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Showing results 1 to 22 of 22
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Posts Made By:
Lost In Space
Forum:
Scenarios and Mods
January 5th, 2011, 06:36 PM
Replies:
10
Mod:
My first public mod.
Views:
16,672
Posted By
Lost In Space
Re: My first public mod.
I decree ExplorerBob to be employee of the month, for his benevolent and helpful attitude, and for generally being a cool guy to hang around with.
As for this new mod: sounds interesting. I wonder...
Forum:
Scenarios and Mods
January 5th, 2011, 06:29 PM
Replies:
7
All Mods Crash WW on Mac OSX 10.6.4
Views:
13,698
Posted By
Lost In Space
Re: All Mods Crash WW on Mac OSX 10.6.4
I'm on 10.6.5 mostly playing Drives R Us and Odd Adventures, and everything works fine. dysamoria's problem seems to be local.
Forum:
Scenarios and Mods
December 14th, 2010, 08:56 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
39,787
Posted By
Lost In Space
Re: Updated: Drives 'R' Us v4.0
Circe came back with a vengeance, in one game. She brought her twin sister. I'm not sure what happened, but the event somehow played twice, so we got an extra guest aboard.
Forum:
Weird Worlds: Return to Infinite Space
December 14th, 2010, 08:51 PM
Replies:
3
Bug:
Stars are wrong in high resolution
Views:
9,785
Posted By
Lost In Space
Re: Stars are wrong in high resolution
Spaceman, have you patched the game to its latest version? On which operating system are you running? Are you playing fullscreen, and at what resolution?
I'm not saying I have any clue, but any...
Forum:
Scenarios and Mods
December 5th, 2010, 09:03 PM
Replies:
4
Molecular Disruptor weapon
Views:
8,885
Posted By
Lost In Space
Re: Molecular Disruptor weapon
I appreciate the thought, but I don't have any substantial idea that I'm comfortable with right now. Plus, I would feel obliged to work a proper image to go with it (something I could easily do if...
Forum:
Scenarios and Mods
December 3rd, 2010, 09:40 PM
Replies:
4
Molecular Disruptor weapon
Views:
8,885
Posted By
Lost In Space
Re: Molecular Disruptor weapon
Maybe this weapon could be well-suited for an abnormally long recharge time. I kinda like the idea of pre-empting a blitzkrieg strike by a zorg fighter pounding with this Molecular Disruptor, right...
Forum:
Scenarios and Mods
December 3rd, 2010, 12:57 AM
Replies:
18
Missiles and point-defense
Views:
19,648
Posted By
Lost In Space
Re: Missiles and point-defense
Fascinating thread. I agree with ExplorerBob against removing the fire button. I frequently use it to target different parts of enemy ships, often with the aim of disabling a weapon. I've known about...
Forum:
Scenarios and Mods
December 3rd, 2010, 12:23 AM
Replies:
9
Retreating
Views:
9,831
Posted By
Lost In Space
Re: Retreating
Yeah, I'm always lending useless stuff to my mercs, only to grab it right back (last part might depend on my mood and my situation.) I also try not to lend items that might remove initial merc...
Forum:
Scenarios and Mods
December 3rd, 2010, 12:18 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
34,951
Posted By
Lost In Space
Re: Odd Adventures In Infinite Space v.002
Hey Bob, thanks for the credit. I'm just acting as the external voice that confirms your mod's quality.
Forum:
After Action Reports
December 3rd, 2010, 12:10 AM
Replies:
2
AAR:
My Odd Adventure (Non-RP)
Views:
13,044
Posted By
Lost In Space
Re: My Odd Adventure (Non-RP)
The time trapper is great and all, but the player should suffer some kind of setback/punishment for choosing to go for the extra years. Right now it's a free ticket that removes any tension from the...
