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Posts Made By:
Roanon
Forum:
Space Empires: IV & V
July 26th, 2009, 10:09 AM
Replies:
16
Interest in SE5 Expansion?
Views:
8,842
Posted By
Roanon
Re: Interest in SE5 Expansion?
A better UI and I probably would give it a try again.
Forum:
Space Empires: IV & V
June 9th, 2006, 09:10 PM
Replies:
102
Abandon SE4?Opinions:Space Empires 5 screen shots?
Views:
12,447
Posted By
Roanon
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
"I'll just refer to Kwok's post:
Production is like SE:IV but you can construct multiple items per turn for any item. "
Maybe I have misunderstood this - sounded to me like you can construct X...
Forum:
Space Empires: IV & V
June 9th, 2006, 07:14 PM
Replies:
102
Abandon SE4?Opinions:Space Empires 5 screen shots?
Views:
12,447
Posted By
Roanon
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
I'm really sorry, I didn't want to offend you or anyone of the other testers, I apologize if you feel offended. I am sure you are doing the best that you can, I think I couldn't do better, knowing...
Forum:
Space Empires: IV & V
June 9th, 2006, 07:00 PM
Replies:
102
Abandon SE4?Opinions:Space Empires 5 screen shots?
Views:
12,447
Posted By
Roanon
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
Ohh - careful. Judging the depth of a game is the most difficult thing at all. More options just don't make a better or more complex game. If an optimal strategy can be found, trivializing all...
Forum:
Space Empires: IV & V
June 9th, 2006, 01:33 PM
Replies:
102
Abandon SE4?Opinions:Space Empires 5 screen shots?
Views:
12,447
Posted By
Roanon
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
I'll fully believe it as soon as you convince Aaron to scratch it out of his official feature list of SE:V on malfador.com. Till then, I'm still in doubt.
Forum:
Space Empires: IV & V
June 9th, 2006, 12:30 PM
Replies:
102
Abandon SE4?Opinions:Space Empires 5 screen shots?
Views:
12,447
Posted By
Roanon
Re: Abandon SE4?Opinions:Space Empires 5 screen sh
I have stopped playing SE4 some time ago, not enough time being one but not the sole reason. I will give SE5 a try, definitely. I still have doubts that I will start playing SE again with the new...
Forum:
Space Empires: IV & V
November 2nd, 2004, 03:36 AM
Replies:
48
US Election and Supreme Court
Views:
5,190
Posted By
Roanon
Re: US Election and Supreme Court
Exactly what I thought instantly when reading this http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
SEIV
October 22nd, 2004, 09:55 PM
Replies:
1,421
Sticky:
PBW status
Views:
276,464
Posted By
Roanon
Re: PBW status
Down http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum:
Space Empires: IV & V
October 18th, 2004, 04:24 PM
Replies:
4
Tesco, PBW2 forum?
Views:
1,136
Posted By
Roanon
Re: Tesco, PBW2 forum?
Do not expect it to be very active http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum:
Space Empires: IV & V
October 18th, 2004, 04:23 PM
Replies:
41
this Strategy must be broke
Views:
5,654
Posted By
Roanon
Re: this Strategy must be broke
20% on a 50% retrofit is 10% of the total costs, rather than 5% as I calculated before using 10% on 50%... yes, a bit confusing these numbers http://forum.shrapnelgames.com/images/smilies/wink.gif
...
Forum:
SEIV
October 18th, 2004, 05:58 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,934
Posted By
Roanon
Re: Gameplay tips & tricks
Try fighting real opponents http://forum.shrapnelgames.com/images/smilies/wink.gif. Yes, some of my enemies are so eager to deny me their planets that they build their police troops with weapons....
Forum:
Space Empires: IV & V
October 18th, 2004, 05:42 AM
Replies:
41
this Strategy must be broke
Views:
5,654
Posted By
Roanon
Re: this Strategy must be broke
Yes, sorry retrofit is 20% more. But you do not pay 10% of the cost of the old design. You only pay 10% for components that you remove. If you design a retrofit series that only components are added,...
Forum:
SEIV
October 18th, 2004, 02:24 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,934
Posted By
Roanon
Re: Gameplay tips & tricks
I usually attack multiple planets first, because after the load order it might be that only 1 transport may be loaded with troops, and the fleet be able to capture only single planets. About 90% of...
