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Showing results 1 to 19 of 19
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Posts Made By:
CapnMorgan
Forum:
Space Empires: IV & V
December 15th, 2006, 01:16 AM
Replies:
2
SEIV mod help
Views:
895
Posted By
CapnMorgan
Re: SEIV mod help
Alright, thanks.
Forum:
Space Empires: IV & V
December 14th, 2006, 11:49 PM
Replies:
2
SEIV mod help
Views:
895
Posted By
CapnMorgan
SEIV mod help
Is there any way to force players to lose technologies in-game?
Any advice would be appreciated.
Forum:
Space Empires: IV & V
February 5th, 2006, 04:51 PM
Replies:
23
Ah, 'Issues'
Views:
4,158
Posted By
CapnMorgan
Re: Ah, \'Issues\'
I've read that typically media seems to be controlled by corporate interests and will generally try to depict the government in a negative light.
This is, supposedly, because it is in corporate...
Forum:
Space Empires: IV & V
January 21st, 2006, 03:28 PM
Replies:
15
Spawning new empires in-game
Views:
1,919
Posted By
CapnMorgan
Spawning new empires in-game
Is there an easy way to create new empires within the game? I've seen child-empires appear in my own territory through enemy intelligence succeeding on my population.
Would it be possible to mod...
Forum:
Space Empires: IV & V
October 13th, 2005, 10:42 PM
Replies:
24
macro software
Views:
2,002
Posted By
CapnMorgan
Re: macro software
Nothing fancy like actually work with the SE app. Just basic command executions.
I guess I'll just try some software trials and go from there. Thanks for the input guys.
Forum:
Space Empires: IV & V
October 13th, 2005, 10:03 PM
Replies:
24
macro software
Views:
2,002
Posted By
CapnMorgan
Re: macro software
I would think that it would be possible to use an external application and am surprised that no one has immediately suggested something.
I realize that there are varioues shortcuts built into SE,...
Forum:
Space Empires: IV & V
October 13th, 2005, 09:28 PM
Replies:
24
macro software
Views:
2,002
Posted By
CapnMorgan
macro software
Does anyone have any experience using any sort of macro software for SE and other games? I'd be terribly grateful if anyone give me any information about using something to automate as I believe it...
Forum:
Space Empires: IV & V
July 7th, 2005, 06:33 PM
Replies:
4
modding issue
Views:
1,042
Posted By
CapnMorgan
Re: modding issue
Hah, alright.
Thanks for the help, all.
Forum:
Space Empires: IV & V
July 7th, 2005, 06:09 PM
Replies:
4
modding issue
Views:
1,042
Posted By
CapnMorgan
Re: modding issue
Ah, that is the cause.
What could have resulted in that strategy being set like that? I've never had this problem before, and I can't think of anything I could have done different this time...
Forum:
Space Empires: IV & V
July 7th, 2005, 05:53 PM
Replies:
4
modding issue
Views:
1,042
Posted By
CapnMorgan
modding issue
After making various modifications to the SE IV data files to account for my own personal tastes, I've been confronted with a problem that has completely thwarted the realization of my own humble...
Forum:
Space Empires: IV & V
July 4th, 2005, 06:17 PM
Replies:
2
a pair of modding questions
Views:
846
Posted By
CapnMorgan
Re: a pair of modding questions
Well that solves everything, then.
You have my thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
July 4th, 2005, 05:59 PM
Replies:
2
a pair of modding questions
Views:
846
Posted By
CapnMorgan
a pair of modding questions
Is there a way of restricting components to certain classes of vehicle types? For example, would it be possible to design a component that is only available for only one particular type of troop...
Forum:
Space Empires: IV & V
June 30th, 2005, 10:27 AM
Replies:
7
new unit images
Views:
943
Posted By
CapnMorgan
Re: new unit images
Ah, Suicide Junky had the answer I was looking for.
Much thanks.
Forum:
Space Empires: IV & V
June 30th, 2005, 08:24 AM
Replies:
7
new unit images
Views:
943
Posted By
CapnMorgan
new unit images
When creating a new unit with an entirely new image, is it really necessary to create a new graphic for that unit in every single empire-images directory with the proper title and whatnot, or is...
Forum:
Space Empires: IV & V
February 6th, 2005, 03:24 AM
Replies:
6
System/Planet Facility Stacking
Views:
1,206
Posted By
CapnMorgan
Re: System/Planet Facility Stacking
Great, thanks all http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
February 6th, 2005, 02:57 AM
Replies:
6
System/Planet Facility Stacking
Views:
1,206
Posted By
CapnMorgan
Re: System/Planet Facility Stacking
Ah, alright.
Just another quick question on the subject of training - do computer operated units/fleets benefit at all from any of the training facilities?
Forum:
Space Empires: IV & V
February 6th, 2005, 02:17 AM
Replies:
6
System/Planet Facility Stacking
Views:
1,206
Posted By
CapnMorgan
System/Planet Facility Stacking
There are various sorts of facilities that have both a system-wide version and a planet-wide version.
Do these two versions compliment each other and stack, or is a planet-wide facility of the...
Forum:
Space Empires: IV & V
January 30th, 2005, 01:16 PM
Replies:
8
basic race creation
Views:
2,048
Posted By
CapnMorgan
Re: basic race creation
Alrighty, thanks a lot. I'll have to give that program a try http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Space Empires: IV & V
January 30th, 2005, 12:29 PM
Replies:
8
basic race creation
Views:
2,048
Posted By
CapnMorgan
basic race creation
In an effort to come up with a bit of variety, I've decided to simply copy the entire shipset of existing races into new race folders with only the portraits/flag image files altered.
My question...
Showing results 1 to 19 of 19
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