The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 60
Search took
0.00
seconds.
Search:
Posts Made By:
wake_of_angels
Forum:
Space Empires: IV & V
December 22nd, 2006, 05:12 AM
Replies:
50
Getting SEV to work with linux
Views:
5,802
Posted By
wake_of_angels
Re: Getting SEV to work with linux
It shall become one and I will love SE on Linux
Forum:
Space Empires: IV & V
December 18th, 2006, 04:07 AM
Replies:
7
Advice on research
Views:
1,062
Posted By
wake_of_angels
Re: Advice on research
As I play games with few players, I research economic sciences first:
Space yards, theories, mining and research.
plus sensors and ship infrastructures and computers
I colonize all seen planets...
Forum:
SEV Modders Knowledge Base
December 4th, 2006, 04:05 AM
Replies:
46
Component.txt Knowledge Base
Views:
76,752
Posted By
wake_of_angels
Re: Component.txt Knowledge Base
maybe an iif statement, but I don't know how it is used
Forum:
Space Empires: IV & V
November 22nd, 2006, 01:36 PM
Replies:
9
An idea for a new victory condition.
Views:
1,913
Posted By
wake_of_angels
Re: An idea for a new victory condition.
I was thinking about something like this, and I arrived to this conclusion:
Victory conditions is a mix of tech level and population amount.
other stuff are:
70% galaxy colonized
400% score...
Forum:
Space Empires: IV & V
November 14th, 2006, 12:22 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
5,444
Posted By
wake_of_angels
Re: Space Empires V Editor 1.1 Released
I think that's evident!
Great idea!
Forum:
SEV Modders Knowledge Base
November 13th, 2006, 06:13 PM
Replies:
13
Shipset designing, Tips, Tricks, and Issues
Views:
15,351
Posted By
wake_of_angels
Re: Shipset designing, Tips, Tricks, and Issues
I think the best poly count is "the fewer you can" or maybe two more
Forum:
Space Empires: IV & V
November 13th, 2006, 04:11 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
5,444
Posted By
wake_of_angels
Re: Space Empires V Editor 1.1 Released
First, I want everybody to applause for this excellent work!
Now, I just have seen you give us the source code, do you allow us to continue your program with another module?
I think about...
Forum:
Space Empires: IV & V
September 29th, 2006, 05:11 PM
Replies:
25
Poll:
SE5 Launch Party
Views:
3,277
Posted By
wake_of_angels
Re: SE5 Launch Party
And I think I'll never see a SE event in france...
Forum:
Space Empires: IV & V
September 29th, 2006, 02:49 AM
Replies:
26
Tachyon Sensors
Views:
4,124
Posted By
wake_of_angels
Re: Tachyon Sensors
Really, you want to know if there is a human?
I only believe this forum is on a venusian server or something like that...
Tell of an angel
Forum:
Space Empires: IV & V
August 31st, 2006, 05:53 AM
Replies:
23
SE V Release date and do we care?
Views:
4,182
Posted By
wake_of_angels
Re: SE V Release date and do we care?
I'll wait too for the CD version (or DVD maybe???)
Forum:
SEIV
August 28th, 2006, 01:38 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
331,165
Posted By
wake_of_angels
Re: SE5, Tell Aaron what\'s on your Wish List
I think that it will be interesting to allow mounts to add abilities.
I saw mods with mounts for shields (like cristaline mount) armors...
I imagine some other ones SEIV can't support like:
-...
Forum:
Space Empires: IV & V
July 13th, 2006, 05:47 PM
Replies:
11
Poll:
Masters Mod v2.0 Poll - What to do about Masters
Views:
2,573
Posted By
wake_of_angels
Re: Masters Mod v2.0 Poll - What to do about Maste
warp point opening is my way, one move only to the other edge of the galaxy!
Forum:
Space Empires: IV & V
July 13th, 2006, 05:44 PM
Replies:
15
Question to Atrocities
Views:
3,312
Posted By
wake_of_angels
Re: Question to Atrocities
I play www.x-wars.fr (http://www.x-wars.fr) and it is really better than ogame, even after resets...
