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May 3rd, 2008, 02:45 PM
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Private
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Join Date: Mar 2004
Location: a
Posts: 39
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Mega Age II (Kingmaker) Sign Up!
A radical idea: use normal research.
- It keeps things simple.
- Balance between rushers and turtlers is maintained.
- Boomers already balanced by popularity of rushers.
So someone might finish research before turn 50. What's the big deal? There is no "research victory" to take into account.
My take on map balance: if starting distance between capitals is large, then research should be made more difficult to compensate the rushers.
On this map, distance between capitals will be low considering no. of players divided by total no. of provinces, so research should stay at normal.
See how normal research goes for this game - if need be changes can be made for Megagame 3.
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May 3rd, 2008, 03:02 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
research was on hard for 1st big game, and i thought it was fine.
with 900 provinces, normal research does not give the benefit to the nations that are strong in research, and aids nations who are weak in research. I definitely am not in favor of very hard research as some nations will be sure to be rushed within 3 or 4 turns.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 3rd, 2008, 07:16 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I now really hope I get LA Agartha. No one wanted them, I did some tests and started to like them  So I will kill anyone that tries to grab them from me.
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May 3rd, 2008, 08:47 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
The map is coming along. The final map image will be made available to everyone, but not the final rgb file as the starting locations for 4 races, LA Atlantis, LA marignon, EA Ryleh, and EA oceania will be set. There is no getting around la atlantis and la marignon-they have to have specific starting spots on the coast.
All border mountains have been turned into mountains, so races that can build peg castle will be able to do so.
Additionally, i have coded provinces with 4 icons on the map to have "many magical sites." if you see the volcano, the splash of water, the stone henge, or the silo icons on a province, it has been coded for "many magical sites."
The following players still have not submitted race selections:
Llamabeast
Drake49
Cor2
Moderation
Janim
At 0000 hours on May 8(new orleans time) players who did not submit race selections will be replaced with alternates and
race assignment will begin.
If you are in the top 3 alternates, it may behoove you to send in potential picks in case you make the cut. Otherwise you will be randomly assigned a race as I have no idea what race you would have liked to play.
I will not randomly assign a water race, or a blood race that requires blood sacrifice to maintain dominion.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 3rd, 2008, 08:58 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
The map is coming along. The final map image will be made available to everyone, but not the final rgb file as the starting locations for 4 races, LA Atlantis, LA marignon, EA Ryleh, and EA oceania will be set. There is no getting around la atlantis and la marignon-they have to have specific starting spots on the coast.
All border mountains have been turned into mountains, so races that can build peg castle will be able to do so.
Additionally, i have coded provinces with 4 icons on the map to have "many magical sites." if you see the volcano, the splash of water, the stone henge, or the silo icons on a province, it has been coded for "many magical sites."
The following players still have not submitted race selections:
Llamabeast
Drake49
Cor2
Moderation
Janim
At 0000 hours on May 8(new orleans time) players who did not submit race selections will be replaced with alternates and
race assignment will begin.
If you are in the top 3 alternates, it may behoove you to send in potential picks in case you make the cut. Otherwise you will be randomly assigned a race as I have no idea what race you would have liked to play.
I will not randomly assign a water race, or a blood race that requires blood sacrifice to maintain dominion.
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I would really prefer to not have any "special" provinces. There's only four of them, for how many people? It just makes certain starting locations much more valuable than others, and screws the people who aren't nearby them in the beginning.
Jazzepi
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May 3rd, 2008, 09:04 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I understood there are 4 types of them and there are really many of them. If there are just 4 provinces like that I am also against it. We have enough of randomness.
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May 3rd, 2008, 10:34 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
If they were set equally distant to many capitals (for example, rings of capitals around each "many sites" provinces, though I doubt that's what's happening) it would work, since each nation would have a roughly equal chance of getting the province, and they'd be hot spots for warring (IE, whoever controls the province would get ganged up upon). Since I haven't seen the map yet, I can't really cast any judgement on it, but for now I support the concept, at least.
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