
March 22nd, 2012, 07:03 PM
Replies:
19
Best 0-4 level combat itens?
Views:
7,845
Posted By
Makinus
Re: Best 0-4 level combat itens?
I did not add it only because you need a strong commander to make it usefull and not all nations have recruitable commanders with decent strenght to make the best use of it...
Forum:
Dominions 3: The Awakening
March 22nd, 2012, 04:17 PM
Replies:
19
Best 0-4 level combat itens?
Views:
7,845
Posted By
Makinus
Best 0-4 level combat itens?
What are the best combat non-unique non-blood non-booster itens from 0 to 4 research level?
My choices (vanilla):
Level 0:
- Axe and Swords of Sharpness (armor piercing is good)
- Fire...
Forum:
Dominions 3: The Awakening
March 8th, 2012, 03:57 PM
Replies:
9
Magic Site placement
Views:
2,549
Posted By
Makinus
Re: Magic Site placement
you can have more than one 20% site in a map, they are not unique, but they do not stack if you get multiple in a province, only the highest bonus is used.
Forum:
Dominions 3: The Awakening
March 2nd, 2012, 08:02 AM
Replies:
10
SP benchmark
Views:
3,879
Posted By
Makinus
Re: SP benchmark
I play exclusively SP games since Dom2 (tried a 2 or 3 MP games but my RL schedule is inimical to MP playing), i normally like to play maps with 150-200 provinces and max AIs for the era. To be able...
Forum:
Dominions 3: The Awakening
February 22nd, 2012, 04:55 AM
Replies:
15
Double Shield ?
Views:
7,560
Posted By
Makinus
Re: Double Shield ?
As others said, double shields are only worth it for especial effects (i particularly like vine shields), and if the user has a effective secondary effect like a aura or trampling (but be wary of...
Forum:
Scenarios, Maps and Mods
February 19th, 2012, 10:06 PM
Replies:
7
Control of arena's events
Views:
3,911
Posted By
Makinus
Re: Control of arena's events
You can change the artifact received by the champion of the arena... CBM does this...
Forum:
Scenarios, Maps and Mods
January 23rd, 2012, 06:58 AM
Replies:
2
Mercenaries
Views:
2,429
Posted By
Makinus
Re: Mercenaries
One fun way to edit the existing mercenaries would be to add some freespawn ability to the commanders so they would "recruit" more soldiers... Adding the freespawn ability is easy, but i do not know...
Forum:
Scenarios, Maps and Mods
January 12th, 2012, 12:02 PM
Replies:
1
Full research
Views:
2,334
Posted By
Makinus
Full research
Is there any easy way to create a mod that makes all research available from the start?
The only way i figure it is to set all spell/items to level 0 research right?
Thanks
Forum:
Dominions 3: The Awakening
December 18th, 2011, 05:00 AM
Replies:
15
My Pretender picked up Lycantropos Amulet
Views:
4,883
Posted By
Makinus
Re: My Pretender picked up Lycantropos Amulet
I believe that the amulet is unable to transform pretenders.
Forum:
Dominions 3: The Awakening
December 9th, 2011, 05:52 AM
Replies:
37
25% autoroute question
Views:
7,732
Posted By
Makinus
Re: 25% autoroute question
Continuing the hijack, who do you think is the best multihero available on the game (Vanilla and CBM)?
Forum:
Dominions 3: The Awakening
December 8th, 2011, 08:28 AM
Replies:
107
House Rules against the AI
Views:
26,647
Posted By
Makinus
Re: House Rules against the AI
Good idea.... but what would be considered "poor" scales in that situation? If i get Trumoil3 instead of Order3 would i really be handicapping myself or, in a game with plentiful money, it would be...
Forum:
Scenarios, Maps and Mods
December 2nd, 2011, 08:00 AM
Replies:
41
Mod:
Assimilation (recruit some conquered foes!)
Views:
17,745
Posted By
Makinus
Re: Assimilation (recruit some conquered foes!)
Is this mod compatible with CBM?
Forum:
Dominions 3: The Awakening
December 2nd, 2011, 06:28 AM
Replies:
107
House Rules against the AI
Views:
26,647
Posted By
Makinus
Re: House Rules against the AI
The main trick is to use massed mages with low-level battles spells (fire flies/darts, that one that trows rocks, etc.)... 7 or 8 mages spamming low-level attack spells can do a suprisingly high...
Forum:
Dominions 3: The Awakening
December 1st, 2011, 05:59 AM
Replies:
107
House Rules against the AI
Views:
26,647
Posted By
Makinus
Re: House Rules against the AI
Thinking about you said mad me realize you are right... Death magic is not necessarily evil except for some spells/summons/itens, but other paths also have "evil" spells/summons/itens without making...
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