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Showing results 1 to 17 of 17
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Posts Made By:
Desert_Fox
Forum:
Scenarios, Maps and Mods
December 24th, 2007, 12:02 AM
Replies:
4
New Divine Power Mod
Views:
999
Posted By
Desert_Fox
Re: New Divine Power Mod
P.S. It is charm, not enslave... http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Scenarios, Maps and Mods
December 24th, 2007, 12:01 AM
Replies:
4
New Divine Power Mod
Views:
999
Posted By
Desert_Fox
Re: New Divine Power Mod
Ok, so it's not that realistic; but it is only intended to be fun. I have had some very entertaining battles with it anyway. Plus, the Divine Blast spell is just sweet looking......
Forum:
Scenarios, Maps and Mods
December 23rd, 2007, 09:36 PM
Replies:
4
New Divine Power Mod
Views:
999
Posted By
Desert_Fox
New Divine Power Mod
Hey there fellow modders! http://forum.shrapnelgames.com/images/smilies/happy.gif
I have always felt the power of holy magic was not great enough. Sure it can bless and raise moral and banish,...
Forum:
Scenarios, Maps and Mods
December 12th, 2007, 08:09 PM
Replies:
152
Remove Curses and Horror Marks?
Views:
34,457
Posted By
Desert_Fox
Re: Remove Curses and Horror Marks?
Hey. First, let me say that this game is really super and you should still get it even with curse and horror marks, which I have honestly never found any trouble.
A possible solution is this: mod...
Forum:
Scenarios, Maps and Mods
November 2nd, 2007, 07:59 AM
Replies:
12
New Mod: Star Wars- Jedi vs Sith
Views:
3,660
Posted By
Desert_Fox
Re: New Mod: Star Wars- Jedi vs Sith
Hey,
So, it has been quite a while. Any feedback for improvement at all?
Forum:
Scenarios, Maps and Mods
September 29th, 2007, 06:59 PM
Replies:
12
New Mod: Star Wars- Jedi vs Sith
Views:
3,660
Posted By
Desert_Fox
Re: New Mod: Star Wars- Jedi vs Sith
Here it is folks: The first release of my Star Wars: Jedi vs Sith Mod http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif ...
Forum:
Scenarios, Maps and Mods
September 29th, 2007, 06:23 PM
Replies:
12
New Mod: Star Wars- Jedi vs Sith
Views:
3,660
Posted By
Desert_Fox
Re: New Mod: Star Wars- Jedi vs Sith
I have also been working on a mod of the typical Empire and Rebel troops (Stormtroopers, even AT-ATs, etc). I am still nowhere near done on this one though (it only has a few units from the Empire so...
Forum:
Scenarios, Maps and Mods
September 26th, 2007, 02:23 AM
Replies:
12
New Mod: Star Wars- Jedi vs Sith
Views:
3,660
Posted By
Desert_Fox
New Mod: Star Wars- Jedi vs Sith
Greetings,
I am pleased to announce my new mod, which is close to completion. This mod adds two new factions: the Jedi Order and the Sith Dominion, in a bitter contest for power. If you have ever...
Forum:
Scenarios, Maps & Mods
September 18th, 2006, 09:33 PM
Replies:
3
Release of WW2 Mod for Dom2
Views:
8,664
Posted By
Desert_Fox
Re: Release of WW2 Mod for Dom2
Hello,
So those who have tried it, what do you think? Feedback will help me fix any bugs and will give some direction for making the Allies half of the mod even better as I develop it....
Forum:
Scenarios, Maps & Mods
September 17th, 2006, 11:36 AM
Replies:
6
My Grand Plan for My First Grand Mod
Views:
10,310
Posted By
Desert_Fox
Re: My Grand Plan for My First Grand Mod
Hello,
Yes, ultimately I plan to expand through the British and Russians, and possibly the Japanese(though they would be tricky because at this time I have no direct source of Japanese...
Forum:
Scenarios, Maps & Mods
September 17th, 2006, 08:13 AM
Replies:
3
Release of WW2 Mod for Dom2
Views:
8,664
Posted By
Desert_Fox
Re: Release of WW2 Mod for Dom2
Hello,
I recopied the file directly from the text, so it should work now(sorry about glitch).
Forum:
Scenarios, Maps & Mods
September 17th, 2006, 02:19 AM
Replies:
3
Release of WW2 Mod for Dom2
Views:
8,664
Posted By
Desert_Fox
Release of WW2 Mod for Dom2
Hello,
After much work on this mod, I have reached the point at which I can release version 1.00. I will give the details of the mod:
The mod changes Pythium into Germany. The Germans have the...
Forum:
Scenarios, Maps & Mods
September 17th, 2006, 01:58 AM
Replies:
6
My Grand Plan for My First Grand Mod
Views:
10,310
Posted By
Desert_Fox
Re: My Grand Plan for My First Grand Mod
Hello,
After much work on this mod, I have reached the point at which I can release version 1.00. I will give the details of the mod:
The mod changes Pythium into Germany. The...
Forum:
Scenarios, Maps & Mods
September 16th, 2006, 04:13 AM
Replies:
6
My Grand Plan for My First Grand Mod
Views:
10,310
Posted By
Desert_Fox
Re: My Grand Plan for My First Grand Mod
Hello again,
I have done a little more work now, and so I wanted to update my posting. I have now created a SUPER AWSOME LOOKING model of a Panzer 4 tank. I has a bad-a@# 75mm cannon and a MG...
Forum:
Scenarios, Maps & Mods
September 16th, 2006, 03:01 AM
Replies:
6
My Grand Plan for My First Grand Mod
Views:
10,310
Posted By
Desert_Fox
My Grand Plan for My First Grand Mod
Hello,
I am somewhat new to modding, but I feel up to creating my first mod. This is not just any mod though. I plan to create a World War 2 mod!!!...
Forum:
Scenarios, Maps & Mods
September 16th, 2006, 02:30 AM
Replies:
2
Need Some Image Help Plz
Views:
8,358
Posted By
Desert_Fox
Re: Need Some Image Help Plz
Thankyou for the bit help you gave. To tell the truth, I have figured out the problem I had(only after several more frustrating hours though). I did not have a folder for the mod in which to put the...
Forum:
Scenarios, Maps & Mods
September 15th, 2006, 10:03 PM
Replies:
2
Need Some Image Help Plz
Views:
8,358
Posted By
Desert_Fox
Need Some Image Help Plz
Hello,
I have had Dom2 since it was released, but I just now started modding. I have got down the edditing fairly well, however the images are not working out. I am using Paint Shop Pro 6...
Showing results 1 to 17 of 17
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