The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 5
1
2
3
>
Last
»
Showing results 1 to 25 of 124
Search took
0.01
seconds.
Search:
Posts Made By:
odd_enuf
Forum:
Dominions 3: The Awakening
February 3rd, 2008, 10:54 PM
Replies:
1
#onebattlespell bug
Views:
1,918
Posted By
odd_enuf
#onebattlespell bug
The one battle spell mod command does not work on non commanders. I modded an archer with #onebattlespell "Eagle Eyes" and they didn't get the precision bonus. I made the same archer recruitable as...
Forum:
Dominions 3: The Awakening
February 3rd, 2008, 10:45 PM
Replies:
17
"Ten Thousand Things" question
Views:
3,428
Posted By
odd_enuf
Re: \"Ten Thousand Things\" question
I found a bug with one battle spell mod command.
It doesn't work on non commanders. I modded an archer, gave him #onebattlespell "Eagle Eyes", and he didn't get the precision bonus. I made the...
Forum:
Scenarios, Maps and Mods
December 30th, 2007, 06:14 PM
Replies:
2
Battle field enchantments
Views:
976
Posted By
odd_enuf
Battle field enchantments
Is it possible to mod a spell like fire storm, that deals damage continously throughout the battle? I tried using copy spell with Astral Tempest, but I think the contious damge was removed when I...
Forum:
Scenarios, Maps and Mods
October 16th, 2007, 10:02 PM
Replies:
4
Spell modding questions
Views:
711
Posted By
odd_enuf
Re: Spell modding questions
I did check the manual. About 2, the mod manual (version 3.8, i haven't patched yet) says that both the fly and explosion sprites are taken from table 4, which is where I got the 1001 sprite from. ...
Forum:
Scenarios, Maps and Mods
October 16th, 2007, 03:13 AM
Replies:
4
Spell modding questions
Views:
711
Posted By
odd_enuf
Spell modding questions
I'm trying to create a new spell, and I ahve a couple of questions.
First here's my code:
#newspell
#name "Wild Surge"
#descr "Through this incantation, a wild mage unleashes a wild surge...
Forum:
Scenarios, Maps and Mods
July 14th, 2007, 03:34 PM
Replies:
13
Mod:
Nation - Pythium Wild Magic (LA)
Views:
5,224
Posted By
odd_enuf
Re: Nation mod: Pythium Wild Magic (LA)
Here is it as a zip file
Forum:
Scenarios, Maps and Mods
July 9th, 2007, 08:02 PM
Replies:
13
Mod:
Nation - Pythium Wild Magic (LA)
Views:
5,224
Posted By
odd_enuf
Re: Nation mod: Pythium Wild Magic (LA)
that is a good idea
Forum:
Scenarios, Maps and Mods
July 7th, 2007, 12:56 PM
Replies:
13
Mod:
Nation - Pythium Wild Magic (LA)
Views:
5,224
Posted By
odd_enuf
Re: Nation mod: Pythium Wild Magic (LA)
I orriginally wanted the mages to start horror marked, the occasinal horror attack would add to the unpredictable feel of the nation, while any spells/monsters that prefer horror marked targets will...
Forum:
Scenarios, Maps and Mods
July 7th, 2007, 03:03 AM
Replies:
13
Mod:
Nation - Pythium Wild Magic (LA)
Views:
5,224
Posted By
odd_enuf
Nation - Pythium Wild Magic (LA)
I've mostly completed the unit creation, but I havn't even started doing the graphics, so for now units using existing sprites that are close.
Editied, the version I uploaded before had the heros...
Forum:
Scenarios, Maps and Mods
July 6th, 2007, 12:56 AM
Replies:
6
reinvigoration and leadership
Views:
1,918
Posted By
odd_enuf
Re: reinvigoration and leadership
no, its not undead or lifeless, I tried different values for reinvigoration, even negative ones, but none had any effect.
As a workaround, I've lowered the base encumbrence to 1, but unless I...
Forum:
Scenarios, Maps and Mods
July 5th, 2007, 10:24 PM
Replies:
6
reinvigoration and leadership
Views:
1,918
Posted By
odd_enuf
reinvigoration and leadership
last 2 questions for my mod,
1) does the reinvigoration command work? when I gave a unit this attribute it didn't show up, and the unit don't regain fatigue. Are there any units with...
Forum:
Scenarios, Maps and Mods
June 11th, 2007, 11:41 PM
Replies:
4
Random magic modding, plus other questions
Views:
1,226
Posted By
odd_enuf
Re: Random magic modding, plus other questions
Here is the current version of the mod. Right now, I'm just using whatever sprites are close to what I want, and the summons are all almost free.
There are 2 other questions I forgot before.
