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Showing results 1 to 25 of 36
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Posts Made By:
Purna
Forum:
Space Empires: IV & V
August 31st, 2002, 05:22 AM
Replies:
8
This just isn't my month
Views:
1,204
Posted By
Purna
Re: This just isn\'t my month
Then again, if you found their software useful (Norton), you could even pay for it. Novel concept, I know.
Forum:
Space Empires: IV & V
August 31st, 2002, 12:45 AM
Replies:
9
Repair Priorities
Views:
1,066
Posted By
Purna
Re: Repair Priorities
Ah, yes...that seems to be the ticket. I don't know how it decides whether to repair ship A or ship B first, but it doesn't seem to look at repair priorities. It only applies the priorities to the...
Forum:
Space Empires: IV & V
August 30th, 2002, 10:28 PM
Replies:
9
Repair Priorities
Views:
1,066
Posted By
Purna
Re: Repair Priorities
Yup,
Construction
Vehicle Control
Engines
...
Weapons are way down the list, and it fixed broken weapons before my repair bays! Oh, well...it's finally fixed everything.
Forum:
Space Empires: IV & V
August 30th, 2002, 08:31 PM
Replies:
9
Repair Priorities
Views:
1,066
Posted By
Purna
Re: Repair Priorities
I don't know. Maybe it doesn't use those component Groups. That could explain why my repair bays are not getting priority.
Forum:
Space Empires: IV & V
August 30th, 2002, 07:57 AM
Replies:
9
Repair Priorities
Views:
1,066
Posted By
Purna
Repair Priorities
I want "repair bays" to be my highest repair priority, so that they can be used the next turn. According to Components.txt, these are "Construction" Category, so I put construction first on my...
Forum:
Space Empires: IV & V
August 30th, 2002, 06:29 AM
Replies:
10
Get password out of modpicker
Views:
1,859
Posted By
Purna
Re: Get password out of modpicker
It looks like a simple rotation cypher. Just subtract 100 from each character.
Forum:
Space Empires: IV & V
August 29th, 2002, 08:07 PM
Replies:
41
Rookie Mistakes
Views:
3,859
Posted By
Purna
Re: Rookie Mistakes
The one that keeps biting me is the "repeat" order on a build queue, when I change from building all the mines I can to some kind of facilities or ships. I'd really like an option to clear the...
Forum:
Space Empires: IV & V
August 29th, 2002, 06:47 PM
Replies:
8
Dsgnname files
Views:
1,287
Posted By
Purna
Re: Dsgnname files
Hrmmm...Sounds like I am SOL. I guess I should have specified some design file name, any name, when I originally set up the empire. Oh, well. Live and learn.
Forum:
Space Empires: IV & V
August 29th, 2002, 06:45 PM
Replies:
5
IT'S HERE IT'S HERE!!!!!!!
Views:
1,238
Posted By
Purna
Re: IT\'S HERE IT\'S HERE!!!!!!!
Hey, we still have one spot open in "Newbie Gold 1" on PBW. Hint, hint...
Forum:
Space Empires: IV & V
August 29th, 2002, 05:54 AM
Replies:
8
Dsgnname files
Views:
1,287
Posted By
Purna
Dsgnname files
When I set up my empire originally, I didn't have a design name file constructed yet. Now, I have one, and I'd like to use it for a game in progress. Is it possible?
Forum:
Space Empires: IV & V
August 29th, 2002, 01:28 AM
Replies:
6
Associating strategies with design types
Views:
1,501
Posted By
Purna
Re: Associating strategies with design types
Well, the DesignCreation.txt idea sounded good. Unfortunately, it has no impact on a game in progress. However, you can use this approach to change your strategy-design associations for a *new*...
Forum:
Space Empires: IV & V
August 28th, 2002, 09:57 PM
Replies:
10
Newbie Gold game on PBW
Views:
1,313
Posted By
Purna
Re: Newbie Gold game on PBW
Javaslinger:
My intent with the victory conditions is to allow an allied victory. I'm sure one of the more experienced people here can tell me if I set it up wrong. Note that the "at peace"...
Forum:
Space Empires: IV & V
August 28th, 2002, 07:44 PM
Replies:
10
Newbie Gold game on PBW
Views:
1,313
Posted By
Purna
Re: Newbie Gold game on PBW
We have 3 players now...can we get 3 more? Any of you poor sods on back-order want us to wait for you?
