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Showing results 1 to 25 of 43
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Posts Made By:
PheasantPlucker
Forum:
Dominions 3: The Awakening
May 26th, 2007, 01:21 PM
Replies:
15
Any tips for using flying units in combat?
Views:
2,464
Posted By
PheasantPlucker
Re: Any tips for using flying units in combat?
That's great, thanks all. Lots of things I hadn't considered before, now to try them out!
Forum:
Multiplayer and AARs
May 25th, 2007, 11:57 AM
Replies:
2,094
Perpetuality - 62 Player MegaGame (Finished!)
Views:
136,182
Posted By
PheasantPlucker
Re: Perpetuality - 62 Player MegaGame (Started)
I've messed around with Dom 2 and 3 for years, but am no expert and this is my first MP game. I expect to get stomped fairly shortly, some of you guys seem to have got stratospheric starts! However,...
Forum:
Dominions 3: The Awakening
May 25th, 2007, 11:45 AM
Replies:
15
Any tips for using flying units in combat?
Views:
2,464
Posted By
PheasantPlucker
Any tips for using flying units in combat?
Hi guys,
Fired up a random game and got handed Caleum, who I have not tried before.
I am scratching my head trying to find a way to get some advantage of being flyers in combat, but it doesn't...
Forum:
Dominions 3: The Awakening
November 10th, 2006, 12:39 PM
Replies:
30
What do you listen to while playing Dom3?
Views:
5,015
Posted By
PheasantPlucker
What do you listen to while playing Dom3?
I was wondering how many of you guys stick with the background music or put something of your own on. I've been listening to CDs of the Gladiator theme music, as well as a Wagner compilation called...
Forum:
Scenarios, Maps and Mods
November 7th, 2006, 09:05 AM
Replies:
66
Mod:
New Mod: Streamers & Standards (Update v3.30)
Views:
11,268
Posted By
PheasantPlucker
Re: New Mod: Streamers & Standards v3.0
Thanks Ballbarian.
Forum:
Scenarios, Maps and Mods
November 6th, 2006, 07:43 PM
Replies:
66
Mod:
New Mod: Streamers & Standards (Update v3.30)
Views:
11,268
Posted By
PheasantPlucker
Re: New Mod: Streamers & Standards v3.0
Well it looks nice on the screenshot, but nowhere are there any installation instructions that I can find. Can someone please advise?
Forum:
Dominions 3: The Awakening
November 6th, 2006, 06:38 AM
Replies:
47
What do I build to counter High def glamour units?
Views:
7,689
Posted By
PheasantPlucker
Re: What do I build to counter High def glamour un
Hehe - no catch at all, and very straightforward. I'd read the bad press that chariots, and chariot archers, had on this forum and (like Forrest) had thought them a waste before meeting the glamour...
Forum:
Dominions 3: The Awakening
November 5th, 2006, 08:05 PM
Replies:
47
What do I build to counter High def glamour units?
Views:
7,689
Posted By
PheasantPlucker
Re: What do I build to counter High def glamour un
Here's an alternative - TRAMPLE.
I initially struggled with EA Arco against their glamour units, until I started buying something I hadn't used before - chariot archers.
Get about 20-30, give...
Forum:
Dominions 3: The Awakening
October 20th, 2006, 01:11 PM
Replies:
3
In-game typos
Views:
1,547
Posted By
PheasantPlucker
Re: In-game typos
Sauromatia EA -
Nation description – Amazons leaders should read Amazon's leaders
Unit description –
Sauromatian Archers – archers of sauromatia should read archers of Sauromatia
Sauromatian...
Forum:
Dominions 3: The Awakening
October 20th, 2006, 10:58 AM
Replies:
3
In-game typos
Views:
1,547
Posted By
PheasantPlucker
In-game typos
I notice we have a manual typo thread but nothing for the ones in the game. Can the mods sticky this one and can we have all your findings in here too please.
...
Forum:
Scenarios, Maps and Mods
October 13th, 2006, 11:56 AM
Replies:
34
GUI Mod package available for download here.
Views:
9,047
Posted By
PheasantPlucker
Re: GUI Mod package available for download here.
Ok I fooled around some more and as I was never entirely happy with that Heat version I trashed it and split it into Desert and Lava.
...
Forum:
Scenarios, Maps and Mods
October 12th, 2006, 12:19 PM
Replies:
34
GUI Mod package available for download here.
Views:
9,047
Posted By
PheasantPlucker
Re: GUI Mod package available for download here.
Well I was playing around with early Arco today and couldn't resist a new light blue marble mod for them.
http://img.photobucket.com/albums/v448/Pheasant_Plucker/LightBlue.jpg
While I was...
Forum:
Dominions 3: The Awakening
October 12th, 2006, 12:02 PM
Replies:
3
Can the map font be modded?
