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Showing results 1 to 25 of 133
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Posts Made By:
Ighalli
Forum:
Dominions 3: The Awakening
February 15th, 2012, 12:21 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
Now that the game is nearing release, can someone tell me if I'll need N copies of the game to do a N computer LAN party? Can you have say 2 computers with 2 people hotseating at each to have a 4...
Forum:
Dominions 3: The Awakening
February 9th, 2012, 07:37 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
I'd really like this feature too! I'm planning to run some AI tournaments like the ones I've seen in the dev log.
Forum:
Dominions 3: The Awakening
February 6th, 2012, 06:11 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
Just out of curiosity: I know allies can steal from one another if the original owner doesn't leave any troops behind on their square. Is it possible for an ally to steal their friend's citadel and...
Forum:
Dominions 3: The Awakening
February 4th, 2012, 10:56 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
How does damage, armor, and strength work? It looks like most things just roll a single open ended die and that's how much damage it taken. If you have armor, do you get to roll a die and add your...
Forum:
Dominions 3: The Awakening
February 1st, 2012, 11:21 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
Does that mean every team moves and then combat happens? Or does combat happen at the end of each team's turn? I'd hate to see player X acting earlier in the turn just bumping player Y's big army...
Forum:
Conquest of Elysium II
January 30th, 2012, 04:50 PM
Replies:
84
CoE3 AAR: A Chronicle of the Interregnum
Views:
46,381
Posted By
Ighalli
Re: CoE3 AAR: A Chronicle of the Interregnum
It doesn't look like the necromancers in your report have a sanity value. Does it only appear when they start to lose it, or did they make reanimation free? If there is no more insanity, what are...
Forum:
Dominions 3: The Awakening
January 13th, 2012, 12:34 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
Maybe this isn't decided yet, but is it possible to play a LAN game with only one serial key? I'm just wondering if I'll have to buy a second copy to play with my GF on our two computers instead of...
Forum:
Dominions 3: The Awakening
January 9th, 2012, 03:31 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
I'm also eager to hear about what changes there are since COE2. It sounds like the interface is the major difference along with spell casters working somewhat differently. What sort of new stuff...
Forum:
Dominions 3: The Awakening
December 30th, 2011, 11:52 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
Are combats still fought the same as CoE2? There, every unit on defense gets to attack before anyone on the offense, which means you often need an army that's twice as powerful to go on the attack. ...
Forum:
Dominions 3: The Awakening
December 28th, 2011, 05:30 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
Thanks for the great information, Gandalf and Edi!
Gandalf, that sounds exactly like COE2 recruiting. Does that mean if you're on the lookout for e.g. a scout that you have to go check the...
Forum:
Dominions 3: The Awakening
December 28th, 2011, 12:51 PM
Replies:
599
Conquest of Elysium 3 dev log
Views:
149,667
Posted By
Ighalli
Re: Conquest of Elysium 3 dev log
Can you choose fewer than 3 spells prepared for a level 2 caster? I just played my first games of COE2 and was pretty frustrated when my Necromancer would cast Finger of Death (target resists!)...
Forum:
Multiplayer and AARs
May 10th, 2007, 08:07 PM
Replies:
155
Late Age Game, Random Map, Victory Points
Views:
15,962
Posted By
Ighalli
Re: Nation of Agartha available for replacement
I'm going AI. I posted to find a replacement, but no one responded.
Forum:
Multiplayer and AARs
May 3rd, 2007, 08:31 PM
Replies:
0
Replacement Needed
Views:
1,327
Posted By
Ighalli
Replacement Needed
I no longer want to play the big multiplayer game I'm involved in. It's Late Age Game, Random Map, Victory Points ...
Forum:
Multiplayer and AARs
April 10th, 2007, 10:52 PM
Replies:
155
Late Age Game, Random Map, Victory Points
Views:
15,962
Posted By
Ighalli
Re: Nation of Agartha available for replacement
I still can't connect...
Forum:
Multiplayer and AARs
April 8th, 2007, 01:47 AM
Replies:
155
Late Age Game, Random Map, Victory Points
Views:
15,962
Posted By
Ighalli
Re: Nation of Agartha available for replacement
Once more, I find myself unable to connect. Is anyone else able to?
Forum:
Multiplayer and AARs
March 27th, 2007, 09:30 PM
Replies:
155
Late Age Game, Random Map, Victory Points
Views:
15,962
Posted By
Ighalli
Re: Late Age Game, Random Map, Victory Points
I can't connect to the server.
Forum:
Multiplayer and AARs
March 16th, 2007, 05:04 PM
Replies:
302
11p very large (TURN 69)
Views:
34,715
Posted By
Ighalli
Re: 11-player, very large, slightly rich wrap game
I'm afraid I'll have to retract my request to join. Have a good game everyone!
Forum:
Multiplayer and AARs
March 16th, 2007, 03:15 AM
Replies:
155
Late Age Game, Random Map, Victory Points
Views:
15,962
Posted By
Ighalli
Re: Late Age Game, Random Map, Victory Points
Next week is my spring break, so I wouldn't mind pausing, although I can probably play all my turns regardless.
Forum:
Multiplayer and AARs
March 16th, 2007, 03:12 AM
Replies:
302
11p very large (TURN 69)
Views:
34,715
Posted By
Ighalli
Re: 11-player, very large, slightly rich wrap game
So, is the game starting Sunday or being played out then? I'd love to play as Pangaea, but I'm busy for the whole day Sunday. To me 390 provinces and blitz seem mutually exclusive, so I don't quite...
Forum:
Dominions 3: The Awakening
March 13th, 2007, 11:01 PM
Replies:
7
Gift of Kurgi Bug
Views:
2,847
Posted By
Ighalli
Gift of Kurgi Bug
I forged the Gift of Gurgi and gave it to an indie priest to send some horrors. The order Cast Item Spell: Send Lesser Horror comes up at the bottom of his list as usual, but he never actually sends...
Forum:
Multiplayer and AARs
February 18th, 2007, 02:50 PM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
19,981
Posted By
Ighalli
Re: Niefelheim set to AI
The game is already won, and I'd rather hurt my enemy than betray my ally.
Forum:
Multiplayer and AARs
January 27th, 2007, 04:06 PM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
19,981
Posted By
Ighalli
Re: MP Game, Early Era, Random Nations, Victory Po
I can't connect to port 8888 or 10101 (I'm in two of the games).
Forum:
Scenarios, Maps and Mods
January 23rd, 2007, 01:59 PM
Replies:
25
Utility:
SemiRandom project beta release / announcement...
Views:
3,288
Posted By
Ighalli
Re: SemiRandom project beta release / announcement...
The NameList file seems to be missing from the archive.
Forum:
Multiplayer and AARs
January 13th, 2007, 08:58 PM
Replies:
313
MP Game, Early Era, Random Nations, Victory Points
Views:
19,981
Posted By
Ighalli
Re: Announcement from Tien Chi
I don't know, Meglobob... If you were able to keep astral corruption up, you might still be able to win the game. It's hard to say, but I can't think of anything that would be more damaging.
I...
Forum:
Multiplayer and AARs
January 13th, 2007, 08:54 PM
Replies:
155
Late Age Game, Random Map, Victory Points
Views:
15,962
Posted By
Ighalli
Re: Late Age Game, Random Map, Victory Points
The living people of the world have little to gain by trying to stay my hand. Instead of listening to the servents of the underworld, swallow up the lands for yourself and root out the dark faith. ...
Showing results 1 to 25 of 133
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