|
|
|
 |
|

May 28th, 2007, 04:03 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Arcane Nexus
I can see that to a certain extent if you're playing severely limited in paths, but for multi-path nations its HUGE. Tien Chi is a good example, lots of low level paths (1,2,3's to 2,3,4's) Couple boosters and you have capability of pretty much any item in the game at half cost.
I doubt its worth casting when limited to 1 or 2 paths, but 3 or 4 or a rainbow pretender and it definitely is... if you survive the repercussions 
|

May 28th, 2007, 05:14 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Arcane Nexus
Quote:
Meglobob said:
I would really, really hate to lose such great spells as the forge of ancients and arcane nexus.
I think if globals are changed to give the effect the turn after being put up instead of the same turn. This gives a extra turn to dispel or replace arcane nexus.
|
It still doesn't change the fact that AN is a "game over" spell if it stays up - not a fun mechanic.
Oh I don't think it should be removed... but either reducing the effect to say %25 or upping the pearl cost to 300 would help a lot.
|

May 28th, 2007, 05:27 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Arcane Nexus
Quote:
Velusion said:
It still doesn't change the fact that AN is a "game over" spell if it stays up - not a fun mechanic.
Oh I don't think it should be removed... but either reducing the effect to say %25 or upping the pearl cost to 300 would help a lot.
|
Or set a roof for the income it can give. It costs 150 to cast, cap it at 100+2d6oe each turn? Then it's no stronger than... utterdark.
|

May 28th, 2007, 07:39 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Arcane Nexus
Well, granted I haven't played a huge number of MP games, but I've yet to see it cast by someone who wasn't already very likely going to win anyway. I agree it's a critical bug that you get gems the first turn, but if it were changed so that there was a chance to dispel it before it payed out it then its fine. If you can keep it up despite the fact that you've basically declared war on everybody else in the game you deserve to win.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

May 28th, 2007, 08:50 PM
|
 |
Captain
|
|
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Arcane Nexus
I'm in the "it's okay" camp, I think. It's obviously incredibly powerful, but if you can maintain it for a long time against the rest of the world's combined gem income (and remember, it costs 150 to cast and 30 to dispel) either you've got them way out-powered or they're not very smart, and in either case you're probably going to win. Or, they've got better things to spend their gems on, in which case maybe you won't win...
|

May 28th, 2007, 11:48 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Arcane Nexus
Quote:
Ygorl said:
...or they're not very smart...
|
You're confusing self-interest with common interest. Often players who are already getting beat up or who don't stand a chance at winning won't bother to help out. Why should they care? So in reality only a very select few nations who have a shot at winning care. Their combined pearl income is often less than the pearl income of the AN caster.
I dunno, seems like in the games I've lasted until the end AN always is the clincher that seals it. I'm just tired of participating in AN-dispel pacts that never seem to work. It just gets old and lame after awhile.
Id rather the game be decided by a climatic battle(s) then just see everyone's hands go up in the air and leave once the first dispel for AN fails. Feels cheesy.
|

May 28th, 2007, 11:51 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Arcane Nexus
Quote:
Baalz said:
Well, granted I haven't played a huge number of MP games, but I've yet to see it cast by someone who wasn't already very likely going to win anyway. I agree it's a critical bug that you get gems the first turn, but if it were changed so that there was a chance to dispel it before it payed out it then its fine. If you can keep it up despite the fact that you've basically declared war on everybody else in the game you deserve to win.
|
True the fix would help, but I don't think it would stop AN from still being the "Game Ender" for lots of games. I do agree the leader usually casts it - but I'd rather at least give the second and third place players a shot at beating the leader rather than just have them give up because hope is lost....
|

May 29th, 2007, 12:23 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Arcane Nexus
How about the caster of the Arcane Nexus gets a horror mark plus chance of horror attack every time gems roll in, the strength of which depends on the number of incoming gems? Like a private little AC just for the caster. It's not even totally unthematic, maybe the horrors are attracted by the spawning of the gems or something.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

May 29th, 2007, 01:14 AM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Arcane Nexus
Arcane Nexus should cost at least 300 gems or higher in order to cast. And it is unfair that only astral gems can dispel it. What is a nation like Abysia to do?
|

May 29th, 2007, 02:28 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Arcane Nexus
Hmm, but the pacts I've participated in stressed not using magic that contributes to the nexus. So if there was a one-turn delay, and people mostly obeyed that pact, then the caster would just be gaining a delay in enemy mage/gem use. No?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|