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Search: Posts Made By: csebal
Forum: Space Empires: IV & V September 1st, 2004, 05:12 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

That brings up another point.

The smaller starliner modules, along with the larger transport ships are simply not worth it.

Why?

Because you need larger ships to fit multiple modules, which...
Forum: Space Empires: IV & V August 29th, 2004, 06:36 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

A possible change.. i was thinking about it for quite some time, and i think it could fit in:

the starliner ships have no maintenance reduction. This leads to the somewhat odd situation, where...
Forum: Space Empires: IV & V August 24th, 2004, 05:27 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Additionally, PvK can use that few days to wrap things up nicely.

I would love to have some orbital research / intel labs for example :P

-- csebal takes cover before people start shooting.
Forum: Space Empires: IV & V August 24th, 2004, 05:26 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Well, thats two people out of game #2 already... then i would say it cant hurt to wait a few more days.

Sure, there are still 6 of us there, but personally i dont mind the wait, as i rather play...
Forum: Space Empires: IV & V August 22nd, 2004, 08:01 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Sounds good.

It may not be an issue, but i spotted something weird in the 3.0 preview. Looking at the tech tree (if you turn the all tech visible option on), the game throws an error.

It may...
Forum: Shrapnel General August 19th, 2004, 05:20 AM
Replies: 102
Views: 14,881
Posted By csebal
Re: 2004 Presidential Election.

I can understand your concerns about internal affairs, as we have our own - although on a less smaller scale, we are a smaller country after all - similar problems here in our own country.

What...
Forum: Space Empires: IV & V August 19th, 2004, 04:53 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

We'll see how the new game runs. I'm sure it'll be full of action, but i'll miss having really developed worlds, as building something for two - real life - years will probably not be an option when...
Forum: Shrapnel General August 18th, 2004, 03:01 PM
Replies: 102
Views: 14,881
Posted By csebal
Re: 2004 Presidential Election.

Well, i hate to discuss politics, as it mostly leads to flame wars, but i got something on the topic a few months ago from a friend, i tought it may be worth sharing



I'm not from the US, so i...
Forum: Space Empires: IV & V August 18th, 2004, 04:33 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Compared to the regular facility, which takes 40+ years to build for a lesser effect? Well, compared to that, a system wide facility that 'only' takes 4 years to build is virtually free. Thats how i...
Forum: Space Empires: IV & V August 17th, 2004, 10:54 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Well, not all is lost then i guess.. one can always recover from the loss of his planets... Then again, it'll surely take a lot of time to build that cultural center again...
Forum: Space Empires: IV & V August 17th, 2004, 07:08 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Well, my point was, that you esentially nerfed the sh*t out of planet improvement facilities, by increasing their cost dramatically, it would be 'unfair' to leave easy to access, and extremely cheap...
Forum: Space Empires: IV & V August 16th, 2004, 02:45 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Well, i havent seen the final stats, and i certainly agree, that they should be cheaper, but in my Version (preview)

the nature shrine stats look like this:
+ Nature Shrine I
2k/6k/2k resources...
Forum: Space Empires: IV & V August 16th, 2004, 06:14 AM
Replies: 31
Views: 4,700
Posted By csebal
Re: PBW - Loosers Who Quit

Leaves too much room for abuse.

Leaving without telling about it to others may not be fair, but keep in mind, that we are all humans, and have real lives to take care of, which is more important...
Forum: Space Empires: IV & V August 15th, 2004, 06:59 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

spotted another one

religious buildings, while some of them give the same bonuses as value improvement and condition improvement plants, have extremely cheap tech / resource costs.
Forum: Space Empires: IV & V August 15th, 2004, 06:46 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

My point is, that because spaceport Versions of colonial facilities only cost a little more than tha spaceportless one, it makes no sense to build those.

In my mind, the spaceported Version is a...
Forum: Space Empires: IV & V August 14th, 2004, 08:09 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

I don't see why. Spaceport Versions represent planning and co-location, not more developed urban facilities. The big advantage is they save you two slots on the planet, which can then be used for...
Forum: Space Empires: IV & V August 14th, 2004, 07:55 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Before reading trough the new Posts, here is it..

i was playing with the preview, then i just figured it out:

- research center II
+ tech requirement changed
Applied Research 2 => 1
...
Forum: Space Empires: IV & V August 14th, 2004, 03:49 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

I kinda like the idea of CWCCs, they are the Last step of making a new planet truly part of my culture for me.

As for myself, i always modded my own proportions, to make CWCC the Last colonial...
Forum: Space Empires: IV & V August 14th, 2004, 03:41 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Well, i like the slower pace as well, but i dont see a point in having anything in the game that costs 200+ turns to build, even with the highest tech available.

I just mentioned, that there is a...
Forum: Space Empires: IV & V August 14th, 2004, 12:32 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Do not forget, that the colony worlds now also get a nice research / mining boost from cities / metropolises and the like.

So one arcology on a planet gives a 200% research rate bonus, effectively...
Forum: Space Empires: IV & V August 14th, 2004, 06:10 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

Well, in my mind, the multiplier and increased stats of the colonial facilities represent the many offices and labs helped by the well devleoped infrastructure.

It would seem odd that a homeworld...
Forum: Space Empires: IV & V August 13th, 2004, 03:35 AM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

If there is anything i can help you with to speed up the release of 3.0, let me know. (ICQ#8876653)

btw: spotted another one:
Minor City
<font class="small">Code:</font><hr /><pre>Ability 4 Type...
Forum: Space Empires: IV & V August 12th, 2004, 01:27 PM
Replies: 94
Views: 5,983
Posted By csebal
Re: Q&A Chat session with Aaron Hall. (On #se4)

While i'll try to be Online and ask this myself, but it is possible i'll not be able to make it, so heres my question:

- Will the game have an option to save smaller, patch like savegame files...
Forum: Space Empires: IV & V August 11th, 2004, 05:45 PM
Replies: 123
Views: 11,575
Posted By csebal
Re: PBW PvK Proportions Game #2

I did some data file digging to see how the new proportions changes affected my favorite tools.

Some things i noticed that doest seem to be right
04-08-11 20.30GMT
- Unlike stated in the...
Forum: Space Empires: IV & V August 11th, 2004, 03:32 PM
Replies: 94
Views: 5,983
Posted By csebal
Re: Q&A Chat session with Aaron Hall. (On #se4)

Its 18:00 GMT now, so if you made that post 14:00 local time, you are GMT-4...
...which is either
Eastern Daylight Time (EDT)
or
Atlantic Standard Time (AST)

based on that the revised GMT...
Showing results 1 to 25 of 34

 
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