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Posts Made By:
Primogenitor
Forum:
Space Empires: IV & V
May 21st, 2003, 01:29 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
Blimey! I go away for a weekend and theres several pages to catch up on! Good work all!
One of the problems that i think a lot of people have with science stems is because there is so much of it....
Forum:
Space Empires: IV & V
May 20th, 2003, 05:28 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
You have to make basic assumptions, such as constant decay. Given the assumptions are true, you can measure the decay in a certain time, say 5 minutes. You can then extrapolate that back into the...
Forum:
Space Empires: IV & V
May 17th, 2003, 12:48 PM
Replies:
1
Problem with vanishing asteroids
Views:
896
Posted By
Primogenitor
Re: Problem with vanishing asteroids
Please ignore this topic!
I fixed it myself. It seems that you cannot specify the size of an asteroid field, it has to be any. Odd.
Forum:
Space Empires: IV & V
May 17th, 2003, 12:28 PM
Replies:
1
Problem with vanishing asteroids
Views:
896
Posted By
Primogenitor
Problem with vanishing asteroids
Im sure this is my mistake somewhere but i cant find it.
Im trying to generate real size ringworld systems. 29 planets in a circle. Had to remove all huge planets so re written all normal system...
Forum:
Space Empires: IV & V
May 17th, 2003, 09:14 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
Heres a poser then:
Can non-living things evolve? E.g. Computer programs. What is actually needed for evolution?
Forum:
Space Empires: IV & V
May 17th, 2003, 09:08 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
So what were getting at is this:
Evolution (of any sort) can only apply once you have an (living?) organism that can copy itself almost perfectly (doesnt have to be a cell or anything we recognise...
Forum:
Space Empires: IV & V
May 16th, 2003, 08:10 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
My mistake. Ive just looked it up to confirm.
Fish have a two chambered heart and a single circulation (Heart->Gills->Body->Heart).
Mammals and birds have a 4 chanbered heart and a double...
Forum:
Space Empires: IV & V
May 16th, 2003, 07:35 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
An easy one to start with then http://forum.shrapnelgames.com/images/icons/icon12.gif
Note: plants do have a circulatory system, its just different to animals, esp mammals. They draw water...
Forum:
Space Empires: IV & V
May 16th, 2003, 06:34 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
One of the great things about theories is that they are not set in stone tablets, they can change in the light of new information and interpretation. Thoeries are not proved. When an idea is first...
Forum:
Space Empires: IV & V
May 15th, 2003, 11:06 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
I think narf is trying to say that humans have a "soul" and that such a "soul" cannot be the product of evolution.
LOL
You believe what you want, but i dont think so.
Forum:
Space Empires: IV & V
May 15th, 2003, 12:14 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
<font size="2" face="Verdana, Helvetica, sans-serif">Axes imply a scale, since weve agreed you cant scale ro measure intelligence. The graph would not have axes, or values. Ha! Integrate that!
Forum:
Space Empires: IV & V
May 15th, 2003, 11:54 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
Complexity does not mean intelligence. But then what is? Computers can do math faster, store more data, but are they inteligent? Where in the animal world do you draw the line? are dolphins/whales...
Forum:
Space Empires: IV & V
May 15th, 2003, 08:22 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
Im slightly worried now. This is getting terrible close to "what is consiousness" and "souls" and therefore "God".
"You are not a beutiful and unique Snowflake."-Tylor Durgen
What is different...
Forum:
Space Empires: IV & V
May 14th, 2003, 10:13 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
Ok then, point accepted
No other species hunts us. We are plagued by simian tribalism and teritoriality from our ancient genetic heritage that has little relevance to our "sentient" minds. Our...
Forum:
Space Empires: IV & V
May 14th, 2003, 03:08 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
<font size="2" face="Verdana, Helvetica, sans-serif">Thats not stricly true. There is no concious disire to "fix problems". Its simply that those that do not "fix problems" die. Conside a group of...
Forum:
Space Empires: IV & V
May 14th, 2003, 02:49 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
I havnt read the culture novels so im not too sure about this but here goes. I got some background from the site below, by banks himself (apparently)
culture orbitals and stuff...
Forum:
Space Empires: IV & V
May 14th, 2003, 01:22 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
In a game context, the size of a ringworld would vary depending on species and/or sun. A cold species would want a larger ring/cooler sun etc. Ideally you would only have the ringworld and one sun in...
Forum:
Space Empires: IV & V
May 14th, 2003, 01:04 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
sphereworlds: a how-to guide
A typical sphereworld is a solid shell, however without anti-grav everything falls into the sun. If you spin it then all the atmosphere moves to the equator and it...
Forum:
Space Empires: IV & V
May 14th, 2003, 12:58 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
The problem is, if you can build one of these, why do you need it? You would probably have mastered mass-energy convserion, intergalactic travel, and many other things. So why go through all the...
Forum:
Space Empires: IV & V
May 14th, 2003, 12:10 AM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
A bit of background on ringworlds etc.
Niven did write 3 very good books based on a ringworld, including all the physics required etc. Also spawned an RPG and several other books.
It basicly...
Forum:
Space Empires: IV & V
May 11th, 2003, 09:54 PM
Replies:
2
Possible Total ConVersion
Views:
877
Posted By
Primogenitor
Re: Possible Total ConVersion
Thanks IF.
Ill have to download them and have a play with em. Oh dear, how annoying http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
May 11th, 2003, 07:46 PM
Replies:
2
Possible Total ConVersion
Views:
877
Posted By
Primogenitor
Possible Total ConVersion
Today I had a slightly odd idea.
It would be possible to set up a mod that was completely different from normal SEIV. So that its not planets and space ships, but sword and sorcery style. A sort...
Forum:
Space Empires: IV & V
May 9th, 2003, 04:40 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
Re: "Real" ringworlds
I get planets and things being smaller than the sector. However, ringworlds are supposed to be the same diameter as a planets orbit, so all the surface can be inhabited. That should be very large...
Forum:
Space Empires: IV & V
May 8th, 2003, 08:51 PM
Replies:
184
"Real" ringworlds
Views:
14,425
Posted By
Primogenitor
"Real" ringworlds
Don't you think the ringworlds are a tad small?
I mean these things are, in theory, massive. A classic Version would have a radius close to that of a planet, so it should be a few squares across...
Showing results 1 to 24 of 24
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