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September 23rd, 2007, 08:13 AM
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Corporal
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Join Date: Feb 2005
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Re: Captain Kwok\'s Space Empires Nova
It does indeed look very promising.
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September 23rd, 2007, 01:59 PM
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Sergeant
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Join Date: Jun 2004
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Re: Captain Kwok\'s Space Empires Nova
Awesome, can't wait. Really like the ideas of expanded weapons , more components, and less retrofitting.
Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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September 23rd, 2007, 02:09 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Captain Kwok\'s Space Empires Nova
Quote:
Spectarofdeath said:Edit: Just a quick question, any plan on using these dmg types, assuming they are workable (since BM doesn't seem to use any of them, that I have seen anyway). Timed Control Loss, Slow Down, Energy Transfer, and Shield Implosion
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Those are used in the Balance Mod. Check the Components file to see which weapons use them. Some are ruins, others are racial weapons. 
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September 23rd, 2007, 02:36 PM
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Sergeant
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Re: Captain Kwok\'s Space Empires Nova
Ahhh, so are actual weapons in combat able to use these effects then?
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September 23rd, 2007, 03:04 PM
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National Security Advisor
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Re: Captain Kwok\'s Space Empires Nova
Quote:
Spectarofdeath said:
Ahhh, so are actual weapons in combat able to use these effects then?
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Yes. To answer your previous question specifically, the abilities you listed are used with these weapons:
Time Control Loss - Psychic Whiplash (Psychic)
Slow Down - Hyperdense Globule (Organic)
Energy Transfer - Crystalline Siphon (Crystalline)
Shield Implosion - Shield Imploder (Ruins)
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October 2nd, 2007, 12:50 AM
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Sergeant
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Re: Captain Kwok\'s Space Empires Nova
One thing I always thought would be neat, is some type of cross racial technologies.
For example, if you managed to get Phsychic and Organic Traits, after researching far enough, a new Tree could open up, with weapons and facilities that utilized both traits.
Another possible suggestion, making a tech tree that utlized more archaic components, beyond the basic armors and projectile/missle weapons.
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October 2nd, 2007, 01:03 AM
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Shrapnel Fanatic
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Re: Captain Kwok\'s Space Empires Nova
Like P&N and Devnull did for SE4? Or full-blown tech trees?
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September 23rd, 2007, 02:00 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: Captain Kwok\'s Space Empires Nova
I don't want to drop things as slow as PvK's Proportions mod, just to curb the expansion rate a bit. I'll be focusing on smaller things, like reduced population modifiers and supplementary facilities to boost production rates.
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