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Showing results 1 to 25 of 51
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Posts Made By:
AB
Forum:
Campaigns, Scenarios & Maps
February 13th, 2012, 02:35 AM
Replies:
174
Dynamic Campaign: Volunteers Wanted
Views:
44,681
Posted By
AB
Re: Dynamic Campaign: Volunteers Wanted
anybody still doing the dynamic campaign? I've come back to SP after several years away (rome and medivel total war).
started a long german campaign using existing scenarios, but want to go to N...
Forum:
Campaigns, Scenarios & Maps
December 23rd, 2007, 05:51 PM
Replies:
14
New Campaigns
Views:
5,969
Posted By
AB
Re: New Campaigns
I was thinking of starting a campaing over these holidays. I'm not sure whether to do a wwII or plasmakrabs new oob. Either way, it would be a large scaled compaign - arm. btn. task force.
I...
Forum:
TO&Es
June 10th, 2007, 03:52 PM
Replies:
42
New Cold War 2020 mod release! (RC 0.4)
Views:
5,661
Posted By
AB
Re: Fixed: New Cold War 2020 mod release! (RC 0.4)
Plasma,
Any campaigns planned with this OOB? I'd like to try one as the US. You had helped with a 1953 campaign once - deploying Soviet Airborne forces for one of the battles. I remember it...
Forum:
WinSPWW2
February 11th, 2007, 03:52 PM
Replies:
8
Need someone to deploy Russian's
Views:
2,983
Posted By
AB
Re: Need someone to deploy Russian\'s
Wulfir, i put up the next scenario in the scenario-campaign sub-folder. Let me know if you have any questions.
Forum:
Campaigns, Scenarios & Maps
February 11th, 2007, 03:51 PM
Replies:
1
Wulfir -next battle
Views:
2,957
Posted By
AB
Wulfir -next battle
There is a short readme in the zip file. The russians should be both dug in - on the southern portion of the map protecting the bridge - and counter attacking to one degree or another.
My...
Forum:
WinSPWW2
February 10th, 2007, 08:52 PM
Replies:
13
AI deployment in generated battles
Views:
2,782
Posted By
AB
Re: AI deployment in generated battles
Yes, i know. I meant that the AI keying off more than three VH combined with the EXISTING ability to manually position VH's.
I find that repositioning VH's works quite well when...
Forum:
WinSPWW2
February 10th, 2007, 12:31 AM
Replies:
13
AI deployment in generated battles
Views:
2,782
Posted By
AB
Re: AI deployment in generated battles
So AI will deploy around each and every VH? That will be a nice step foward, along with the ability to position VH is obviously defensive terrain.
Any way to code the AI so that it preferes to...
Forum:
WinSPWW2
February 7th, 2007, 12:25 PM
Replies:
13
AI deployment in generated battles
Views:
2,782
Posted By
AB
Re: AI deployment in generated battles
Something else to note (which i discovered by accident after years of playing) is that when the AI delays or defends it places its units around certain victory hexes; nuber 0,7, and 14. So, if you...
Forum:
WinSPWW2
February 7th, 2007, 01:01 AM
Replies:
8
Need someone to deploy Russian's
Views:
2,983
Posted By
AB
Re: Need someone to deploy Russian\'s
Wulfir, i may very well take you up on my offer. It'll take a week or so to get through this scenario. I'll try to post a map up in the next couple of days though.
AB
Forum:
WinSPWW2
February 5th, 2007, 08:18 PM
Replies:
8
Need someone to deploy Russian's
Views:
2,983
Posted By
AB
Re: Need someone to deploy Russian\'s
awesome, thank you.
Forum:
WinSPWW2
February 4th, 2007, 06:02 PM
Replies:
8
Need someone to deploy Russian's
Views:
2,983
Posted By
AB
Need someone to deploy Russian\'s
I'm starting a new German campaign, Spring '41. I'm looking for someone to purchase and deploy russian defenders. Russian's are delaying, & should have 4000 to 5000 points worth of units. Some...
Forum:
WinSPWW2
October 14th, 2006, 07:12 PM
Replies:
9
Excelent Campaign feature not mentioned before
Views:
2,993
Posted By
AB
Re: Excelent Campaign feature not mentioned before
And i just discovered the reason i had never noticed the 'magnet' effect of Victory hexes. It seems the only Victory hexes that function as 'magnets' are numbers 0, 7 and 14. Almost all computer...
