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Posts Made By:
mivayan
Forum:
Dominions 3: The Awakening
December 5th, 2008, 11:29 AM
Replies:
35
proposed death curse change
Views:
6,852
Posted By
mivayan
Re: proposed death curse change
Charge body without shock resistance is FUNNY. Suicide-bless ftw! And yes, would restrict the equipment choices of enemy thugs.
Forum:
Dominions 3: The Awakening
November 19th, 2008, 09:49 PM
Replies:
87
What SC do you wish for?
Views:
37,513
Posted By
mivayan
Re: What SC do you wish for?
It's AP, so the first explosion will probably just get the chaff down to 4 hp.
Once, I tried some abuse with Abysia and phoenix power in single player, and got very surprised when my fire immune...
Forum:
Dominions 3: The Awakening
October 30th, 2008, 02:59 PM
Replies:
11
Disappearing UI
Views:
2,656
Posted By
mivayan
Re: Disappearing UI
My bug report, Windows xp:
Using full screen:
640x480: pressing space bar, the window appears too low / left of the cursor. Southwest if you will.
800x600: perfect.
anything higher: too...
Forum:
Dominions 3: The Awakening
October 23rd, 2008, 07:02 AM
Replies:
7
Difficulty understanding hit point bonusses...
Views:
1,624
Posted By
mivayan
Re: Difficulty understanding hit point bonusses...
There's a minor display bug with hit points.
+50 % hp from heroic hp bonus, and +50% from being prophet in friendly dominion, show like:
Basic hp: 20
dom +10
heroic: +10,
But it really it...
Forum:
Dominions 3: The Awakening
July 27th, 2008, 07:34 PM
Replies:
35
Repel is broken.
Views:
4,275
Posted By
mivayan
Re: Repel is broken.
Nah, that concept I like. I imagine pythium infantry moving in a turtle formation with shields in front and above. Arrows are too fast to react to, you just hide under the shields and hope for the...
Forum:
Dominions 3: The Awakening
July 27th, 2008, 06:25 PM
Replies:
35
Repel is broken.
Views:
4,275
Posted By
mivayan
Re: Repel is broken.
It's a small thing in a big game, but it makes no sense.
If a defender successfully puts his weapon in front of the attacker, and the attacker is brave enough to attack anyway despite taking...
Forum:
Dominions 3: The Awakening
July 9th, 2007, 06:30 PM
Replies:
121
Best Unit in the Game... Any thoughts?
Views:
12,948
Posted By
mivayan
Re: Best Unit in the Game... Any thoughts?
(uselessinfo:)
I know one - summon lesser air elemental!
it was cheaper 4-5 years ago and isn't used now.. I think.
Forum:
Dominions 3: The Awakening
June 28th, 2007, 11:13 AM
Replies:
81
Glamour post 3.08
Views:
6,945
Posted By
mivayan
Re: Glamour post 3.08
NTJedi - the "Van" unit is only capitol only in LA. MA Vanheim can build them anywhere.
Has anyone seen a difference when fighting ea vanheim/helheim non-sacreds? I'm thinking of flaming arrows...
Forum:
Dominions 3: The Awakening
June 25th, 2007, 04:48 PM
Replies:
6
Flaming arrows/weapons
Views:
2,015
Posted By
mivayan
Re: Flaming arrows/weapons
I think so. At least the arrows.
Forum:
Scenarios, Maps and Mods
June 14th, 2007, 07:04 PM
Replies:
38
Utility:
Spell Modding - Guide Version 0.11
Views:
8,537
Posted By
mivayan
Re: Spell Modding - Guide Rough Draft
Most of the logic for Call of the Wild is probably hard coded to the wolf's unit number.
A lot of dom3 works like this... otherwise there would be fewer spells and features that are different.
Forum:
Dominions 3: The Awakening
June 14th, 2007, 06:12 PM
Replies:
95
MP Guide to LA Ermor - The Ashen Empire
Views:
30,862
Posted By
mivayan
Re: MP Guide to LA Ermor - The Ashen Empire
Perhaps add that it can help to script Protection of the Sepxxxx several times since there's an mr check at +4, which is a bit unusual for buff spells. (but not unique).
Forum:
Dominions 3: The Awakening
June 14th, 2007, 11:41 AM
Replies:
66
Guide to MA Agartha (In prog) - Pretenders
Views:
18,394
Posted By
mivayan
Re: Guide to MA Agartha (Question)
Right - only the forge of the ancients spell does that.
Forum:
Dominions 3: The Awakening
June 14th, 2007, 11:38 AM
Replies:
65
Paths of Blood
Views:
5,547
Posted By
mivayan
Re: Paths of Blood
That's a pretty good way to play.