Views:
927
Posted By
PheasantPlucker
Re: Can the map font be modded?
Ok, thanks for the info.
Forum:
Dominions 3: The Awakening
October 12th, 2006, 09:56 AM
Replies:
3
Can the map font be modded?
Views:
927
Posted By
PheasantPlucker
Can the map font be modded?
Hi guys,
I'd like to shrink the font used for the province names on the map. They look a mess when turned on and seem to be twice as large as they need to be. Also the colour of the font makes it...
Forum:
Scenarios, Maps and Mods
October 12th, 2006, 09:11 AM
Replies:
34
GUI Mod package available for download here.
Views:
9,047
Posted By
PheasantPlucker
Re: Three (now twelve?!!) straightforward GUI mods
You are welcome, I'm using the bamboo right now as TC. Although I haven't used the Ash in game yet, from my testing I noticed that the unit graphics look great on that dull grey background.
Forum:
Dominions 3: The Awakening
October 10th, 2006, 08:53 PM
Replies:
18
Huh? AI implodes on turn 5, please tell me why?
Views:
2,383
Posted By
PheasantPlucker
Re: Huh? AI implodes on turn 5, please tell me why
Thanks for the responses.
This reeks of poor design and feeble testing. This happened in only my second game, and in the first I also noticed one AI exit very early, so I don't believe it is...
Forum:
Dominions 3: The Awakening
October 10th, 2006, 08:46 PM
Replies:
20
Anyone else having problems with Slingers?
Views:
2,980
Posted By
PheasantPlucker
Re: Anyone else having problems with Slingers?
Meh, this has just happened again with the Yomi. I'm sick of it, and have put it in the bug thread. It really needs a fix.
Having an entire squad forget about its missile weapons and charge in...
Forum:
Dominions 3: The Awakening
October 10th, 2006, 08:41 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
PheasantPlucker
Re: Bug thread
Major Bug: The AI can commit suicide if it chooses a sleeping pretender, as it has no idea how to avoid an almost immediate dominion defeat.
I have seen this particularly with Mictlan. With no or...
Forum:
Dominions 3: The Awakening
October 10th, 2006, 08:30 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
571,232
Posted By
PheasantPlucker
Re: Bug thread
Major Bug: When any single member of a missile squad is - or becomes - unable to shoot, the entire squad will stop shooting and immediately charge in to close combat.
This is having major...
Forum:
Dominions 3: The Awakening
October 9th, 2006, 10:31 PM
Replies:
18
Huh? AI implodes on turn 5, please tell me why?
Views:
2,383
Posted By
PheasantPlucker
Huh? AI implodes on turn 5, please tell me why?
http://img.photobucket.com/albums/v448/Pheasant_Plucker/Bonkers.jpg
Hi guys, I've just had a daft game of Dom3 which I set up to be a fast duel between me and a single AI, first to 25 provinces,...
Forum:
Dominions 3: The Awakening
October 9th, 2006, 06:43 PM
Replies:
20
Anyone else having problems with Slingers?
Views:
2,980
Posted By
PheasantPlucker
Re: Anyone else having problems with Slingers?
This phenomenon is getting to be a pain. I've just had a unit of aka-oni flame throwers stop shooting and charge to their deaths when one of their number was injured now.
Do we have a consensus on...
Forum:
Scenarios, Maps and Mods
October 9th, 2006, 11:41 AM
Replies:
34
GUI Mod package available for download here.
Views:
9,047
Posted By
PheasantPlucker
Re: Three straightforward GUI mods
Try the attachment above the Yes! post. It's 8.5 meg and contains 12 new GUIs so I hope it doesn't break the thread.
Remember to to backup the four original .tga files as suggested in the readme....
Forum:
Scenarios, Maps and Mods
October 9th, 2006, 11:27 AM
Replies:
34
GUI Mod package available for download here.
Views:
9,047
Posted By
PheasantPlucker
Re: Three straightforward GUI mods
Yes!
The full GUI package is included in the link above this post.
New version 1.1 uploaded 12 October.
New version 1.2 uploaded 13 October.
Forum:
Scenarios, Maps and Mods
October 8th, 2006, 08:47 PM
Replies:
34
GUI Mod package available for download here.
Views:
9,047
Posted By
PheasantPlucker
Re: Three straightforward GUI mods
Ok here's my last two completed tonite. That's my lot for now, but I'll probably tinker around some more when the game arrives.
Bloodred:
...
Forum:
Scenarios, Maps and Mods
October 7th, 2006, 10:36 PM
Replies:
34
GUI Mod package available for download here.
Views:
9,047
Posted By
PheasantPlucker
Re: Three straightforward GUI mods
Two problems Gandalf:
1) The backgrounds are repeated 512*512 tiles according to screensize, so you would end up with the keypresses repeating at odd places all over the screen.
2) This is a...
Showing results 1 to 25 of 43
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