.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 79
Search took 0.00 seconds.
Search: Posts Made By: Geryon
Forum: Space Empires: IV & V May 27th, 2003, 12:44 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

PF: Lol, old man memory.

Yeah breach pods are launched from assault ships to capture enemy ships or stations. Troop Transports have assault shuttles or dropships for planetary assaults.

At the...
Forum: Space Empires: IV & V May 26th, 2003, 05:57 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Thanks, I'll fix that pronto!

Btw, I saw there are bunches of unused component bmps, such as the little dude in the EF uniform, the doctor, the EF Security Officer among others. They looked...
Forum: Space Empires: IV & V May 26th, 2003, 05:41 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Ok so did you find anything wrong or missing in the B5 Nomads? If you did could you tell me what it was so I can put it in?

I already have 3 AIs as B5 Nomads; the Soul Hunters, Raiders and...
Forum: Space Empires: IV & V May 26th, 2003, 02:52 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

LOL, well Suicide Junkie could answer those questions since I believe that is associated with what's used in the Pirates and Nomads mod of his. Send him a PM or E-mail maybe he can clear up your...
Forum: Space Empires: IV & V May 26th, 2003, 01:12 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Hi PF,

Superb job on the EA Advanced weapons. About the B5 Nomads, I haven't noticed anything missing with them...My Shag'Toth are Nomads and they work fine. Although they don't colonize other...
Forum: Space Empires: IV & V May 25th, 2003, 05:20 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

That sounds great man. Thanks for the new weapons, can't wait to use them against the Shadows and a few other misfits causing me trouble http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 25th, 2003, 04:59 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

The trans-pahsed plasma cannons were set on the Warlock according to Tim Earls, Cgi Director of B5. He also stated that those are the same cannons on the Nova.
Forum: Space Empires: IV & V May 25th, 2003, 02:47 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Hey PF, how do I set up a laser to use blue beams such as the light molecular slicers in the Omega-X? Thanks.
Forum: Space Empires: IV & V May 24th, 2003, 11:41 PM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Thanks for the info Jamorobo, I'll definately be on the lookout for these files once PF finishes them. I'm dying to try out those Light Molecular Slicers for the Omega-X.

For the Breach Pods and...
Forum: Space Empires: IV & V May 24th, 2003, 03:11 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

I can do that, all I need to know is what files I have to add to get the new Plasma and Molecular weapons ingame. Because right now I don't know which files you altered to make them work ...
Forum: Space Empires: IV & V May 24th, 2003, 01:03 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Btw PF is there any chance the new changes and additions can come out as an addon to the existing mod? Since I added the breach pods, assault shuttles, a few bmps here and there, etc. I'd really...
Forum: Space Empires: IV & V May 24th, 2003, 12:48 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Sounds great PF, can't wait to see it http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V May 23rd, 2003, 11:32 PM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

I can see how this might have been misinterpreted, but the way I see it Pathfinder the mod you've been working on (Val's Version) is the official TBP mod. I personally find this mod quite complete as...
Forum: Space Empires: IV & V May 23rd, 2003, 12:15 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

WTF just happened here? I leave for a day or two and when I come back the mod is being redesigned and PF sent in his walking papers?

Timestone: I understand you're making your own Version of the...
Forum: Space Empires: IV & V May 21st, 2003, 06:10 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Hmm, I haven't the slightest clue how to add the boarding ability to the hull (wish I did to get it working asap) but since PF seems to get it...phew!!! ...
Forum: Space Empires: IV & V May 21st, 2003, 01:23 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Ok thanks PF. I guess I'll just have to build some breach pods ingame and see if they successfully capture an enemy or derelict ship...I think I'll try it on some of those derelict Ancient ships and...
Forum: Space Empires: IV & V May 21st, 2003, 01:01 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Ok,

Jamorobo: The EA Shadow-hybrid weaponry and armor (the Omega-X hybrid armor) are not in the mod yet to my knowledge. PF is working on the Light Molecular Slicer and the trans-phased plasma...
Forum: Space Empires: IV & V May 20th, 2003, 06:19 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

A gunship is the modern day equivalent of an attack helicopter such as an Apache. In B5 terms a Gunship might be a warship-like transport (think something like a battle Version of a shuttle) or it...
Forum: Space Empires: IV & V May 19th, 2003, 11:14 PM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Welcome back Jamorobo, to help answer some of your questions:

As far as I know we are working on the Gold Version of the mod, I am uncertain if PF and Val (when he returns) will plan to import any...
Forum: Space Empires: IV & V May 19th, 2003, 05:28 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Sounds good, man you sure work fast. I suppose the damage and range should be closer to the heaviest pulse cannons though not quite since Plasma weapons get weaker as they travel through the coldness...
Forum: Space Empires: IV & V May 19th, 2003, 01:44 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

That's cool. It'll be nice to see some advanced plasma weapons and maybe those molecular slicers http://forum.shrapnelgames.com/images/icons/icon12.gif

Enjoy your trip.
Forum: Space Empires: IV & V May 19th, 2003, 01:28 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

All Plasma weapons are pulse weapons, they all fire in bursts of pulses or single shots I mean. Yeah they have them light through heavy. I'm not sure however if plasma and trans-phased plasma are...
Forum: Space Empires: IV & V May 19th, 2003, 01:16 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

The Plasma weapons depend on who you're going with. AoG lists the most advanced Plasma weapon as the Heavy Plasma cannon, Tim Earls who was the technical director for B5 listed there is a...
Forum: Space Empires: IV & V May 19th, 2003, 12:18 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Yup the EA was given light molecular weapons by the Shadows to put on their Omega-Xs (Shadow Omega), they appeared in the series as a blueish beam. In the episodes they appeared, they didn't fire...
Forum: Space Empires: IV & V May 18th, 2003, 02:35 AM
Replies: 5,004
Views: 465,164
Posted By Geryon
Re: Babylon 5 Mod

Thanks for the info AGoetz. I had researched hyperspace studies up to the first level but since it said none under expected results I stopped; same as telepathic studies, molecular weapons (I had...
Showing results 1 to 25 of 79

 
Forum Jump

All times are GMT -4. The time now is 02:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.