Forum:
SEIV
October 17th, 2004, 08:02 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,934
Posted By
Roanon
Re: Gameplay tips & tricks
Hey Slick, you're giving away all my cool tricks! Soon I will not be able to win any game any more! http://forum.shrapnelgames.com/images/smilies/wink.gif
2) I do not have verified it yet, but I...
Forum:
Space Empires: IV & V
October 17th, 2004, 07:32 PM
Replies:
41
this Strategy must be broke
Views:
5,654
Posted By
Roanon
Re: this Strategy must be broke
Better than shipyard time going into ships not ready at all.
I usually do a 2-step retrofit, starting with a roughly 50% cost hull needing 2 turns to build, and going up to 70% then 100% in 2 steps....
Forum:
Space Empires: IV & V
October 16th, 2004, 12:01 PM
Replies:
41
this Strategy must be broke
Views:
5,654
Posted By
Roanon
Re: this Strategy must be broke
Hey Gandalf, you stole my standard strategy ! http://forum.shrapnelgames.com/images/smilies/wink.gif
Well, I never considered it to be anything special. I always thought this was the only way to...
Forum:
Space Empires: IV & V
October 13th, 2004, 09:14 AM
Replies:
9
Request for explanation, please
Views:
1,693
Posted By
Roanon
Re: Request for explanation, please
Yes, it is important to do the Messages Last every turn. And, never save and reload after writing the trade Messages - they never will get executed.
This is reliable and reproducable. You might be...
Forum:
Space Empires: IV & V
October 12th, 2004, 07:54 PM
Replies:
9
Request for explanation, please
Views:
1,693
Posted By
Roanon
Re: Request for explanation, please
Yes, this was about tech trading - in general, not only colony tech. Slynky confirmed my preference for a game with NO tech trading. But as there is no in-game way to stop it entirely (even with...
Forum:
Space Empires: IV & V
October 10th, 2004, 01:12 PM
Replies:
38
Obscure, unintuitive and unforgiving
Views:
3,741
Posted By
Roanon
Re: Obscure, unintuitive and unforgiving
Problem, in a game vs. humans, it will end some turn, and it might be too late for sphereworlds. NGC5 has just reached turn 100 and its the first vote for game end now.
Against AI, where you can...
Forum:
Space Empires: IV & V
October 9th, 2004, 12:26 AM
Replies:
38
Obscure, unintuitive and unforgiving
Views:
3,741
Posted By
Roanon
Re: Obscure, unintuitive and unforgiving
In NGC5, I have just completed my 16th Ringworld... they will probably never pay back what was invested in them because the number of enemies is decreasing fast, but it was still fun to build them......
Forum:
Space Empires: IV & V
October 7th, 2004, 11:45 AM
Replies:
61
OT: Debate
Views:
8,451
Posted By
Roanon
Re: OT: Debate
Never only listen to one news source.
Forum:
Space Empires: IV & V
October 6th, 2004, 08:48 PM
Replies:
12
OT: What Is A Good Secure Email Program
Views:
2,770
Posted By
Roanon
Re: OT: What Is A Good Secure Email Program
http://www.mozilla.org/products/thunderbird/
Forum:
Space Empires: IV & V
October 6th, 2004, 07:16 PM
Replies:
19
A timely editorial...
Views:
2,419
Posted By
Roanon
Re: A timely editorial...
Not really - how would you do PBW then?
Forum:
Space Empires: IV & V
October 6th, 2004, 07:05 PM
Replies:
12
OT: What Is A Good Secure Email Program
Views:
2,770
Posted By
Roanon
Re: OT: What Is A Good Secure Email Program
Should be commonly known by now that using IE/Outlook means exposing the computer to highest possible risk. Anything else is better. Anything. I also use and can recommend Mozilla/Thunderbird, easy...
Forum:
Space Empires: IV & V
October 5th, 2004, 03:45 PM
Replies:
8
URGENT: Will mines explode if friendly ships move
Views:
1,354
Posted By
Roanon
Re: URGENT: Will mines explode if friendly ships m
Just do not forget that mineSWEEPERs need to decloak. Best is not to equip them with cloaking armor - learned that the hard way...
Showing results 1 to 25 of 500
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