Bug(?): Finite Resources and Map Generation
Potential issue:
Playing "Ancient" Quadrant style with finite resources, I get two behaviors:
(1) If the map is generated before the game is started, all planets receive 1kT values in minerals, organics, and radioactives -- no variation; and
(2) If the map is not pre-generated (and instead generated after starting the game), planets receive variable Ratings in minerals, organics, and radioactives.
I am assuming that the second behavior is what should happen, whether or not the map is pre-generated -- anyone else notice this odd behavior?
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