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Showing results 1 to 25 of 152
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Posts Made By:
Tim_Ward
Forum:
Space Empires: IV & V
November 18th, 2007, 02:42 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Balance Mod
Dunno if you got this one: the AI actually builds fast numbers of freighter style ships fullstop. Not just remote miners - mine layers, repair ships, troop ships, supply ships. It is hardly uncommon...
Forum:
Space Empires: IV & V
November 8th, 2007, 01:43 PM
Replies:
16
So I Have Finally Done It.
Views:
2,733
Posted By
Tim_Ward
Re: So I Have Finally Done It.
Scientists Agree: SEV 1.56+ + Balance Mod 1.10+ = Win
Forum:
Space Empires: IV & V
November 4th, 2007, 04:57 PM
Replies:
9
error in se wikipedia
Views:
1,777
Posted By
Tim_Ward
Re: error in se wikipedia
I have corrected the date & left a link to http://www.malfador.com/se4.html this page (which shows the earliest review in November 2000) in the edit history.
Don't be surprised if some...
Forum:
Space Empires: IV & V
November 4th, 2007, 01:44 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Mines, Treaties, and Cluster Bombs
Nitpick: AIs seem to use rather a lot of support and resupply ships now, larger fleets have as many freighters as combat ships.
Forum:
Space Empires: IV & V
November 3rd, 2007, 02:05 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Mines, Treaties, and Cluster Bombs
[quote]
Arralen said:
I'm very happy with the diplomacy AI. Ideally, the AI's wouldn't propose such comprehensive treaties so soon, but apart from that there's a range of personalities which...
Forum:
Space Empires: IV & V
October 29th, 2007, 11:48 AM
Replies:
21
Imagemod Component Pack update
Views:
3,786
Posted By
Tim_Ward
Re: Imagemod Component Pack update
SEIV has the advantage of being fully patched and with a long tradition of high quality mods, and a nice set of high quality shipsets and third party graphics to work with. The modders seem to know...
Forum:
Space Empires: IV & V
October 29th, 2007, 11:10 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Balance Mod v1.11 Available!
Nice work, as usual Kwok.
BTW, does anyone know if the Highest Percentage Score victory condition is working yet?
Also, speaking of alliances, what happens if you have every empire in the game...
Forum:
Space Empires: IV & V
October 28th, 2007, 05:31 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Balance Mod Updates
Some AIs are still using mixed direct fire weapon/missle weapon designs for light cruisers. And above, presumably.
Forum:
Space Empires: IV & V
October 27th, 2007, 10:27 PM
Replies:
21
OT: Much of our culture is based upon ...
Views:
3,867
Posted By
Tim_Ward
Re: OT: Much of our culture is based upon ...
It is very odd to see a bunch of people on a computer game forum condemning people for having things which are "unnecessary" & "meaningless". I'll just assume everyone saying that needs a computer...
Forum:
Space Empires: IV & V
October 20th, 2007, 10:53 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Balance Mod v1.10
Hol-y [censored] that is a lot of malitia.
Forum:
Space Empires: IV & V
October 3rd, 2007, 05:54 PM
Replies:
40
Poll:
OT Which would you Choose
Views:
7,266
Posted By
Tim_Ward
Re: OT Which would you Choose
Consider Phlebas is, in my view, the weakest Culture novel.. however if you didn't like it, I'm not going to try and recommend the rest of the series to you. If you do ever come across them in the...
Forum:
Space Empires: IV & V
October 2nd, 2007, 12:06 PM
Replies:
17
SE:V v1.56 History
Views:
3,248
Posted By
Tim_Ward
Re: SE:V v1.56 History
When you select two (2) or more ships and try and move them to a different system, it clears the order and doesn't move them. It got fixed... oooh, back in 1.54, I think.
Forum:
Space Empires: IV & V
October 2nd, 2007, 11:35 AM
Replies:
17
SE:V v1.56 History
Views:
3,248
Posted By
Tim_Ward
Re: SE:V v1.56 History
It is time that the patch was released publically. The game has been virtually unplayable since the last patch broke movement orders several months ago....
Forum:
Space Empires: IV & V
October 1st, 2007, 01:29 PM
Replies:
40
Poll:
OT Which would you Choose
Views:
7,266
Posted By
Tim_Ward
Re: OT Which would you Choose
From the poll options, SG1. Easily the highest chance of survival. Second choice would be Babylon 5, I'd never go anywhere near any space borne construction run & maintained by star fleet. I am...
Forum:
Space Empires: IV & V
September 23rd, 2007, 08:13 AM
Replies:
28
Captain Kwok's Space Empires Nova
Views:
5,098
Posted By
Tim_Ward
Re: Captain Kwok\'s Space Empires Nova
It does indeed look very promising.
Forum:
Space Empires: IV & V
September 19th, 2007, 10:48 AM
Replies:
12
Anyone played Lost Empires?
Views:
2,346
Posted By
Tim_Ward
Re: Anyone played Lost Empires?
Quoted. For. Truth. http://forum.shrapnelgames.com/images/smilies/mad.gif
Forum:
Space Empires: IV & V
September 15th, 2007, 09:13 AM
Replies:
9
Worrying news about data on Google...
Views:
1,702
Posted By
Tim_Ward
Re: Worrying news about data on Google...
In that article, Google has explicitely & publically stated that they do not claim ownership of the files stored. That would make it tricky for them to later turn round and try and argue that they do...
Forum:
Space Empires: IV & V
September 3rd, 2007, 03:22 PM
Replies:
21
Riots?
Views:
2,917
Posted By
Tim_Ward
Re: Riots?
Or, you can try:
- Moving moar ships into the system. Like troops, these also improve happiness.
- If there are large hostile fleets in system, destroy them or make a treaty with the owners
-...
Forum:
Space Empires: IV & V
August 31st, 2007, 11:01 PM
Replies:
24
SE5 Beta History 1.51
Views:
3,298
Posted By
Tim_Ward
Re: SE5 Beta History 1.51
Finally.
Forum:
Space Empires: IV & V
August 12th, 2007, 12:04 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Balance Mod v1.09 AI Update
It's not a balance mod bug, it's the same in stock.
Forum:
Space Empires: IV & V
June 13th, 2007, 01:03 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
272,529
Posted By
Tim_Ward
Re: Balance Mod
+
Legal issues, probably.
Forum:
SEV Modders Knowledge Base
June 2nd, 2007, 12:08 PM
Replies:
9
New ship model trial
Views:
10,458
Posted By
Tim_Ward
Re: New ship model trial
Lose the wings, spaceships should not look like scaled up airplanes. The first version is really cool and I'd love to see a shipset in that style.
Forum:
Space Empires: IV & V
June 2nd, 2007, 08:53 AM
Replies:
48
OT: Battlestar Galactica Final Season
Views:
6,517
Posted By
Tim_Ward
Re: OT: Battlestar Galactica Final Season
I can catagorically state that Torchwood is awful.
Forum:
Space Empires: IV & V
June 1st, 2007, 07:42 PM
Replies:
48
OT: Battlestar Galactica Final Season
Views:
6,517
Posted By
Tim_Ward
Re: OT: Battlestar Galactica Final Season
Anything more than five seasons and the show would've started to get stale.
Forum:
Space Empires: IV & V
May 25th, 2007, 03:38 PM
Replies:
46
Finalizing Neostandard
Views:
3,874
Posted By
Tim_Ward
Re: Finalizing Neostandard
You need hull sizes like Juggernaut to provide a continuity between a baseship (somewhat larger than a dread) and a worldship (absolutely enormous).
Showing results 1 to 25 of 152
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