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  #1  
Old July 7th, 2007, 12:56 PM

odd_enuf odd_enuf is offline
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Default Re: Nation mod: Pythium Wild Magic (LA)

I orriginally wanted the mages to start horror marked, the occasinal horror attack would add to the unpredictable feel of the nation, while any spells/monsters that prefer horror marked targets will attack the battle mages first, but this couldn't be done.
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  #2  
Old July 8th, 2007, 06:45 AM
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Default Re: Nation mod: Pythium Wild Magic (LA)

hum, well, you could give them a item couldn't you? aren't there any magic weapons or armor that horror mark?
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Old July 8th, 2007, 06:49 AM

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Default Re: Nation mod: Pythium Wild Magic (LA)

It's worth a try, but most magical items seem to lose their magic if you give them to units as default equipment.
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Old July 8th, 2007, 09:16 PM
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Default Re: Nation mod: Pythium Wild Magic (LA)

You could give 'em a Vale of Infinite Horror as the starting site, which gives a chance of horror-marking any poor sap who stays in the capitol, in addition to unrest.

Not quite the same, but still evil.
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Old July 9th, 2007, 03:56 AM
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Default Re: Nation mod: Pythium Wild Magic (LA)

you could put that and a site to reduce unrest cause, I doubt you really want the unrest.
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Old July 9th, 2007, 08:02 PM

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Default Re: Nation mod: Pythium Wild Magic (LA)

that is a good idea
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