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Posts Made By:
baruk
Forum:
Multiplayer and AARs
October 9th, 2008, 02:07 AM
Replies:
1,509
KingMaker - let the Ascension War commence!
Views:
136,754
Posted By
baruk
Re: KingMaker - let the Ascension War commence!
Here's my LA Abysia AAR, I've tried to trim it down to a few useful nuggets of information.
Good stuff that happened
Getting crossbows and Jade amazons.
My non-Air nation successfully...
Forum:
Dominions 3: The Awakening
August 4th, 2008, 02:44 PM
Replies:
51
Guide:
Unit Buffs Quick reference
Views:
23,330
Posted By
baruk
Re: Unit Buffs Quick reference
I can confirm that Inner Furnace affects all friendly units on the battlefield (not just Abysian nationals/heat aura units).
Not good when you are using a lot of independent...
Forum:
Dominions 3: The Awakening
June 30th, 2008, 01:45 AM
Replies:
339
What other games complement your Dominions 3?
Views:
64,394
Posted By
baruk
Re: Current other active game software
Incidentally, I got the name wrong. It should be Pax Galaxia. Note that you can play a full game of it in under 10 minutes, though it depends how aggressive your opponents are. The fact that...
Forum:
Dominions 3: The Awakening
June 28th, 2008, 09:00 AM
Replies:
52
Countering Master Enslave...
Views:
7,448
Posted By
baruk
Re: Countering Master Enslave...
The problem as I see it is a combination of the defender advantage and the power of the battlefield wide offensive spells.
I will offer up a new solution: introduce a simultaneous resolution phase...
Forum:
Dominions 3: The Awakening
June 26th, 2008, 08:15 AM
Replies:
339
What other games complement your Dominions 3?
Views:
64,394
Posted By
baruk
Re: Current other active game software
At the moment I'm playing UT 2003, Railroad tycoon 3, Stars!, MOO3 and chess (on gameknot and FICS, handle: tonylemesmer).
Its good to see a lot of appreciation for DF, Wesnoth and KoDP. Games I...
Forum:
Multiplayer and AARs
June 19th, 2008, 04:15 PM
Replies:
1,509
KingMaker - let the Ascension War commence!
Views:
136,754
Posted By
baruk
Rise of the Giants
Riddles are all very well..
Here's some concrete information:
Niefelheim have just taken MA Pythium's capital.
LA Utgard took EA Arcoscephale's capital.
Check the score graphs. The two...
Forum:
Multiplayer and AARs
June 3rd, 2008, 10:53 PM
Replies:
752
Mega Age II -Kingmaker(Started)
Views:
65,507
Posted By
baruk
Re: Dynatherms Connected!
I can't get the map file to show up in the list. Do I need to rename it? It is called kingmaker_wrap.rgb at the moment.
edit: Right, I'm with you now. Seems to work fine.
Forum:
Multiplayer and AARs
May 13th, 2008, 02:27 PM
Replies:
752
Mega Age II -Kingmaker(Started)
Views:
65,507
Posted By
baruk
Re: Mega Age II -Kingmaker(full) Race selection
If there are a couple of new nations to be added to the pool, would it be too much to ask to add a couple of starting positions to the map, and thus open up a couple of extra slots for players?
...
Forum:
Multiplayer and AARs
May 3rd, 2008, 02:45 PM
Replies:
752
Mega Age II -Kingmaker(Started)
Views:
65,507
Posted By
baruk
Re: Mega Age II (Kingmaker) Sign Up!
A radical idea: use normal research.
- It keeps things simple.
- Balance between rushers and turtlers is maintained.
- Boomers already balanced by popularity of rushers.
So someone might...
Forum:
Multiplayer and AARs
April 28th, 2008, 03:10 PM
Replies:
752
Mega Age II -Kingmaker(Started)
Views:
65,507
Posted By
baruk
Re: Mega Age II (Kingmaker) Sign Up!
I'd like to play in this game if possible. I suppose that makes me 2nd alternate?
Forum:
Dominions 2: The Ascension Wars
April 10th, 2005, 12:05 PM
Replies:
34
How do you defend against an Abysian devil rush?
Views:
2,500
Posted By
baruk
Re: How do you defend against an Abysian devil rus
Devils have a tail attack also, length zero, which gets them poisoned.
Forum:
Dominions 2: The Ascension Wars
March 26th, 2005, 06:09 PM
Replies:
27
Cost/Benefit for Castle types
Views:
2,550
Posted By
baruk
Re: Cost/Benefit for Castle types
Talking of waltzing into the "ghost riders are overpowered" holy war...
In what context is ghost riders overpowered? You have only taken into account gem cost, and their ability to smash...
