The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 57
Search took
0.00
seconds.
Search:
Posts Made By:
Goatfoam
Forum:
Space Empires: IV & V
March 21st, 2005, 02:05 PM
Replies:
1
Replacement Player Needed
Views:
630
Posted By
Goatfoam
Replacement Player Needed
I'm having to pull out of the Ashadra Galaxy PBW game, due to time constraints. The race I was using, the "Black Metal Protectorate" aren't in a bad position, and are yet to be at war with anyone,...
Forum:
Space Empires: IV & V
March 18th, 2005, 01:16 AM
Replies:
5,004
Babylon 5 Mod
Views:
465,952
Posted By
Goatfoam
Re: Babylon 5 Mod
I've attached the current facility.txt to this post, Grumbler. The ones currently in there are mostly copies of the same abilities, just with different values for each race. Like I said, they all...
Forum:
Space Empires: IV & V
March 14th, 2005, 12:47 PM
Replies:
5,004
Babylon 5 Mod
Views:
465,952
Posted By
Goatfoam
Re: Babylon 5 Mod
I have a facility.txt that's mostly finished, if you'd like to look it over, Grumbler? Could at least give you some ideas. It only includes facilities for the Narn, EA, Centauri and Minbari, but it's...
Forum:
Space Empires: IV & V
March 13th, 2005, 09:29 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
After my, er, real-life battle with... well, real-life, and after re-reading this thread, I've found that I'm still highly interested in the idea, and am going to pick up where I left off with it. I...
Forum:
Space Empires: IV & V
February 24th, 2005, 05:59 PM
Replies:
5,004
Babylon 5 Mod
Views:
465,952
Posted By
Goatfoam
Re: Babylon 5 Mod
Well, it was primarily the shipsets, since the AI files are going to be very specific.
Although, what I was planning on doing was cutting out all the pictures (for components and planets, mostly)...
Forum:
Space Empires: IV & V
February 24th, 2005, 10:06 AM
Replies:
5,004
Babylon 5 Mod
Views:
465,952
Posted By
Goatfoam
Re: Babylon 5 Mod
Just to give you guys a heads-up about my own Babylon 5 mod that's still in development, hopefully it will be different enough from this one to make it still worth playing.
Primarily, it's...
Forum:
Space Empires: IV & V
July 19th, 2004, 02:05 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Those would be great, Kana, thanks!
I just downloaded the saltydogs shipset, it will need some work to get it looking like real naval ships, but it's definiteley a great start to modify from.
I...
Forum:
Space Empires: IV & V
July 17th, 2004, 08:11 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Thanks, Kana.
I think I'm sufficiently sober enough now to continue. So I'll go and push onwards with that preliminary components file and upload it for appraisals once it's done. Sorry about the...
Forum:
Space Empires: IV & V
July 11th, 2004, 02:52 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Personal life has kicked my face off, so for the next week or so I'm going to.. well, I don't know what I'm going to do. But it won't involve the computer, most likely. This will still happen, I just...
Forum:
Space Empires: IV & V
July 8th, 2004, 08:02 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
It's a real shame about the wind. There's always the open sea systems, though.
Boarding Nets for shields - brilliant. I was really stuck thinking of a representative for shields, but now I have...
Forum:
Space Empires: IV & V
July 8th, 2004, 07:56 AM
Replies:
12
OT: Halo for PC
Views:
1,800
Posted By
Goatfoam
Re: OT: Halo for PC
It's amazing on the XBox. Haven't seen the PC port though, but I imagine it would be better, what with mouse control. Not sure about the system specs, though.
I would say check out the system...
Forum:
Space Empires: IV & V
July 8th, 2004, 04:16 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Fyron:
That may be the way to go. I'm of the mind that most components would need to be repaired in a port anyway, given the period. As for the crew, I'll see what I can do with it. Some way to...
Forum:
Space Empires: IV & V
July 7th, 2004, 07:05 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
The sails components are in danger of becoming a little too overcomplicated, I think.
A better approach might be to have three distinct types of sails: Mainsails (Standard movement), Lateen sails...
Forum:
Space Empires: IV & V
July 7th, 2004, 06:31 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
<font size="2" face="sans-serif, arial, verdana">That's what I was thinking. I'll test it as soon as possible - I was thinking of perhaps having most ship components as "shipyard repair only", with...
Forum:
Space Empires: IV & V
July 7th, 2004, 09:54 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
What do you think? Do you think it would work that way? I've been cracking on with the component file this morning, once the first draft is done I'll email it your way, see what you think.
Forum:
Space Empires: IV & V
July 7th, 2004, 08:40 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
JLS:
I'm not too keen on the requirements of mainsails et al, since I was considering:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre...
Forum:
Space Empires: IV & V
July 7th, 2004, 06:50 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Also, I've been thinking a lot about crew components. Me? I love crew. I'd love to see more crew in SEIV period. Call me nuts, but watching a battlecruiser take out the life support on my Dreadnought...
Forum:
Space Empires: IV & V
July 7th, 2004, 06:29 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Yeah, that works.
Forum:
Space Empires: IV & V
July 7th, 2004, 06:22 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
That would be great, Narf. Cheers. http://forum.shrapnelgames.com/images/icons/icon7.gif
JLS- I'm a little confused about the sails. Would a ship require one of each type of sail? I suppose you...
Forum:
Space Empires: IV & V
July 6th, 2004, 04:50 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
I was thinking about that sort of thing Last night (the large areas of land that destroy ships if they run aground, I mean). I'm not sure how frustrating it would get, but different systems could...
Forum:
Space Empires: IV & V
July 6th, 2004, 04:26 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Sure JLS, sounds good. I'll get started on those in the morning then.
I was also kicking around the idea of remote mining... It might be a good way to represent piracy, other than Intel projects....
Forum:
Space Empires: IV & V
July 6th, 2004, 02:15 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Beck: Thanks, shame about the mines but the fighters are sounding good.
JLS: I wish I could show you the pictures I've already done for the planets, asteroids, whirlpools and all that jazz....
Forum:
Space Empires: IV & V
July 5th, 2004, 06:43 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
<font size="2" face="sans-serif, arial, verdana">Ninja Pirate Mice? [/b]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I can see it now.
"Cap'n, all our cheese is...
Forum:
Space Empires: IV & V
July 5th, 2004, 06:36 PM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
Yeah, my initial intent for the grapeshot was for crew killing purposes, I just didn't type it in. Doubleshot has been noted, definitely, and will be added.
Archers... these would only be used by...
Forum:
Space Empires: IV & V
July 5th, 2004, 06:16 AM
Replies:
61
Carribean mod
Views:
5,139
Posted By
Goatfoam
Re: Carribean mod
If you're still in the market, Kana, two heads are always better than one. It could be the start of a beautiful relationship.
I haven't done a whole lot of work on it yet - I intended to start...
Showing results 1 to 25 of 57
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:18 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.