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February 10th, 2011, 11:22 PM
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Corporal
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Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: pretty quiet in the forum lately
Yeah, I played it as far as I think I can at this point. The AI is just horrible and the unit balance in stock is not so good. I can mod the latter, but the AI is unrecoverable without a patch.
I posted my suggestions for the game and how to help the AI and until/unless something happens to make it substantially better, I'm pretty much done with the game.
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February 11th, 2011, 06:29 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
Yeah, I hope they make more patches, because the game really was too expensive for its current performance. I impulse buyed it without testing the demo which was wrong, I guess. And it's not possible to get a refund at Shrapnel for downloaded games (have tried it with BCT Commander, which may be a good simulation, but has some errors with non-US language settings etc. and is simply more of a tool than a game - I won't buy any more ProSim titles, I think). Shrapnel explained their high price policies in blog posts, but I think in this case it was really simply too expensive for the package you get.
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February 11th, 2011, 01:08 PM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
But maybe they manage to fix the worst problems with the next patches. I think they really released the game too early. They should have done this with some kind of public beta phase or so (but I don't know if that'd be possible at Shrapnel, no other Shrapnel Game did that). The current version feels like an unfinished beta gameplay-wise. There are few technical errors, but the gameplay just doesn't feel finished yet.
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February 11th, 2011, 05:39 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: pretty quiet in the forum lately
Quote:
Originally Posted by spillblood
But maybe they manage to fix the worst problems with the next patches. I think they really released the game too early. They should have done this with some kind of public beta phase or so (but I don't know if that'd be possible at Shrapnel, no other Shrapnel Game did that). The current version feels like an unfinished beta gameplay-wise. There are few technical errors, but the gameplay just doesn't feel finished yet.
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I'd like to know what the testing indiviual(S) were doing while they were supposed to be testing.
None of the "testers" has even bothered to post here and
tell us if the TCP/ip multiplayer was actually working ever.
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February 16th, 2011, 05:55 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
Man, they should at least tell us about possible progress on the game. The current situation is simply unbearable. Please Malfador or Shrapnel, tell us if this game has been dropped, if a new patch is developed or anything else! You see, you're losing support of the community rapidly with this behavior. Communicate with us! Just look at the forum posts. No new ones for for almost a month or so! Do you need any more confirmation that all the guys who bought this game simply don't play it anymore? No one wants to talk about this game anymore. This is simply a bad sign. Please, do something. I don't want Malfador themselves to spend time they might need for fixing the game in the forums, but please let someone give us some updates! This game simply can't be fixed by the community alone 'cause the broken contents aren't moddable!
You see, I simply don't want this game to be a total disaster. Malfador have developed some well known 4X-classics, I'm sure they can fix this game given enough time. But it's simply bad when no one cares about it anymore when they've done the updates.
Last edited by spillblood; February 16th, 2011 at 06:16 AM..
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February 19th, 2011, 01:22 PM
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Private
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Join Date: Aug 2010
Location: Denver, CO
Posts: 30
Thanks: 0
Thanked 1 Time in 1 Post
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Re: pretty quiet in the forum lately
Quote:
Originally Posted by Skirmisher
I'd like to know what the testing indiviual(S) were doing while they were supposed to be testing.
None of the "testers" has even bothered to post here and
tell us if the TCP/ip multiplayer was actually working ever.
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No, TCP/IP Multiplayer was never tested. Or at least, it was never reported in the Beta Forum, to my knowledge. There was an attempt early on to set one up, but the MP Maps were not ready yet. After that, I don't remember anyone mentioning a TCP/IP MP game. Personally, I only tested single player against the AI.
The AI has come a long way from v.01, where you never lost money and could build 10000 tanks a turn after 5-10 turns, because there was no per-territory-city-limit. (see the attachment)
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February 19th, 2011, 04:56 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: pretty quiet in the forum lately
Quote:
Originally Posted by usmcrave99
Quote:
Originally Posted by Skirmisher
I'd like to know what the testing indiviual(S) were doing while they were supposed to be testing.
None of the "testers" has even bothered to post here and
tell us if the TCP/ip multiplayer was actually working ever.
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No, TCP/IP Multiplayer was never tested. Or at least, it was never reported in the Beta Forum, to my knowledge. There was an attempt early on to set one up, but the MP Maps were not ready yet. After that, I don't remember anyone mentioning a TCP/IP MP game. Personally, I only tested single player against the AI.
The AI has come a long way from v.01, where you never lost money and could build 10000 tanks a turn after 5-10 turns, because there was no per-territory-city-limit. (see the attachment)
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I've been playing an old game I've had awhile called warzone 2100.
The computer beats me up again and again while playing the AI.
WS is a game where I win again and again. The AI is a cream puff.
Now It's interesting that Shrapnel can come out and say that "multiplayer quirks have been addressed" and yet nobody
is actually testing multiplayer. 
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February 22nd, 2011, 06:29 AM
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Sergeant
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Join Date: Nov 2010
Posts: 325
Thanks: 37
Thanked 9 Times in 7 Posts
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Re: pretty quiet in the forum lately
Hehe, Skirmisher, I think we are the only two people left in the WS forum at the moment. Yeah, they should improve the AI and fix these multiplayer problems, and tweak the balance (especially nukes!) Pretty long radiosilence on Malfador's side. They've not released a single fix yet this year. I hope something's coming. With good AI this game could really be great. I had fun playing it until I realized how bad the AI is.
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February 23rd, 2011, 10:02 PM
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Private
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Join Date: Aug 2010
Location: Denver, CO
Posts: 30
Thanks: 0
Thanked 1 Time in 1 Post
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Re: pretty quiet in the forum lately
Quote:
Originally Posted by Skirmisher
I've been playing an old game I've had awhile called warzone 2100.
The computer beats me up again and again while playing the AI.
WS is a game where I win again and again. The AI is a cream puff.
Now It's interesting that Shrapnel can come out and say that "multiplayer quirks have been addressed" and yet nobody
is actually testing multiplayer. 
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Very true. I first started complaining about the AI with Beta v.18, and it went up to v.22 before 1.0 was released, so there was plenty of time to try to fix the AI after the financials were fixed. The AI was more difficult, or at least took forever to defeat, prior to the current financial model.
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