.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 24 of 24
Search took 0.00 seconds.
Search: Posts Made By: buzzsaw
Forum: Multiplayer and AARs November 21st, 2011, 07:56 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

One other note to my AAR, after the dragons ridge battle, I never fought Ulm again on the large scale. He did have dragon ridge swelling with troops/scorpion beasts though. We more or less see-sawed...
Forum: Multiplayer and AARs November 21st, 2011, 07:45 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

For me on the mercs, I didn`t have the income to spare, as my commanders were much too important not to recruit.

Assimilation helped some with astral when I took over Arcos, but I was also...
Forum: Multiplayer and AARs November 21st, 2011, 07:39 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

I can only comment on Eriu from like turn 33 or so, since I took over for Samhain. He still looks at this thread and may comment on the earlier life.

Eriu had several things going for it at my...
Forum: Multiplayer and AARs November 19th, 2011, 10:29 AM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Great story, even though it makes my guys seem evil. :)

Great game as well! :up:

Look forward to reading some of the AARs.
Forum: Multiplayer and AARs November 17th, 2011, 09:27 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Sorry, I did not see the replies to this thread.

I believe the game could go on for a long time, but I would concede to the powers of Man and Ulm. :)
Forum: Multiplayer and AARs October 20th, 2011, 02:17 AM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

I never noticed you had any routed commanders in that one. I was just watching mine get decimated :). Thanks for making me feel better :D

Darkness was real useful, I think you ended up hitting...
Forum: Multiplayer and AARs October 20th, 2011, 01:35 AM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Since I`m awake thanks to the nice drunk couple arguing in the hotel room next to me.

You`ll have to go back to watch it. Granted, I did a number on your non-mage units, but your mages really hurt...
Forum: Multiplayer and AARs October 19th, 2011, 04:21 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Here`s hoping you feel better. Nasty flu sucks big time, especially during mid terms. :(
Forum: Multiplayer and AARs October 13th, 2011, 07:21 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

All I can say is nice job Ulm! :up:
You pretty much turned the tables on me. I can`t say I have seen that many master smiths before, and I paid for it. I was not expecting that to say the least.
...
Forum: Multiplayer and AARs September 29th, 2011, 07:57 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Forum: Multiplayer and AARs September 26th, 2011, 09:17 AM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Truth be known, it was not a good time if you were a troll or undead. :)
Forum: Multiplayer and AARs September 23rd, 2011, 05:05 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Ahhh, it was a very long turn, so that is probably what happened.
Forum: Multiplayer and AARs September 23rd, 2011, 03:54 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

I`ve got a game question for you guys.
I had a small raiding party attack Ulm. Did okay and routed his army. As my guy was rushing up to get the last of the army, he routed and of course died since...
Forum: Multiplayer and AARs September 14th, 2011, 06:37 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Thanks! After not playing for awhile, it was good to see a battle go the way you intended. Though I`m sure your raiding party attack directly behind the battle was no accident. :)
Forum: Multiplayer and AARs September 3rd, 2011, 05:22 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

I told you it was a bad idea to bring your troops into my backyard. No way they could live very long, or be really effective.
A small annoyance for me and a great cost for you.
I am much more...
Forum: Multiplayer and AARs August 16th, 2011, 10:41 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Forum: Multiplayer and AARs August 16th, 2011, 09:10 AM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Thanks for the extension!

Samhain has new commitments (real life) so I will be offically taking over for him. Please hold your applause. :)
Forum: Multiplayer and AARs August 13th, 2011, 09:40 AM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Seems I have a big issue.
Dom3 is loaded on my work laptop and not on my home rig. Used to be but I recently upgraded. I have no access to do my turn file. Can we add a 48 hour delay to the this...
Forum: Multiplayer and AARs August 10th, 2011, 05:08 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

PMs enabled for those who want to bo.....I mean..... work with Eriu.

All patches are up to date, thanks for the heads up.

I`m not so great with the phrases/words you all use and use well.
So...
Forum: Multiplayer and AARs August 9th, 2011, 08:11 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Pangaea can`t be evil, they are such a charming people.
Forum: Multiplayer and AARs August 9th, 2011, 04:30 PM
Replies: 238
Views: 31,542
Posted By buzzsaw
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running

Thanks!

Got the turn file, but had to do some major updating to my Dom3 game files. I hadn`t played in awhile so I was way out of date. :doh:
Forum: Multiplayer and AARs September 17th, 2010, 09:55 PM
Replies: 74
Views: 13,086
Posted By buzzsaw
Re: NewBlood - EA blood themed game [running]

I went AI. My little island can't hold out much longer, and that is all I have left. Thanks for a good game! :D
Forum: Multiplayer and AARs September 15th, 2010, 09:34 PM
Replies: 74
Views: 13,086
Posted By buzzsaw
Re: NewBlood - EA blood themed game [running]

Man, that sounds familiar. :smirk:
Forum: Multiplayer and AARs June 28th, 2010, 08:20 AM
Replies: 74
Views: 13,086
Posted By buzzsaw
Re: NewBlood - EA blood themed game [Recruiting]

Put me down for Helheim. :cool:
Showing results 1 to 24 of 24

 
Forum Jump

All times are GMT -4. The time now is 06:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.