Forum:
Scenarios and Mods
November 28th, 2010, 04:01 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
34,951
Posted By
Lost In Space
Re: Odd Adventures In Infinite Space v.002
Please don't give up! With older games like WW, newer mods take time to reach their target audience. Anyway, I'll try to make up the small number by sheer enthusiasm. :-)
I tend to agree with your...
Forum:
Scenarios and Mods
November 28th, 2010, 04:39 AM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
34,951
Posted By
Lost In Space
Re: Odd Adventures In Infinite Space v.002
Thanks for sharing this great work of yours, ExplorerBob. Your tweaks rough out a few eccentricities that the game could do without, and offer a much more satisfying game, to me anyway. I'm not sure...
Forum:
Scenarios and Mods
November 22nd, 2010, 04:01 PM
Replies:
9
Retreating
Views:
9,831
Posted By
Lost In Space
Re: Retreating
Sounds good to me.
Forum:
Scenarios and Mods
November 17th, 2010, 11:00 PM
Replies:
9
Retreating
Views:
9,831
Posted By
Lost In Space
Re: Retreating
The forum's barely alive, and the game's reached life-support mode, pretty much. We shouldn't expect much form this here place, but at least those who do post seem to have a decent amount of interest...
Forum:
Scenarios and Mods
November 15th, 2010, 08:43 PM
Replies:
9
Retreating
Views:
9,831
Posted By
Lost In Space
Re: Retreating
Man, that's a tough one. Once I figured the "instant retreat" thing, I ceased to dread encounters with the Urluquai. Unfortunately, it does indeed feel like a cheap course of action to follow....
Forum:
Scenarios and Mods
October 25th, 2010, 04:13 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
39,787
Posted By
Lost In Space
Re: Updated: Drives 'R' Us v4.0
To be fair, I did leave her a lump of bread and an icicle, so I'm sure she'll manage just fine.
Thanks for the explanation and the clue, I didn't really consider there were ways to counter her...
Forum:
Scenarios and Mods
September 16th, 2010, 05:52 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
34,951
Posted By
Lost In Space
Re: Odd Adventures In Infinite Space v.001 + 002 preview
Can't wait for 0.002!
Maybe you should re-check your Imageshack links, the preview images are too small.
Forum:
Scenarios and Mods
September 16th, 2010, 05:48 PM
Replies:
2
Main menu combat scenes
Views:
8,439
Posted By
Lost In Space
Re: Main menu combat scenes
It would have to be worth it. The regular chaotic fighting on the main screen is pretty fun, something as humorous or entertaining would have to take its place.
Forum:
Scenarios and Mods
September 16th, 2010, 05:45 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
39,787
Posted By
Lost In Space
Re: Updated: Drives 'R' Us v4.0
Sgqwonkian,
When you find the green mind-controlling woman, it seems that dropping her off on a planet doesn't free you from the negative end-game effects that follow through when you normally...
Forum:
Scenarios and Mods
September 12th, 2010, 10:28 PM
Replies:
3
Theory of Combat (WIP; not at *all* pretty to read)
Views:
9,662
Posted By
Lost In Space
Re: Theory of Combat (WIP; not at *all* pretty to read)
Bob,
I am a fairly new member to the forum, but lingered for some time before. I have played WW for about two years now, and still very much enjoy the game, even though I do see how the weapon...
Forum:
Weird Worlds: Return to Infinite Space
September 12th, 2010, 09:52 PM
Replies:
6
Bug:
Mac Bugs
Views:
11,228
Posted By
Lost In Space
Re: Mac Bugs
There seems to be some neglect towards the Mac version of the game. My biggest surprise came a month ago when I tried to play under OS X 10.6 (Snow Leopard.) The game's binary has not been compiled...
Forum:
Scenarios and Mods
September 12th, 2010, 09:40 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
39,787
Posted By
Lost In Space
Re: Updated: Drives 'R' Us v4.0
Hi there,
Drives R Us is my favorite mod. While playing a game a few minutes ago, I ran into a bug when meeting the Muktians. I think I had already discovered their homeworld when I got this...
Showing results 1 to 22 of 22
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