Forum:
Dominions 3: The Awakening
June 11th, 2007, 03:29 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
603,531
Posted By
mivayan
Re: Crashing every other turn on EA Pangaea
Under game tools -> random map creator there's a checkbox for "Impassable mountains". If that's unchecked there should be just normal mountains and no border mountains.
No idea if changing the...
Forum:
Dominions 3: The Awakening
June 9th, 2007, 05:56 PM
Replies:
137
MA Agartha, or Yet another thread fishing for tips
Views:
23,515
Posted By
mivayan
Re: What counts as Golem Cult?
The gem cost is fixed, nothing can change it. (except modding of course).
Forum:
Dominions 3: The Awakening
June 9th, 2007, 04:54 PM
Replies:
137
MA Agartha, or Yet another thread fishing for tips
Views:
23,515
Posted By
mivayan
Re: What counts as Golem Cult?
Lazy_Perfectionist -
A battlefield spell costs 1 gem(or slave) per full 100 fatigue. So 1 gem for a 199 fatigue spell, two for a 200 fatigue spell. (it's at the start of the battlefield spells part...
Forum:
Dominions 3: The Awakening
June 9th, 2007, 04:22 PM
Replies:
49
Questions about PD and other
Views:
7,885
Posted By
mivayan
Re: Questions about PD and other
There is a hot key pdf file at Shrapnel's dom3 site (http://www.shrapnelgames.com/illwinter/Dom3/6.htm)
BATTLE VIEW
q quit out of battle view
Space pause
w toggle map grid
f fast-forward...
Forum:
Dominions 3: The Awakening
June 8th, 2007, 11:54 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
603,531
Posted By
mivayan
Re: Crashing every other turn on EA Pangaea
Gooles - do you use the latest patch or an older one like 3.06?
A bug was fixed in 3.08 that crashed the game when too many units were on the battlefield.
Forum:
Dominions 3: The Awakening
June 5th, 2007, 05:55 PM
Replies:
76
Thuggity Thug [efficient thug builds]
Views:
7,495
Posted By
mivayan
Re: Quickness
nitpick: black and white centaurs are *identical*. And both cost 12 res. LA lacks the sweet non-sacred 12-resource centaur warriors though.
Ydirbut - an amulet of antimagic is nice if facing...
Forum:
Dominions 3: The Awakening
June 2nd, 2007, 07:52 PM
Replies:
6
Thaumaturgy
Views:
1,365
Posted By
mivayan
Re: Thaumaturgy
Common early thaumaturgy research goals are imo only the search spells, and astral stuff:
*Astral battle spells with one target, range 100, precision 100, mr negates: Mind burn, paralyze, soul slay,...
Forum:
Dominions 3: The Awakening
June 2nd, 2007, 07:19 PM
Replies:
15
-InsertName- died retreating into enemy territory!
Views:
2,316
Posted By
mivayan
Re: -InsertName- died retreating into enemy territory!
This is likely to happen when huge armies try to melee in a castle gate, but there's no way at all for you to know that. (your god blasted, but couldn't kill everyone).
An easy built-in save game...
Forum:
Dominions 3: The Awakening
May 28th, 2007, 05:40 PM
Replies:
33
Wind ride
Views:
4,853
Posted By
mivayan
Re: Wind ride
In a solo game I haven't touched since 3.06, against MA vanheim who has air mages, I got this message from a spell, not an event:
Suddenly a whirlwind appeared out of the sky and snatched away...
Forum:
Dominions 3: The Awakening
May 28th, 2007, 05:27 PM
Replies:
35
Arcane Nexus
Views:
3,484
Posted By
mivayan
Re: Arcane Nexus
Or set a roof for the income it can give. It costs 150 to cast, cap it at 100+2d6oe each turn? Then it's no stronger than... utterdark.
Forum:
Dominions 3: The Awakening
May 24th, 2007, 12:08 PM
Replies:
13
Help needed !
Views:
2,221
Posted By
mivayan
Re: Help needed !
Yeah, mindless units are fine on the outside, tearing walls down. They just suck on the inside, too stupid for rebuilding the walls. (or maybe it's just that the castles of LA ermor would be...
Forum:
Dominions 3: The Awakening
May 20th, 2007, 03:26 AM
Replies:
16
Luck : +1 => Turn 2 => lab destroyed event !!!
Views:
2,160
Posted By
mivayan
Re: Luck : +1 => Turn 2 => lab destroyed event !!!
Ouch.
I thought in dom3, there was some protection, that some really bad events couldn't happen on turh 2-3. lab loss could be among the worst... wonder what events are restricted... maybe attacks...
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