.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old December 3rd, 2010, 12:57 AM

Lost In Space Lost In Space is offline
Private
 
Join Date: Feb 2010
Posts: 22
Thanks: 0
Thanked 1 Time in 1 Post
Lost In Space is on a distinguished road
Default Re: Missiles and point-defense

Fascinating thread. I agree with ExplorerBob against removing the fire button. I frequently use it to target different parts of enemy ships, often with the aim of disabling a weapon. I've known about "every weapon can be a point based defence weapon" for a while now, and use it by ordering my wing ships to fire at a slight angle ahead to destroy incoming missiles. Obviously, I'm having more trouble against multi-missile packs, since those little buggers quickly break into tons of smaller ones.

The result of these latest tweaks should prove interesting. I look forward to trying them out when ready, both in Odd Worlds and Drives R Us.
 

Bookmarks

Tags
balance, modding, odd adventures, weapons, weird worlds


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.