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Showing results 1 to 25 of 121
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Posts Made By:
cshank2
Forum:
SEIV
June 24th, 2007, 01:09 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
144,779
Posted By
cshank2
Re: The Star Trek Mod - New Version Available
Arr, you can do it just fine. It'll show some other ship pictures instead of the other ones due to how the file is set up.
Knock yourself out, bro.
Forum:
Space Empires: IV & V
June 15th, 2007, 01:47 PM
Replies:
39
Man, it's just not there.
Views:
5,274
Posted By
cshank2
Re: Man, it\'s just not there.
Personally, the UI just needs to stop being so... Interfacey.
With SEIV's, I need to retrofit that frigate to get some better engines. I click the button with a recycle bar and click retrofit.
...
Forum:
Space Empires: IV & V
June 14th, 2007, 05:02 PM
Replies:
4
Erp. Problem with FQMD and TDM Merger.
Views:
1,890
Posted By
cshank2
Re: Erp. Problem with FQMD and TDM Merger.
Ah, well, guess for some reason that didn't copy over
Forum:
Space Empires: IV & V
June 14th, 2007, 03:44 PM
Replies:
4
Erp. Problem with FQMD and TDM Merger.
Views:
1,890
Posted By
cshank2
Re: Erp. Problem with FQMD and TDM Merger.
I would assume so, I'm taking the systemnames.txt right from FQM.
Forum:
Space Empires: IV & V
June 14th, 2007, 01:51 PM
Replies:
4
Erp. Problem with FQMD and TDM Merger.
Views:
1,890
Posted By
cshank2
Erp. Problem with FQMD and TDM Merger.
Yeah... I followed the instructions on the site for merging everything together, but I've got a bit of a problem. None of the systems that generate with the two merged have names! I've got...
Forum:
Space Empires: IV & V
June 14th, 2007, 03:16 AM
Replies:
39
Man, it's just not there.
Views:
5,274
Posted By
cshank2
Re: Man, it\'s just not there.
Yeah, I think it's the interface in SEV... It's just... so... clunky. I mean, really. Why couldn't they just keep the normal interface and add 3D? Or something.
Forum:
Space Empires: IV & V
June 14th, 2007, 01:32 AM
Replies:
39
Man, it's just not there.
Views:
5,274
Posted By
cshank2
Man, it\'s just not there.
Is there something wrong with me? I could spend almost an entire day playing SEIV. It's been, and still is, one of my favorite games.
I was pumped for SEV but... I don't know... I just can't...
Forum:
Space Empires: IV & V
June 3rd, 2007, 08:15 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,361
Posted By
cshank2
Re: Balance Mod To-Do List
Kwok, your mod is the only reason this game is playable.
Forum:
Space Empires: IV & V
March 21st, 2007, 11:43 PM
Replies:
63
OT: MOO3
Views:
6,908
Posted By
cshank2
Re: OT: MOO3
EB doesn't sell PC games anymore?
The bloody hell?
Forum:
Space Empires: IV & V
March 18th, 2007, 06:23 PM
Replies:
63
OT: MOO3
Views:
6,908
Posted By
cshank2
Re: OT: MOO3
It's Atari. They just suck no matter what.
Forum:
Space Empires: IV & V
March 18th, 2007, 03:06 PM
Replies:
63
OT: MOO3
Views:
6,908
Posted By
cshank2
Re: OT: MOO3
Well, I reinstalled MOO3 last night. Got the Tropical and 1024x768 mods. Game isn't half bad now.
(Yes, I'm being serious.)
Forum:
Space Empires: IV & V
March 14th, 2007, 05:03 PM
Replies:
66
OT: Study Reveals Flaw in Black-Hole Theory
Views:
7,108
Posted By
cshank2
Re: OT: Study Reveals Flaw in Black-Hole Theory
Everything is biased.
Forum:
Space Empires: IV & V
March 14th, 2007, 04:51 PM
Replies:
30
FQM Quadrant Shapes
Views:
4,044
Posted By
cshank2
Re: FQM Quadrant Shapes
Mmm, FQM. Favorite SEIV mod, now with the goodness of SEV.
Thanks, Fyron.
