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Posts Made By:
great.throwdini!
Forum:
Space Empires: IV & V
November 20th, 2000, 12:18 PM
Replies:
15
Please voice your support the following Victory condition for SE4:
Views:
3,167
Posted By
great.throwdini!
Re: Please voice your support the following Victory condition for SE4:
You have my vote.
Re: "I would think you would set the population to a goal that it would take time to win"
This situation (populations begin jubilant) can neatly be avoided by also setting a...
Forum:
Space Empires: IV & V
November 20th, 2000, 12:02 PM
Replies:
8
Some questions/comments
Views:
1,326
Posted By
great.throwdini!
Re: Some questions/comments
Re: "1: There's no specific amount of population needed to operate facilities. (I wish they'd add that in the future actually!) All you need is 1 colonist and any number of buildings will operate...
Forum:
Space Empires: IV & V
November 20th, 2000, 11:35 AM
Replies:
4
Bug(?): AI Disregard for Player Satellites
Views:
826
Posted By
great.throwdini!
Bug(?): AI Disregard for Player Satellites
Is it just me, or ...
In my current game, the hostile AIs seem utterly disinterested in the mining satellites I've populated systems with. I'll set up a ship-based space yard at the heart of...
Forum:
Space Empires: IV & V
November 20th, 2000, 11:24 AM
Replies:
15
Starting Planet Type question.
Views:
1,645
Posted By
great.throwdini!
Re: Starting Planet Type question.
The gas giant "head start" is a bit unfair to the computer ... even with the opening homeworld, the player can lead in population (and all of its production bonuses) over all rock/ice cpu-controlled...
Forum:
Space Empires: IV & V
November 20th, 2000, 11:17 AM
Replies:
3
Bug(?): Finite Resources and Map Generation
Views:
1,482
Posted By
great.throwdini!
Re: Bug(?): Finite Resources and Map Generation
Re: "I have also had mineral "depleted" from all of my planets, and I am still receiving Minerals every turn....is this part of the same bug?"
I would think not -- I'm not even certain that this...
Forum:
Space Empires: IV & V
November 20th, 2000, 03:07 AM
Replies:
3
Bug(?): Finite Resources and Map Generation
Views:
1,482
Posted By
great.throwdini!
Bug(?): Finite Resources and Map Generation
Potential issue:
Playing "Ancient" Quadrant style with finite resources, I get two behaviors:
(1) If the map is generated before the game is started, all planets receive 1kT values in minerals,...
Forum:
Space Empires: IV & V
November 20th, 2000, 12:52 AM
Replies:
6
Suggestions for Malafador
Views:
1,224
Posted By
great.throwdini!
Re: Suggestions for Malafador
re: "3. Colony ships should automatically have population assigned. Too many clicks to load population - a waste of effort that brings no pleasure and is a chore to remember."
But which population...
Showing results 1 to 7 of 7
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