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October 12th, 2004, 07:54 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
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Re: Request for explanation, please
Yes, this was about tech trading - in general, not only colony tech. Slynky confirmed my preference for a game with NO tech trading. But as there is no in-game way to stop it entirely (even with trading disabled you can circumvent it) Tesco had enabled it and allowed it completely and we had to accept it. And to practice it, even if we dislike it, because being the only one NOT doing tech trading is not an option. The game practically revolves around tech trading if it is permitted, and all other things like strategy and empire buildup are not really important any more.
I still prefer trading disabled and a house rule of no tech trading, thinking this community is mature enough to follow rules even if they are not strictly enforceable via game settings.
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October 12th, 2004, 08:03 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: Request for explanation, please
Umm, how does one circumvent the "No Trading" option?
Via Gifts?
At least in the Version of SE4 Classic I Last played on PBW, trades didnt work anyhow, you never got the stuff, so it had to be done via Gifts...
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October 12th, 2004, 09:20 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Request for explanation, please
Via the "let me leave this unshielded ship in the same sector as your ship with Boarding Parties" strategy. Or the ever popular, "Oops, did I forget to defend against Intel this turn?" technique.
But as Roanon said, for the most part, this is a good community with little cheating... House rules are almost always good enough for me.
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October 12th, 2004, 09:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Request for explanation, please
Quote:
Possum said:
Umm, how does one circumvent the "No Trading" option?
Via Gifts?
At least in the Version of SE4 Classic I Last played on PBW, trades didnt work anyhow, you never got the stuff, so it had to be done via Gifts...
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If you do all political Messages at the end of the turn, after everything else, there is no problem with trades in 1.49. There may have been with earlier pre-gold Versions though. I am in a PBW game using 1.49 that is still going on, and I make trades with my ally nearly every turn, and I know he makes trades with many people (merchant empire and alL).
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October 13th, 2004, 09:14 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
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Re: Request for explanation, please
Yes, it is important to do the Messages Last every turn. And, never save and reload after writing the trade Messages - they never will get executed.
This is reliable and reproducable. You might be lucky if you write a message first, then do the normal turn commands, then click EndTurn. But as soon as you save/reload, all trade confirmations written by you prior to the reload are bugged.
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October 13th, 2004, 09:32 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Request for explanation, please
So thats what happened!. I agreed to an allies partnership offer but it didn't activate.
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