Forum:
Space Empires: IV & V
August 28th, 2002, 07:37 PM
Replies:
6
Associating strategies with design types
Views:
1,501
Posted By
Purna
Re: Associating strategies with design types
Sorry; I guess I was not clear. I know how to associate a strategy with a *ship* type. What I don't know is how to associate a strategy with a *design* type.
Such an association clearly exists. ...
Forum:
Space Empires: IV & V
August 28th, 2002, 09:57 AM
Replies:
6
Associating strategies with design types
Views:
1,501
Posted By
Purna
Associating strategies with design types
The default strategy for a design appears to be based on design type (Don't Get Hurt for Colony Ship types, for example). How do I modify these default associations, so that I don't have to change...
Forum:
Space Empires: IV & V
August 27th, 2002, 05:36 AM
Replies:
25
Racial Attributes
Views:
2,622
Posted By
Purna
Re: Racial Attributes
So, let me see if I understand this...
If you have 5 roughly equal sized trading partners, and they have been your partners for 20 turns or more, then 50% of your mineral resources come from your...
Forum:
Space Empires: IV & V
August 27th, 2002, 03:51 AM
Replies:
25
Racial Attributes
Views:
2,622
Posted By
Purna
Re: Racial Attributes
Does Cunning affect intelligence point generation rate, chance of success, or both?
Does Political Savvy do anything when you play against real people?
Forum:
Space Empires: IV & V
August 27th, 2002, 03:13 AM
Replies:
10
Newbie Gold game on PBW
Views:
1,313
Posted By
Purna
Newbie Gold game on PBW
Okay, all of you newbies out there...
Sign up for the "Newbie Gold 1" game on PBW, so we can practice on each other instead of on the AI!
(36 hour turns, read the game description for more.)
Forum:
Space Empires: IV & V
August 27th, 2002, 12:14 AM
Replies:
7
Milkshap 3D program
Views:
1,564
Posted By
Purna
Re: Milkshap 3D program
Try
http://www.swissquake.ch/chumbalum-soft/
Forum:
Space Empires: IV & V
August 26th, 2002, 11:54 PM
Replies:
15
Newbie pulling hair out
Views:
1,626
Posted By
Purna
Re: Newbie pulling hair out
Well, I agree they bumped some number. Whether it was the major revision number or the minor revision number really depends a lot on the software developer. To me, 1.60 looks like it should be a...
Forum:
Space Empires: IV & V
August 26th, 2002, 11:21 PM
Replies:
3
Questions about "seek after"
Views:
976
Posted By
Purna
Re: Questions about "seek after"
On a related note, I am assuming that ships only have two speeds: stopped and "all ahead full." That is, if my ships have movement of 7, and I only move 1 sector, I assume they go "all ahead full"...
Forum:
Space Empires: IV & V
August 26th, 2002, 11:04 PM
Replies:
3
Questions about "seek after"
Views:
976
Posted By
Purna
Questions about "seek after"
How exactly does this work in simultaneous move games? Seeking after a stationary object should need no further explanation, but what about seeking after a ship?
If two opposing ships seek after...
Forum:
Space Empires: IV & V
August 26th, 2002, 08:46 PM
Replies:
15
Newbie pulling hair out
Views:
1,626
Posted By
Purna
Re: Newbie pulling hair out
Oh? Pardon my ignorance. I was under the impression that Gold was just Classic repackaged with a bunch of mods and a new manual. But I am new to the whole series with Gold.
It can help to avoid...
Forum:
Space Empires: IV & V
August 26th, 2002, 07:54 PM
Replies:
15
Newbie pulling hair out
Views:
1,626
Posted By
Purna
Re: Newbie pulling hair out
It seems like SEIV is not very good about being upwards-compatible. I'm surprised this isn't on anyone's wish-list for future Versions.
Sure, it might be hard to make a mod-race take advantage of...
Forum:
Space Empires: IV & V
August 26th, 2002, 12:26 AM
Replies:
5
Units that break formation
Views:
1,045
Posted By
Purna
Re: Units that break formation
Yeah, I just found that out. :-(
Showing results 1 to 25 of 36
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