...
Forum:
Scenarios, Maps and Mods
June 11th, 2007, 10:38 PM
Replies:
4
Random magic modding, plus other questions
Views:
1,226
Posted By
odd_enuf
Random magic modding, plus other questions
I'm almost finished with the non graphical elements of my mod, and I have a couple questions.
1)I am trying to create a mage with linked random magic. I want them to have 2 levels in a random...
Forum:
Scenarios, Maps and Mods
June 3rd, 2007, 05:11 PM
Replies:
3
Are there mod commands to do this?
Views:
1,009
Posted By
odd_enuf
Are there mod commands to do this?
I'm thinking of making a mod, and there is a couple of things that I would like to do that I can't find listed in the mod manual.
1) I would like to have units that start out injured or horror...
Forum:
Dominions 2: The Ascension Wars
February 13th, 2006, 08:49 PM
Replies:
9
Your experiences with "Stygian Pathes", please ...
Views:
1,341
Posted By
odd_enuf
Re: Your experiences with \"Stygian Pathes\", please
The times I've used Stygian paths it worked fine. Of course, I had a vampire lord leading an army of vampires, which has the advantage of being stealthy, which does help, and immortal, so even if...
Forum:
Scenarios, Maps & Mods
February 24th, 2005, 05:18 PM
Replies:
55
Forest Of Loren - Release
Views:
10,129
Posted By
odd_enuf
Re: Forest Of Loren - Release
personally I think it looks over powered. The only weakness I see if it's only holy 3 priest is very expensive, which makes it difficult to get sermon of courage, and the lack of a cheap researcher....
Forum:
Scenarios, Maps & Mods
February 23rd, 2005, 11:16 PM
Replies:
55
Forest Of Loren - Release
Views:
10,129
Posted By
odd_enuf
Re: Forest Of Loren - Release
one question, why would you choose the forrest dragon over the green dragon?
Forum:
Dominions 2: The Ascension Wars
February 13th, 2005, 04:06 PM
Replies:
11
A Question on Norna
Views:
2,324
Posted By
odd_enuf
Re: A Question on Norna
heres another question, can nornas prevent bad events cause by doom horrors?
odd_enuf
Forum:
Dominions 2: The Ascension Wars
February 11th, 2005, 01:20 AM
Replies:
41
Frost immune Devils?
Views:
4,336
Posted By
odd_enuf
Re: Why didnt my army rout?
I've seen a 30 moral unit fail moral checks solo repeatly, it was a lighly equipped angel casting phionix pyre, attack, goign up against undead horads. the angel averaged two deaths in combat before...
Forum:
Multiplayer & AARs
February 2nd, 2005, 11:36 PM
Replies:
89
Mosehansen Orania 2.14 : started
Views:
12,670
Posted By
odd_enuf
Re: New game at mosehansen Orania 2.14
while reuploading my jot pretended i accidentally clicked on marigon. you'll need to kick annonmous again
Forum:
Multiplayer & AARs
February 2nd, 2005, 07:59 PM
Replies:
89
Mosehansen Orania 2.14 : started
Views:
12,670
Posted By
odd_enuf
Re: New game at mosehansen Orania 2.14
uploading my pretender now
odd_enuf
Forum:
Multiplayer & AARs
February 1st, 2005, 08:17 PM
Replies:
89
Mosehansen Orania 2.14 : started
Views:
12,670
Posted By
odd_enuf
Re: New game at mosehansen Orania 2.14
i'll join as jot, whats the research setting?
odd_enuf
Forum:
Multiplayer & AARs
January 21st, 2005, 06:01 PM
Replies:
176
MP Game - Back to the Fray (noob/int game)-running
Views:
19,222
Posted By
odd_enuf
Re: Awesome Wolf Death Caster!
yea, if thufir can't keep up a schedual, he should stop resetting the time and iethor accept the stales or go AI, its not fair to the rest of us.
odd_enuf
Forum:
Dominions 2: The Ascension Wars
January 14th, 2005, 04:25 PM
Replies:
7
Some help with Pan please?
Views:
1,056
Posted By
odd_enuf
Re: Some help with Pan please?
for the CW pans, use twiceborn, then leave a safe indy farmlands province in your domain to kill themselves off with, make sure they cast personal regen so they don't get too many afflictions. The...
Forum:
Dominions 2: The Ascension Wars
January 14th, 2005, 12:00 AM
Replies:
1
immortals in death matches
Views:
970
Posted By
odd_enuf
immortals in death matches
if you send an immortal to a deathmatch in friendly domain, and they are killed, do they still respawn at your capital?
odd_enuf
Showing results 1 to 25 of 124
Page 1 of 5
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:38 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.