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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 1 to 25 of 163
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Posts Made By:
Uncle_Joe
Forum:
WinSPWW2
June 5th, 2024, 04:25 PM
Replies:
9
Any mods or tweaks for the 'ricochet' sound?
Views:
3,610
Posted By
Uncle_Joe
Re: Any mods or tweaks for the 'ricochet' sound?
That should hopefully work great too! It sounds better than the one I made so I'll give it a try, thanks!
Forum:
WinSPWW2
June 5th, 2024, 12:30 PM
Replies:
9
Any mods or tweaks for the 'ricochet' sound?
Views:
3,610
Posted By
Uncle_Joe
Re: Any mods or tweaks for the 'ricochet' sound?
This generates more questions than answers. First and foremost is what do you have your animation level and Message delay set to in Preferences?
The lower they are set the faster the game runs as...
Forum:
WinSPWW2
June 4th, 2024, 11:53 PM
Replies:
9
Any mods or tweaks for the 'ricochet' sound?
Views:
3,610
Posted By
Uncle_Joe
Re: Any mods or tweaks for the 'ricochet' sound?
As a partial solution, I replaced sound 82 (the ricochet) with the standard little 'click' sound. That has helped somewhat but if anyone has an alternate solution, I'd appreciate it.
Forum:
WinSPWW2
June 4th, 2024, 06:39 PM
Replies:
9
Any mods or tweaks for the 'ricochet' sound?
Views:
3,610
Posted By
Uncle_Joe
Any mods or tweaks for the 'ricochet' sound?
As in the title, are there any mods or tweaks I can use to alter the sound of the ricochet effect to speed it up?
In general I'm very happy with the speed of combat resolution vs the amount of...
Forum:
WinSPMBT
July 23rd, 2022, 03:44 PM
Replies:
14
Game Shutting down ?
Views:
11,584
Posted By
Uncle_Joe
Re: Game Shutting down ?
Had this happen last night. Version 16, using Borderless Gaming.
Forum:
WinSPMBT
July 22nd, 2022, 03:09 PM
Replies:
29
Sticky:
Windows 11
Views:
22,134
Posted By
Uncle_Joe
Re: Windows 11
It actually runs better on my new Win11 machine than it did on my Win10 machine. I can't use Desktop resolution but the 1600x1280 works great.
Forum:
WinSPMBT
July 22nd, 2022, 02:49 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
10,558
Posted By
Uncle_Joe
Re: A new player wants to share some of his thoughts
Fair enough lol. I will stick with my general guesstimations ;)
Forum:
WinSPMBT
July 22nd, 2022, 12:57 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
10,558
Posted By
Uncle_Joe
Re: A new player wants to share some of his thoughts
There are some awesome tips in this thread (even for a SP Vet), thanks!
Is there a suggested map size per point total anywhere? I often wonder if I'm using maps that are too big or too small for...
Forum:
Space Empires: IV & V
October 22nd, 2013, 04:04 PM
Replies:
8
Space Empires IV clone
Views:
16,952
Posted By
Uncle_Joe
Re: Space Empires IV clone
Really looking forward to this. I miss playing SE4s but in many ways, it just fell behind in terms of UI and what you could do it the AI etc.
Forum:
WinSPMBT
May 16th, 2013, 08:53 AM
Replies:
15
Rate of fire question
Views:
4,661
Posted By
Uncle_Joe
Re: Rate of fire question
No, that mechanic I've seen and understand. This is definitely something different and it's not just co-ax MGs that have this issue. Grab one of the MG units (3 PKS or something similar) and you'll...
Forum:
WinSPMBT
May 16th, 2013, 12:19 AM
Replies:
15
Rate of fire question
Views:
4,661
Posted By
Uncle_Joe
Re: Rate of fire question
Yeah, it has to be equal numbers of shots on the weapons. I don't believe the shots are being fired because I have never seen an effect from the final weapon (unless the result is somehow being...
Forum:
WinSPMBT
May 15th, 2013, 08:20 PM
Replies:
15
Rate of fire question
Views:
4,661
Posted By
Uncle_Joe
Rate of fire question
Hi all,
I've recently delved back into SP-MBT and I'm greatly enjoying the new patch.
I have one question about weapon rate of fire though.
It seems like it doesnt matter if weapons in the...
Forum:
WinSPMBT
April 4th, 2013, 02:51 PM
Replies:
6
Getting the AI to use APCs/MICVs?
Views:
2,206
Posted By
Uncle_Joe
Re: Getting the AI to use APCs/MICVs?
Hi Andy,
Thanks for the info. I actually followd that procedure to see what the AI was buying and it as I mentioned it was usually a very similar force with lots of dismounts.
