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Showing results 1 to 13 of 13
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Posts Made By:
Bluewind5
Forum:
Space Empires: Starfury
March 2nd, 2004, 08:46 PM
Replies:
1
Fighters kiling one another??
Views:
1,156
Posted By
Bluewind5
Fighters kiling one another??
I bought a few different kinds of fighters. When I launched them all, the ones that were opposing factions started shooting one another. The Abbidan fighters were shooting at the Xiasti fighters...
Forum:
Space Empires: Starfury
March 2nd, 2004, 12:09 AM
Replies:
1
waypoints
Views:
1,471
Posted By
Bluewind5
waypoints
Having 1 waypoint to go to makes navigation much easier. But is there anyway to make multiple waypoints? Exmaple, Waypoint 1, Waypoint 2, Way Point 3, etc.. Would it also be possible to make a Way...
Forum:
Space Empires: Starfury
February 26th, 2004, 02:18 AM
Replies:
1
Tips: Making new weapon slots.
Views:
1,369
Posted By
Bluewind5
Tips: Making new weapon slots.
Just adding new weapon slots and setting firing arcs in is not the enough to make a new weapon slot work. The line:
Slot # Weapon Firing Point := 3
Does not refer to...
Forum:
Space Empires: Starfury
February 26th, 2004, 01:28 AM
Replies:
2
Something fun to do =)
Views:
1,518
Posted By
Bluewind5
Something fun to do =)
I've increased the maximum speed of most of the smaller ships speed to about 8.0, it means they can go up to 8,000. You can do this on the files Main_PurchaseShipsPlayer.txt and the...
Forum:
Space Empires: Starfury
February 26th, 2004, 01:13 AM
Replies:
0
Hey! Where's the reverse gear? And other ideas.
Views:
1,271
Posted By
Bluewind5
Hey! Where\'s the reverse gear? And other ideas.
Being able to fly forward and making left or right turns is good but shouldn't the ships be able to go in reverse or thrust sideways? There are thrustder upgrades and it doesn't make sense for a...
Forum:
Space Empires: Starfury
February 26th, 2004, 12:45 AM
Replies:
3
Working on a Fuel MOD
Views:
1,592
Posted By
Bluewind5
Re: Working on a Fuel MOD
Looks like a cool idea. However, doesn't the power plants produce power to the engines? I'm thinking you would only need to use fuel for jumping from system to system. Perhaps you should focus on...
Forum:
Space Empires: Starfury
February 25th, 2004, 07:04 AM
Replies:
3
Effects +Crew and + Crew Maximum
Views:
1,323
Posted By
Bluewind5
Re: Effects +Crew and + Crew Maximum
Thanks Ed Kolis for answering my question about the Amoutn and Maximum thing. As for the first question, I forgot to restart the game. Heh, it's one of those changes that you need to restart the...
Forum:
Space Empires: Starfury
February 25th, 2004, 07:01 AM
Replies:
9
Ship Direction heading. indicator
Views:
2,213
Posted By
Bluewind5
Re: Ship Direction heading. indicator
I know about the "R" Key and the Zoominng feature. I just want something that tells me which way my ship is facing and show the whole system map without having to go into full screen mode. Maybe my...
Forum:
Space Empires: Starfury
February 24th, 2004, 07:10 PM
Replies:
3
Effects +Crew and + Crew Maximum
Views:
1,323
Posted By
Bluewind5
Effects +Crew and + Crew Maximum
On the Effects.txt in the Data directory, Crew Amount and Crew Maximum are listed as effects. Also on the description of the Crew Quarters, it says having more will increase number of Crew. But in...
Forum:
Space Empires: Starfury
February 24th, 2004, 05:15 PM
Replies:
9
Ship Direction heading. indicator
Views:
2,213
Posted By
Bluewind5
Re: Ship Direction heading. indicator
I would actually like to see my heading in reference to whole system on the mini map on the lower right as I'm flying around rather than zoom in on the full screen map and just sitting there.
...
Forum:
Space Empires: Starfury
February 23rd, 2004, 01:17 PM
Replies:
9
Ship Direction heading. indicator
Views:
2,213
Posted By
Bluewind5
Re: Ship Direction heading. indicator
Oh, if that isn't possible. Is there a way to modify your ship's blip on the whole systems map to something more like a isosceles triangle with the acute part pointing in the direction you're...
Forum:
Space Empires: Starfury
February 23rd, 2004, 01:07 PM
Replies:
20
How does this compare with EV:Nova?
Views:
5,871
Posted By
Bluewind5
Re: How does this compare with EV:Nova?
The major highlight of EVN, besides it's plot and storyline, is that you can actaully board the ships once you disbale them. Once a ship is boarded, a new screen pops up with options to do the...
Forum:
Space Empires: Starfury
February 23rd, 2004, 12:28 PM
Replies:
9
Ship Direction heading. indicator
Views:
2,213
Posted By
Bluewind5
Ship Direction heading. indicator
Your ship heading is indicated in degrees from 0-360 on meter display.
Is there a way to mod this to make it show the letter
N for 0
E for 90
S for 180
W for 270 ?
If...
Showing results 1 to 13 of 13
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