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Search: Posts Made By: PerpetualNewbie
Forum: Space Empires: IV & V April 3rd, 2003, 04:05 PM
Replies: 16
Views: 2,216
Posted By PerpetualNewbie
Re: newby question: custom AI for proportions

Some more newby questions (sorry, can't find a FAQ with any AI modding info):

1) When the game autocreates a race, I assume it'll use the ai_ files from that race...and from the proportions folder...
Forum: Space Empires: IV & V April 3rd, 2003, 01:59 PM
Replies: 16
Views: 2,216
Posted By PerpetualNewbie
Re: newby question: custom AI for proportions

I couldn't figure out what I did wrong, so I just re-installed Proportions, and did the mods. Works fine this time. Thanks for the tips, I'm slowly getting the feel for the AI.

I'm trying to...
Forum: Space Empires: IV & V April 2nd, 2003, 07:38 PM
Replies: 16
Views: 2,216
Posted By PerpetualNewbie
Re: newby question: custom AI for proportions

Okay, I'm lost now. I tried modifying the AI files (including adding a couple of Space Yard technologies) to the proportions files. When I started a new game all the races start with the un-modded...
Forum: Space Empires: IV & V April 2nd, 2003, 06:30 PM
Replies: 16
Views: 2,216
Posted By PerpetualNewbie
Re: newby question: custom AI for proportions

Okay, I'll try playing around with the research file. Thanks, I had no idea where to start.
Forum: Space Empires: IV & V April 2nd, 2003, 06:12 PM
Replies: 16
Views: 2,216
Posted By PerpetualNewbie
Re: newby question: custom AI for proportions

Thanks for that tip. I was also wondering if it
were possible to modify the AI of custom races so they would emphasize given technologies (ie a race that researched colonizing gas giants from day...
Forum: Space Empires: IV & V April 2nd, 2003, 05:50 PM
Replies: 16
Views: 2,216
Posted By PerpetualNewbie
newby question: custom AI for proportions

I just did a single player proportions game, and loved the mod. But I like to play with 5k race points, and most of the modded races only have 2k. I also figure it might be fun to play around with...
Forum: Space Empires: IV & V August 20th, 2002, 05:37 AM
Replies: 387
Views: 47,768
Posted By PerpetualNewbie
Re: Devnull Mod Gold: updates and discussion

Sorry if this is the wrong place to post this:

I noticed that the Devnull Mod removes the abilities of the system shield to stop warp point manipulations in the system (actually I found this out...
Forum: Space Empires: IV & V August 18th, 2002, 02:03 AM
Replies: 4
Views: 1,100
Posted By PerpetualNewbie
Re: two newbie questions about mods

Thanks, that works . I see what is meant when its said that modding is alot of fun; its pretty addictive once you get started. I've spent more time today modding than playing (still very simple...
Forum: Space Empires: IV & V August 17th, 2002, 05:02 PM
Replies: 4
Views: 1,100
Posted By PerpetualNewbie
two newbie questions about mods

I've been playing SEIV against the computer for the Last year or so, and am finally getting around to trying out mods (and trying out making my own). I read the tutorial (very useful), but I'm left...
Showing results 1 to 9 of 9

 
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