Forum:
Space Empires: IV & V
March 14th, 2007, 02:57 AM
Replies:
66
OT: Study Reveals Flaw in Black-Hole Theory
Views:
7,108
Posted By
cshank2
Re: OT: Study Reveals Flaw in Black-Hole Theory
But... But... that only makes sense...
They're giant vacuums (Shush.). New ones would have gas, sure... But the older ones would be bare because they suck everything into them.
BTW: Link no...
Forum:
Space Empires: IV & V
October 19th, 2006, 08:26 AM
Replies:
175
1.08 bugs.
Views:
14,602
Posted By
cshank2
Re: 1.08 bugs.
Yeah. The Ruins thing extends beyond just the ruins. Stars with abilities, warp points, asteroids, storms, sectors. Their abilities just get up and leave after the first turn is processed. Sucky,...
Forum:
Space Empires: IV & V
October 18th, 2006, 05:41 PM
Replies:
61
OT: Insightful (re: Amish shooting)
Views:
10,649
Posted By
cshank2
Re: OT: Insightful (re: Amish shooting)
Okay, guys. Let's drop the religious debates.
Afterall, we all know that every other deity pales in comparison to Cthulhu, our dark god.
Amen.
Forum:
Space Empires: IV & V
October 18th, 2006, 08:07 AM
Replies:
61
OT: Insightful (re: Amish shooting)
Views:
10,649
Posted By
cshank2
Re: OT: Insightful (re: Amish shooting)
Pretty much, yep. Sooner or later people will smarten up and realize that every action has a reaction.
Forum:
Space Empires: IV & V
October 18th, 2006, 12:29 AM
Replies:
61
OT: Insightful (re: Amish shooting)
Views:
10,649
Posted By
cshank2
Re: OT: Insightful (re: Amish shooting)
Hamurabi said it best. An eye for an eye and a tooth for a tooth.
Morality or not, sexually assaulting and killing little girls and then not even having the cajones to try and take out a police...
Forum:
Space Empires: IV & V
October 17th, 2006, 04:50 PM
Replies:
61
OT: Insightful (re: Amish shooting)
Views:
10,649
Posted By
cshank2
Re: [OT] Insightful (re: Amish shooting)
I propose the reinstation of the guillotine in efforts to expediate the execution queue.
Forum:
Space Empires: IV & V
October 14th, 2006, 06:46 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,361
Posted By
cshank2
Re: Balance Mod Available for SE:V
Aye, and my race has Natural Merchants, PLUS a spaceport in it. So it SHOULD be coming through. Resources and Research are coming through fine, but Intel is just being lethargic or some such.
Forum:
Space Empires: IV & V
October 14th, 2006, 02:23 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,361
Posted By
cshank2
Re: Balance Mod Available for SE:V
Hrm, Intel seems buggered. I have 10 to 15 level 2 facilities in my HOME system, and the intel screen shows that I'm not getting any points. Bug?
Forum:
Space Empires: IV & V
October 12th, 2006, 05:28 PM
Replies:
44
SE:V, what's not working? Bugs too.
Views:
5,704
Posted By
cshank2
Re: SE:V, what\'s not working? Bugs too.
Dirp.
Um... Am I the only one that's noticed that, sometimes, when sneind ships through warp-points that haven't been explored... They'll simply vanish them re-appear the next turn at a...
Forum:
Space Empires: IV & V
October 11th, 2006, 11:36 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
278,361
Posted By
cshank2
Re: Balance Mod Available for SE:V
Wow, this fixed like, most of the problems I had with SEV.
Forum:
Space Empires: IV & V
October 11th, 2006, 01:50 AM
Replies:
46
SE:V Manual Released
Views:
5,888
Posted By
cshank2
Re: SE:V Manual Released
Derivative works would be, like... Someone going out and making 'Squidge, loneliest little Eee' First-Person Adventure game and then selling it for profit.
Mods are not considered derivative...
Forum:
Space Empires: IV & V
October 7th, 2006, 01:09 AM
Replies:
354
OT: Season 3 BSG
Views:
32,864
Posted By
cshank2
Re: OT: Season 3 BSG
I just like how violent it's getting! Suicide bombs, stabbing dudes in the throat and killing b3bies? Rockin'.
Showing results 1 to 25 of 121
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