Re: "Real" ringworlds
In a game context, the size of a ringworld would vary depending on species and/or sun. A cold species would want a larger ring/cooler sun etc. Ideally you would only have the ringworld and one sun in a system, plus warp points. However, the ringworld should have no mineral content. After all you only have what you put there in the first place!
Ive experimented with pre-generated ringworlds in a system. Its not too bad but either they have to be gas/none (they apear in other places otherwise) or you have to re-write all the systems that have planets of any/any/any type to be more specific. I cant find any appropriate pictures though, Ive resorted to copying the star background and drawing a circle on it with paint!
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, I could conquer the world.
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