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Showing results 1 to 25 of 39
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Posts Made By:
KV7
Forum:
WinSPWW2
June 2nd, 2017, 07:59 PM
Replies:
1
Abandoning units
Views:
2,205
Posted By
KV7
Abandoning units
Is it possible to order a unit crew to abandon their weapon? It would be nice to use on crewed weapons that have been spotted and are not doing anything useful.
I vaguely recall that it has been...
Forum:
After Action Reports
April 22nd, 2017, 11:32 PM
Replies:
5
Units Loaded on Vehicles
Views:
9,836
Posted By
KV7
Re: Units Loaded on Vehicles
This is good practice anyway as the buttoned tanks lose firing and spotting ability. Shoot with the units far away first and button so the closer ones are not spotted.
Forum:
After Action Reports
April 22nd, 2017, 09:43 PM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
Re: USSR Long Campaign
Agreed. We do not put in code to stop purchasing like that.....if that's what makes you happy... have fun...[/QUOTE]
I don't actually think the build above is overloaded with light stuff. It is a...
Forum:
After Action Reports
April 22nd, 2017, 01:55 AM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
Re: USSR Long Campaign
I think a tank heavy army is the easiest way to get a huge casualty ratio. I like using infantry actually but once you have a lot they are too vulnerable to artillery, even just random fires. I might...
Forum:
After Action Reports
April 22nd, 2017, 01:21 AM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
Re: USSR Long Campaign
Here you go, not exactly as your requested but close enough.
Forum:
After Action Reports
April 21st, 2017, 05:28 AM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
Re: USSR Long Campaign
Sure, which point of the battle are you interested in ?
Forum:
After Action Reports
April 20th, 2017, 04:25 PM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
Re: USSR Long Campaign
Phase three: The two battles for the southern objectives and victory
After the defeat of the initial Polish thrust into the villages, the second wave of Polish armor arrives on the southern flank....
Forum:
After Action Reports
April 20th, 2017, 11:20 AM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
Re: USSR Long Campaign
Phase Two: The battle for the central hill.
Terrain: there is a central forested hill; it is ahead of the central objective clump in Soviet possession. Ahead of the hill is an important...
Forum:
After Action Reports
April 20th, 2017, 09:32 AM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
Re: USSR Long Campaign
Battle 1:
Poland 1939; meeting engagement; max map size.
I take an added 2 Su-5 battery as support.
Terrain:
Visibility is 55 hexes. The far right flank (top) features a paved road...
Forum:
After Action Reports
April 20th, 2017, 08:59 AM
Replies:
11
USSR Long Campaign
Views:
13,668
Posted By
KV7
USSR Long Campaign
I am going to recount my battles here as part of a Soviet long campaign.
Starting parameters are as follows:
AI Adjust = 150 %
Difficulty = very hard
Initial OOB (vs.Poland 1939)
Armour
Forum:
WinSPWW2
April 17th, 2017, 01:05 PM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
Do you mean that the ratio for assault is different depending on if it is the AI or Human player assaulting ? x3 for AI assault and ~ x2.75 for human assault ?[/QUOTE]
If you leave the AI percent...
Forum:
WinSPWW2
April 17th, 2017, 10:14 AM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
Do you mean that the ratio for assault is different depending on if it is the AI or Human player assaulting ? x3 for AI assault and ~ x2.75 for human assault ?
Forum:
WinSPWW2
April 10th, 2017, 10:41 PM
Replies:
4
Encyclopedia question
Views:
2,032
Posted By
KV7
Re: Encyclopedia question
It think if you really need to search by name then use Mobhack.
Forum:
WinSPWW2
April 9th, 2017, 09:30 AM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
As an aside; does the Ai adjust also work for long campaigns now ?
Forum:
WinSPWW2
April 8th, 2017, 04:13 AM
Replies:
16
AP use confusion
Views:
5,634
Posted By
KV7
Re: AP use confusion
It is not so good that the algorithm judges them to be equally good; 6 vs 2 is a pretty large gap. I don't think I have ever killed a tank with the HE round from that gun actually.
Even if it was...
Forum:
WinSPWW2
April 8th, 2017, 02:48 AM
Replies:
16
AP use confusion
Views:
5,634
Posted By
KV7
Re: AP use confusion
Yes I see you are correct about the CS BT - however the CS BT used to (some or one mod ago) fire with the AP. Early game the AP round used to be pretty useful.
Forum:
WinSPWW2
April 8th, 2017, 01:16 AM
Replies:
16
AP use confusion
Views:
5,634
Posted By
KV7
Re: AP use confusion
The Soviet T-28 M1938 seems to never fire its 10 AP rounds; even though the main gun does 6 pen for AP and only 2 for HE.
I tried kludging it by giving it two guns; one only with HE and one only...
Forum:
WinSPWW2
April 7th, 2017, 10:45 PM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
Here is the last turn of the previous battle; but it is not the exact same end as the one used to start the battle posted above(I overwrote that unfortunately). I went back and found turn 8 or so and...
Forum:
WinSPWW2
April 7th, 2017, 10:36 PM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
Both are on default, I just downloaded the latest mod and wanted to try it out. I would add also the problem does not seem to be the AI just under-spawning; it also over-spawns.
1) Ai adjust =...
Forum:
WinSPWW2
April 6th, 2017, 11:28 PM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
Ok here we go;
Turn 21: Human USSR defending against pathetic AI German attack,
(even launching counterattack on the right flank destroying routing German infantry. This is the final turn before...
Forum:
WinSPWW2
April 6th, 2017, 10:54 PM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
Ok I have located the saves; but I cannot seem to attach as .dat is not a valid extension; I suppose I need to zip it or something ?
Forum:
WinSPWW2
April 6th, 2017, 08:59 AM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
Sorry for the confusion; by 'user generated scenario screen' I meant the 'preferences screen' as this is used to adjust points for user generated battles or in my confusing language 'scenarios'...
Forum:
WinSPWW2
April 6th, 2017, 03:25 AM
Replies:
63
winSPWW2 V10.01 upgrade for 2017
Views:
31,744
Posted By
KV7
Re: winSPWW2 V10.01 upgrade for 2017
I just noticed this, but in the long (and possibly user created) campaign the AI points seem to be not follow the standard formula but be capped or otherwise effected by the points in the user...
Forum:
TO&Es
August 18th, 2010, 11:29 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
97,626
Posted By
KV7
Re: Ideas how to improve WinSP MBT/WW2 !
Yes, it is effective enough, but from the blast damage, sometimes the destroyed tank is in another hex altogether. anyways, that is not the big issue.
what I would like to see is the HE rounds on...
Forum:
TO&Es
August 18th, 2010, 09:18 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
97,626
Posted By
KV7
Re: Ideas how to improve WinSP MBT/WW2 !
What would be great is for HE rounds to have a chance in direct and indirect fires to score a direct hit on hard targets and thus achieve higher penetration.
Showing results 1 to 25 of 39
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