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Showing results 1 to 19 of 19
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Posts Made By:
Guille
Forum:
Space Empires: IV & V
March 31st, 2003, 06:56 PM
Replies:
14
OT- SEIV THE SOUNDTRACK Song Selection
Views:
2,580
Posted By
Guille
Re: OT- SEIV THE SOUNDTRACK Song Selection
When I play SEIV I allways listen to Star Wars.
1 Starting a game or in peace times: "Star Wars Episode IV: A New Hope: 6 The hologram - Binary sunset", or "Star Wars Episode IV: A New Hope: 08...
Forum:
Space Empires: IV & V
March 31st, 2003, 05:15 PM
Replies:
16
Your Favorite Ship Size
Views:
2,354
Posted By
Guille
Re: Your Favorite Ship Size
I like most the H U G E ships. Imagine that you see a planet and... Wait, it's moving, it's a ship, not a planet!
I voted for "other", for my precious "Death Star" (44000 kt), a H U G E ship I made...
Forum:
Space Empires: IV & V
March 27th, 2003, 12:01 AM
Replies:
10
Resources gained from destroyed enemy
Views:
1,990
Posted By
Guille
Re: Resources gained from destroyed enemy
Build mineral, organic and radioactive storage facilities. They allow you to have more than 50000.
Forum:
Space Empires: IV & V
March 26th, 2003, 11:55 PM
Replies:
2
Also noticed this...
Views:
1,148
Posted By
Guille
Re: Also noticed this...
There could be a spaceport, but you destroyed it.
Forum:
Space Empires: IV & V
March 26th, 2003, 10:54 PM
Replies:
38
[OT] Your visions of the future.
Views:
4,393
Posted By
Guille
Re: [OT] Your visions of the future.
I wish the future was Star Wars, but I see 2 different futures:
Future 1:
We'll die, killed by ourselves, our hate, the desire of power, experiments and wars.
May be we'll travel and colonize...
Forum:
Space Empires: IV & V
March 26th, 2003, 01:54 AM
Replies:
14
Mopping up the AI
Views:
2,409
Posted By
Guille
Re: Mopping up the AI
If your enemy is weak, then take one of its planets and order him to surrender.
System destroyers are expensive but useful if your enemy has strong systems.
Forum:
Space Empires: IV & V
March 26th, 2003, 01:18 AM
Replies:
25
Has any one else noticed this?
Views:
2,990
Posted By
Guille
Re: Has any one else noticed this?
Another thread in wich we talk about anything but the original message like the Cantina? http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
March 26th, 2003, 12:11 AM
Replies:
15
Creating stars
Views:
2,342
Posted By
Guille
Re: Creating stars
Too much for ceating them in the editor.
Forum:
Space Empires: IV & V
March 25th, 2003, 01:10 AM
Replies:
15
Creating stars
Views:
2,342
Posted By
Guille
Re: Creating stars
Wich is the limit of stellar objects in a system?
In other words: Can I create a map with 9999999999999 sphereworlds in a system?
Forum:
Space Empires: IV & V
March 24th, 2003, 05:27 PM
Replies:
15
Creating stars
Views:
2,342
Posted By
Guille
Re: Creating stars
<font size="2" face="Verdana, Helvetica, sans-serif">I think that can still happen when using a loaded map and random location.
And IIRC once you create a shpereworld, the star ceases to exist ...
Forum:
Space Empires: IV & V
March 23rd, 2003, 06:14 PM
Replies:
15
Creating stars
Views:
2,342
Posted By
Guille
Re: Creating stars
I see. So I can't create more than 100 stars to make the biggest colony in sphereworlds. Too bad.
Forum:
Space Empires: IV & V
March 23rd, 2003, 02:14 AM
Replies:
15
Creating stars
Views:
2,342
Posted By
Guille
Re: Creating stars
I mean editing something of the game to make it possible.
Forum:
Space Empires: IV & V
March 23rd, 2003, 02:10 AM
Replies:
15
Creating stars
Views:
2,342
Posted By
Guille
Creating stars
Is there any way to create a star in a system when there is already one?
Forum:
Space Empires: IV & V
March 9th, 2003, 10:14 PM
Replies:
6
Star Wars Mod
Views:
975
Posted By
Guille
Re: Star Wars Mod
I downloaded it too, but I changed some of the images, for example, the Tantive IV in the imperial set.
Andrés, are you going to make an upgrade of the mod for changing some of that images?
Forum:
Space Empires: IV & V
March 9th, 2003, 09:48 PM
Replies:
12
Editing maps in SE IV
Views:
1,286
Posted By
Guille
Re: Editing maps in SE IV
Ok, ok...
Forum:
Space Empires: IV & V
March 8th, 2003, 04:14 PM
Replies:
12
Editing maps in SE IV
Views:
1,286
Posted By
Guille
Re: Editing maps in SE IV
Then, the repair and movement codes work in SE IV or not?
Forum:
Space Empires: IV & V
March 7th, 2003, 03:46 PM
Replies:
12
Editing maps in SE IV
Views:
1,286
Posted By
Guille
Re: Editing maps in SE IV
Thanks. Now with the patch I can edit a map.
And why I can't use the "movement" and "repair" codes?
Forum:
Space Empires: IV & V
March 7th, 2003, 01:25 AM
Replies:
12
Editing maps in SE IV
Views:
1,286
Posted By
Guille
Re: Editing maps in SE IV
I changed a lot of names of planets and other objects, but it didn´t give me any error. The error message appeared when I changed a system ability, or an object ability, etc. I don't know exactly...
Forum:
Space Empires: IV & V
March 7th, 2003, 12:33 AM
Replies:
12
Editing maps in SE IV
Views:
1,286
Posted By
Guille
Editing maps in SE IV
Hi.
I have an anoying problem with the SE IV map editor: it allways crashes, especially if I'm editing something. It gives an error like this one: "Access violation at address (a number) in module...
Showing results 1 to 19 of 19
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