Forum:
Dominions 2: The Ascension Wars
February 20th, 2005, 10:15 PM
Replies:
16
Thoughts on food
Views:
2,004
Posted By
baruk
Re: Thoughts on food
One thing I noticed about supplies, not sure if it is fixed yet: the supply items reduce the the supply requirement of the army carrying them, rather than increasing the amount of supplies available...
Forum:
Dominions 2: The Ascension Wars
February 20th, 2005, 05:48 PM
Replies:
53
Poll:
Why are Sages fair? Opinions wanted!
Views:
4,934
Posted By
baruk
Re: Why are Sages fair? Opinions wanted!
Personally I don't find sages much of an issue. I tend to take magic scale +1 to +3, and I usually find superior independent mages to build, such as jade sorceresses, loremasters, wizards or...
Forum:
Dominions 2: The Ascension Wars
February 10th, 2005, 03:30 PM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
7,082
Posted By
baruk
Re: Ideas to stop mass castle building for DOM_3
On making castle types more worthwhile, what if the building process was altered, so that after every turn of the build, the province gets a fort with a fraction of its final capabilities.
For...
Forum:
Dominions 2: The Ascension Wars
February 8th, 2005, 08:00 PM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
7,082
Posted By
baruk
Re: Ideas to stop mass castle building for DOM_3
1. The Devs don't determine what aspects of the game are discussed here. I suspect for the most part they have better things to do, like make Dom 3, or watch tv. If they think something is an issue,...
Forum:
Dominions 2: The Ascension Wars
February 7th, 2005, 07:45 PM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
7,082
Posted By
baruk
Re: Ideas to stop mass castle building for DOM_3
Yep, my thinking is that big flying armies with their strategic move 3 would become the next Cheesy annoying tactic, if the province take, seige and castle storm were doable in one turn.
The...
Forum:
Dominions 2: The Ascension Wars
February 6th, 2005, 08:15 PM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
7,082
Posted By
baruk
Re: Ideas to stop mass castle building for DOM_3
I was thinking that being able to take a castled province in a single turn could be a might overpowered, eg. if you have a large flying army, you could be taking a castle every turn, whilst the...
Forum:
Dominions 2: The Ascension Wars
January 30th, 2005, 08:00 PM
Replies:
25
Enough whining!
Views:
2,633
Posted By
baruk
Re: Enough whining!
How about if the price/gem cost (or even fatigue cost) fluctuation is an in-game effect? So if people start casting alot of wrathful skies, seasonal spirits, ghost riders, the cost starts going up in...
Forum:
Dominions 2: The Ascension Wars
January 28th, 2005, 06:15 PM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
7,082
Posted By
baruk
Re: Ideas to stop mass castle building for DOM_3
My idea was to give the sick units a 20 times their size class fatigue penalty at the start any battle that they get involved in that turn. So normal, size 2 troops would start with 40 fatigue, the...
Forum:
Dominions 2: The Ascension Wars
January 27th, 2005, 07:24 PM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
5,738
Posted By
baruk
More ideas: local labs, gem usage, globals
I think with the clam thing, what I'm getting at is that I have no problem with the "1 astral income for 10 water gems" dynamic. Its their invisibility (on power screen) and uncapturability that are...
Forum:
Dominions 2: The Ascension Wars
January 27th, 2005, 12:38 AM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
7,082
Posted By
baruk
Re: Ideas to stop mass castle building for DOM_3
I was the unsung genius with the planar sickness idea for a selection of the teleportation spells. The troops would only get the "sickness" for a single turn, which would comprise starting any...
Forum:
Dominions 2: The Ascension Wars
October 24th, 2004, 06:22 PM
Replies:
12
Armageddon was held in Zemike
Views:
1,407
Posted By
baruk
Re: Armageddon was held in Zemike
Nice battle. http://forum.shrapnelgames.com/images/smilies/happy.gif
Perhaps Dom 3 could allow players to choose the length of a battle before auto-routing kicks in.
I would say wishing for...
Forum:
Dominions 2: The Ascension Wars
October 3rd, 2004, 07:50 PM
Replies:
93
Some ideas: raiding, seiging, spell AI and more..
Views:
5,738
Posted By
baruk
Clams versus magic sites...
Ate too much cheese Last night and had some thoughts about clams...
Clams versus gem sites
A recent game as Atlantis got me thinking (sites 40, Old World). I conquer the seas, and use voice...
Forum:
Dominions 2: The Ascension Wars
October 2nd, 2004, 03:00 PM
Replies:
3
Difference between Astral Projection and Window
Views:
1,385
Posted By
baruk
Re: Difference between Astral Projection and Windo
I'm using astral projection quite a lot in a current game as Caelum. I found the crystal amazons early, and mass produced the astral 1 priestesses for research. After completing all research, they...
Showing results 1 to 25 of 39
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