I'll wait for...
Forum:
WinSPMBT
April 4th, 2013, 12:27 AM
Replies:
6
Getting the AI to use APCs/MICVs?
Views:
2,206
Posted By
Uncle_Joe
Re: Getting the AI to use APCs/MICVs?
Hi!
Ok, thanks for the info. 10-15k is quite a bit of stuff to manage! I tend to have a couple of companies of Motor Rifle troops with support. Moving up to a full Battalion might overload my...
Forum:
WinSPMBT
April 3rd, 2013, 03:13 PM
Replies:
6
Getting the AI to use APCs/MICVs?
Views:
2,206
Posted By
Uncle_Joe
Getting the AI to use APCs/MICVs?
Hi all,
I'm recently back playing the game against consistently (had been playing Wargame:European Escalation for a bit but I really need the realism that SP:MBT offers!).
Anyways, is there...
Forum:
WinSPMBT
April 3rd, 2013, 03:05 PM
Replies:
50
WinSPMBT version 7.0 Upgrade patch
Views:
27,218
Posted By
Uncle_Joe
Re: WinSPMBT version 7.0 Upgrade patch
Will the AI actually make use of this in some capacity? Or maybe have some sort of similar ability built in for free or somesuch?
Thanks for all your work on the patch. It looks great!
Forum:
World Supremacy
April 17th, 2011, 05:06 PM
Replies:
70
Sticky:
Bug:
Post 1.06 Patch Bug List
Views:
43,446
Posted By
Uncle_Joe
Re: Post 1.06 Patch Bug List
If you want a playable WW2 Grand Strategy game, try Gary Grigsby's World at War: A World Divided. This is the 2nd game, not the original. To me, it has almost the perfect blend of detail and...
Forum:
World Supremacy
March 26th, 2011, 05:34 PM
Replies:
9
Customer relations - part 2
Views:
12,525
Posted By
Uncle_Joe
Re: Customer relations - part 2
I dont know all of the specifics on SE5, but my understanding was that the lack of continued support for it was not Aaron/Malfador's fault. I believe it was the company he sold SE5's rights to...
Forum:
World Supremacy
February 25th, 2011, 02:10 PM
Replies:
20
pretty quiet in the forum lately
Views:
24,002
Posted By
Uncle_Joe
Re: pretty quiet in the forum lately
I made a list of easy rules changes that would make the AI more competitive too. I mean at the moment, the player can do so many more thing that the AI does not do. Why not changes the rules a little...
Forum:
World Supremacy
February 10th, 2011, 11:22 PM
Replies:
20
pretty quiet in the forum lately
Views:
24,002
Posted By
Uncle_Joe
Re: pretty quiet in the forum lately
Yeah, I played it as far as I think I can at this point. The AI is just horrible and the unit balance in stock is not so good. I can mod the latter, but the AI is unrecoverable without a patch.
I...
Forum:
World Supremacy
January 21st, 2011, 09:11 PM
Replies:
28
Multiplayer issues
Views:
24,787
Posted By
Uncle_Joe
Re: Multiplayer issues
There seems to be a new patch to address the MP issues. Has anyone tried it yet?
Forum:
World Supremacy
January 10th, 2011, 02:10 PM
Replies:
28
Multiplayer issues
Views:
24,787
Posted By
Uncle_Joe
Re: Multiplayer issues
I hope that there was something lost in the translation there because yeah, you're right...it makes no sense to actively discourage developer interaction (unless you have a 'community team' that...
Forum:
Mods and Scenarios
January 2nd, 2011, 02:26 AM
Replies:
15
Balance Mod
Views:
20,971
Posted By
Uncle_Joe
Re: Balance Mod
Lets see, what else have I done in my mod? (and I've shameless used yours as a base! ;) ).
I guess here are the high-points:
1) Gave APCs +1 Attack and better damage (about double...they are...
Forum:
World Supremacy
January 2nd, 2011, 02:11 AM
Replies:
20
New patch and multiplayer map pack
Views:
22,725
Posted By
Uncle_Joe
Re: New patch and multiplayer map pack
OK, after playing a bit more into it, the AI is definitely still pretty brain-dead lol. I don't think it's anything that can't be fixed, but at this point it's just killing itself.
And honestly...
Forum:
World Supremacy
January 1st, 2011, 01:03 PM
Replies:
20
New patch and multiplayer map pack
Views:
22,725
Posted By
Uncle_Joe
Re: New patch and multiplayer map pack
I created a quick mod using ScottWAR's mod as a base.
I basically rebalanced the costs and capabilities a bit on certain units to make some more playable and others less dominant.
Showing results 1 to 25 of 163
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