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  #1  
Old January 23rd, 2007, 01:59 PM
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Ighalli Ighalli is offline
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Default Re: SemiRandom project beta release / announcement...

The NameList file seems to be missing from the archive.
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  #2  
Old January 23rd, 2007, 03:26 PM
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Default Re: SemiRandom project beta release / announcement

Thank you Ighalli.
When will I learn to never upload anything after midnight.

I have corrected the attachment so that it now contains the missing text file. So that you don't have to downoad the zip again, here are the contents of NameList.txt:
Quote:

CAVE_DATA1
CAVE_DATA2
COMMANDER_DATA1
COAST_DATA1
COAST_DATA2
FARM_DATA1
FARM_DATA2
FOREST_DATA1
FOREST_DATA2
LAKE_DATA1
LAKE_DATA2
MOUNTAIN_DATA1
MOUNTAIN_DATA2
OCEAN_DATA1
OCEAN_DATA2
PLAINS_DATA1
PLAINS_DATA2
SWAMP_DATA1
SWAMP_DATA2
HDNAME_DATA1
HDBLEND_DATA1
1HANDWEAPON_DATA1
2HANDWEAPON_DATA1
ARMORHVY_DATA1
ARMORLT_DATA1
BOOTS_DATA1
HELMET_DATA1
MISCITEM_DATA1
SHIELD_DATA1
JUNGLE_DATA1
JUNGLE_DATA2

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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #3  
Old January 23rd, 2007, 10:20 PM
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Default Re: SemiRandom project beta release / announcement

I had a simple distribution map that I used to get a better picture of how the province distribution was working, so tonight I played around in Gimp and thought I would share it here to hopefully give folks an rough idea of what this utility does.



This distribution is on a 103 province medium random map using border mountains. The fiddle count in the config was set at 100 and SR placed 31 provinces out of it's current minimal library. As you can see, some of the random name generation leaves a lot to be desired, but it has a pretty fair average of getting something that sounds right. In future versions I will likely spend a little more time adding more rules to avoid names like Ngap & Dsch.

Take note of "Neverben Caverns" in the northwest. It is a border mountain province with only 1 neighbor and has had it's terrain crudely modified to CAVE and placed a Bakemono tribe there. Even if it would not have added a special there, it would still have changed the terrain. (I want caves in my random maps!). Also note that I used the default option of a cold north & a hot south, so Calimport (Hot) was placed in the south, and Citadel Adbar (Cold) was placed in the north. The configuration also allows defining province ranges as "climate bands" with a real world style of arctic poles at north & south edges of the map, and a hot central equator with temperate climates in between:

Default:
Cold
Temperate
Hot
5 Band option:
Cold
Temperate
Hot
Temperate
Cold

Right now the configuration file is crude, but it works. In the future I hope that I or someone knowledgeable in a friendly cross platform language can write a simple front end for SR.
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File Type: jpg 489753-R2dist.jpg (148.5 KB, 177 views)
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  #4  
Old January 24th, 2007, 12:59 AM
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Default Re: SemiRandom project beta release / announcement

Cool. The temp zones thing will work well with an idea I had. Just for variation I can run random generation in "module" sizes like 100 or 200 or 500 provinces. If I choose one of the white-ground ones, and a light green one, and a dark green one; then paste them together. That will give me a map that would fit your default scheme of cold tundra, then temperate forest, then hot-tropical jungle.
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Old January 24th, 2007, 09:02 AM
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Default Re: SemiRandom project beta release / announcement

If you are really lazy I can send over some C code I wrote that randomly generates words that sound right, are pronounceable, and best of all, it uses adjusted probabilities of the letter appearing in the alphabet (for example, the chance of getting an "f" is much greater than the chance of getting an "x").
Its downside is that it uses only 3 word templates to generate words in order to be sure you are getting a word that sounds right. Though adding more templates should be easy.

If you want it send a PM.
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  #6  
Old January 24th, 2007, 10:02 AM
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Default Re: SemiRandom project beta release / announcement

Thanks Agrajab, I have sent you a pm.

@Gandalf,
When you get a set put together let me know. That sounds like it would be a neat map to play on.
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God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #7  
Old January 24th, 2007, 11:02 AM
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Default Re: SemiRandom project beta release / announcement

Quote:
Agrajag said:
If you are really lazy I can send over some C code I wrote that randomly generates words that sound right
I might be interested in that. I might use it as it is, or convert it to the languages we are using.
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  #8  
Old January 24th, 2007, 12:14 PM
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Default Re: SemiRandom project beta release / announcement

Don't get your hopes up too high, its a very simple program I wrote a long long time ago (the original version I can find is 27/03/2005).
The really cool part is that it generates letters according to adjusted probability of appearing in the english language, and that it is seperated into a/e/i/o/u and the rest of the letters, so it is easy to ensure you get a pronounceable word.
To generate words from those letters it just selects randomly from 3 word templates (aba,bab,abb), though more templates should be simple to add (baabaa and baabbaab are possible, but dangerous, but you could also go bababbabbabababbbaa etc.)

Everyone can view it over Here.
Also, I'd like to hear what people think about this ancient piece of code, even if its just saying it sucks or just isn't useful. If people like it I might make some cool improvements for fun (more templates, perhaps the ability to add templates, maybe generating into .txt files, maybe some sort of filtering etc.)
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