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  #1  
Old April 2nd, 2003, 06:30 PM

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Default Re: newby question: custom AI for proportions

Okay, I'll try playing around with the research file. Thanks, I had no idea where to start.
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Old April 2nd, 2003, 07:38 PM

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Default Re: newby question: custom AI for proportions

Okay, I'm lost now. I tried modifying the AI files (including adding a couple of Space Yard technologies) to the proportions files. When I started a new game all the races start with the un-modded facilities instead of the cultural centers...anyone have any ideas what I screwed up?
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Old April 3rd, 2003, 12:37 AM
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Default Re: newby question: custom AI for proportions

Quote:
Originally posted by PerpetualNewbie:
Okay, I'm lost now. I tried modifying the AI files (including adding a couple of Space Yard technologies) to the proportions files. When I started a new game all the races start with the un-modded facilities instead of the cultural centers...anyone have any ideas what I screwed up?
Hard to tell without looking on your actual files. Please elaborate whether you edit AI files only or changed files in data folder. If it is stright AI issue, my guess you changed entry to homeworld in construction_facilities. It should be left alone.
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Old April 3rd, 2003, 12:43 AM
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Default Re: newby question: custom AI for proportions

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Originally posted by PerpetualNewbie:
...and never sent fleets smaller than a certain size (say 20 ships)?

Thanks,
PN
It is impossible to stop AI to send smaller fleets if it simply does not have enough ships ! Try to increase "must have" for attack ships in construction_vehicles file (just be sure it is not too much !) and increase "turns wait till next attack" in AI_settings. It could make bigger AI fleets. Just a small noyice - any changes in settings file wil not affect existing .emp file, you will have to generate a new one using "add random AI players" in game setup.
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Old April 3rd, 2003, 01:18 AM
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Default Re: newby question: custom AI for proportions

Quote:
Originally posted by PerpetualNewbie:
Okay, I'm lost now. I tried modifying the AI files (including adding a couple of Space Yard technologies) to the proportions files. When I started a new game all the races start with the un-modded facilities instead of the cultural centers...anyone have any ideas what I screwed up?
Are you still running the proportions mod?
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Old April 3rd, 2003, 01:59 PM

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Default Re: newby question: custom AI for proportions

I couldn't figure out what I did wrong, so I just re-installed Proportions, and did the mods. Works fine this time. Thanks for the tips, I'm slowly getting the feel for the AI.

I'm trying to make one overwhelming AI opponent, mainly by trial and error; I love the modifiability (if that's really a word) of SE IV, tho the learning curve is pretty steep.
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  #7  
Old April 4th, 2003, 02:07 AM
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Default Re: newby question: custom AI for proportions

oh, that should be easy just go into cultures.txt and make one with a 100 percent bonus to everything. then, give it to an ai player.
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