The gold run is funny too
Forum:
Space Empires: IV & V
July 12th, 2006, 04:04 AM
Replies:
26
A gift to all who voted in my polls (and others)
Views:
4,232
Posted By
wake_of_angels
Re: A gift to all who voted in my polls (and other
Again, We only can those fighters are awesome
Forum:
Space Empires: IV & V
July 11th, 2006, 05:21 PM
Replies:
15
Question to Atrocities
Views:
3,312
Posted By
wake_of_angels
Re: Question to Atrocities
You have up to nine planets, and you're only allowed to build some facilities, and must make fleet to survive
Some features I bring from www.ogame.com (http://www.ogame.com) are income scale from...
Forum:
Space Empires: IV & V
July 11th, 2006, 05:43 AM
Replies:
15
Question to Atrocities
Views:
3,312
Posted By
wake_of_angels
Re: Question to Atrocities
thank you very much
Oh, I forgot to say: As I'm french, The first version on the web won't be in english, but I think about it...
Forum:
Space Empires: IV & V
July 10th, 2006, 12:01 PM
Replies:
26
A gift to all who voted in my polls (and others)
Views:
4,232
Posted By
wake_of_angels
Re: A gift to all who voted in my polls (and others)
THAT IS SO GREAT!
Forum:
Space Empires: IV & V
July 10th, 2006, 11:59 AM
Replies:
15
Question to Atrocities
Views:
3,312
Posted By
wake_of_angels
Question to Atrocities
Atrocities,
I currently am building a new game to come on the web, something between Space Empire and Ogame. But I need pictures and I want to use some from your shipsets, and I won't do it without...
Forum:
Space Empires: IV & V
July 10th, 2006, 04:47 AM
Replies:
3
Ship based components simulating planet facilities
Views:
1,854
Posted By
wake_of_angels
Re: Ship based components simulating planet facili
I tried to do such, and now, you can make most of the facilities' abilities work on components.
In my on-work mod, I have resources generator, ressupply depot (allmighty) and all the system-wide...
Forum:
SEIV
June 24th, 2006, 12:35 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
331,165
Posted By
wake_of_angels
Re: SE5, Tell Aaron what\'s on your Wish List
I suggest only to make the game ready to sell, and let patch of the next propositions!
Otherwise, I will never play SE V
Forum:
SEIV
June 8th, 2006, 03:43 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
331,165
Posted By
wake_of_angels
Re: SE5, Tell Aaron what\'s on your Wish List
shoud be interesting concept.
Alike, I think about multiple possibilities to get a tech:
To research ion canon, I can think from ion physic and particle guns, or from lasers and high energy...
Forum:
Space Empires: IV & V
May 4th, 2006, 04:18 PM
Replies:
25
New screenies at malfador
Views:
3,739
Posted By
wake_of_angels
Re: New screenies at malfador
it seems really fun to play!!!
Forum:
Space Empires: IV & V
April 22nd, 2006, 03:40 AM
Replies:
25
New Look
Views:
2,993
Posted By
wake_of_angels
Re: New Look
the left one looks better
Forum:
Space Empires: IV & V
April 16th, 2006, 10:59 AM
Replies:
23
How do you pronounce the races?
Views:
2,999
Posted By
wake_of_angels
Re: How do you pronounce the races?
for me it's UR-kan
same 'u' than french one , or german ü, or in "uber"
absolutly not the english way to say
and same 'a' in large
Forum:
Space Empires: IV & V
April 16th, 2006, 10:51 AM
Replies:
13
Planet Abilities
Views:
1,872
Posted By
wake_of_angels
Re: Planet Abilities
The best way is to try, don't think so?
I tried with point generation and it seems to work (facility abilities) and I don't know about sensors abilities...
Showing results 1 to 25 of 60
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
07:55 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.