Forum:
WinSPWW2
October 13th, 2006, 06:42 PM
Replies:
9
Excelent Campaign feature not mentioned before
Views:
2,993
Posted By
AB
Excelent Campaign feature not mentioned before
Unless i missed it mentioned somewhere else...
The Computer now places AI forces (in campaigns & battles) near the objecive hexes in delay and defense scenarios. In the past, the computer just...
Forum:
Campaigns, Scenarios & Maps
June 19th, 2006, 10:52 PM
Replies:
12
WW3 campaigns?
Views:
4,120
Posted By
AB
Re: WW3 campaigns?
I would like to, but we'll have to see if the time develops. i'm going to by playing Pyros's Anzac campaign, which may inspire me...
Forum:
Campaigns, Scenarios & Maps
June 19th, 2006, 02:39 PM
Replies:
12
WW3 campaigns?
Views:
4,120
Posted By
AB
Re: WW3 campaigns?
i started building a 1956 campaign some time ago but only got a few scenarios into it (it was on the dos version). It is an interesting timeframe for SPMBT - US and Soviet armor was on par with each...
Forum:
WinSPMBT
September 28th, 2005, 12:37 AM
Replies:
34
WinSPMBT patch version 2.0
Views:
7,018
Posted By
AB
Re: WinSPMBT patch version 2.0
yes, thanks a bunch. Hopefully i'll have some time to work on a campaign.
Forum:
Campaigns, Scenarios & Maps
September 23rd, 2005, 09:21 AM
Replies:
3
Campaign Start Line
Views:
1,377
Posted By
AB
Re: Campaign Start Line
You can mark out a convoluted player deployment area with the 'text' functions, using dashes, slashes, etc. as forward line. Players could cheat if they are so inclined, but then again, they can...
Forum:
Campaigns, Scenarios & Maps
September 19th, 2005, 12:17 AM
Replies:
16
Special Forces
Views:
2,595
Posted By
AB
Re: Special Forces
Regarding the 10/10 vs. 15/15, the marines and SEALs start 5 points higher (mabe 10) than the army units, because the base of the regualar marines is higher than the army. So adding 15 to army units...
Forum:
TO&Es
September 14th, 2005, 05:13 PM
Replies:
5
US armor Btn TOE 1950's
Views:
3,043
Posted By
AB
Re: US armor Btn TOE 1950\'s
Looked at the site - thanks. Seems as if the US division structure was a basket case during the late 50's. So, does a reasonable 1950 armor battalion consist of;
HHC x 1
Tank Company x 2...
Forum:
Campaigns, Scenarios & Maps
September 14th, 2005, 05:08 PM
Replies:
16
Special Forces
Views:
2,595
Posted By
AB
Re: Special Forces
I've thought a good way to represent US Special Forces - in a campaign anyway - is to create an elite 6 man HQ team (the normal HQ unit in a campaign), and then three two-man company HQ teams. These...
Forum:
TO&Es
September 13th, 2005, 04:23 PM
Replies:
5
US armor Btn TOE 1950's
Views:
3,043
Posted By
AB
Re: US armor Btn TOE 1950\'s
I've been doing some research on US TOE during the 50's. Apparently, they tried a "pentomic division" during the late 1950s. A inf. division had 5 manuever groups in between a btn. and regt. No...
Forum:
TO&Es
September 12th, 2005, 11:54 PM
Replies:
5
US armor Btn TOE 1950's
Views:
3,043
Posted By
AB
US armor Btn TOE 1950\'s
Does anyone know what the TO&E of a US armored Btn was from 1953 to 1959? Was it two tank heavy companies and one armor inf. company? Each of three platoons, with two tank and one armor inf, or two...
Forum:
Campaigns, Scenarios & Maps
August 31st, 2005, 12:37 PM
Replies:
10
TF All American
Views:
3,184
Posted By
AB
Re: TF All American
OK, Great. Looking forward to this.
However....
Lets face it, the 325 is really just a Glider Regiment. I heard that they only parachuted every three months to draw pay, and those were just...
Forum:
Campaigns, Scenarios & Maps
August 30th, 2005, 04:07 PM
Replies:
10
TF All American
Views:
3,184
Posted By
AB
Re: TF All American
Pawa, i just pm'ed you. Hopefully the Bde. is the 504th PIR. It was always the best http://forum.shrapnelgames.com/images/smilies/happy.gif
AB
Forum:
Campaigns, Scenarios & Maps
July 16th, 2005, 05:08 PM
Replies:
9
Generated Campaign USA vs Irag May 2005
Views:
2,585
Posted By
AB
Re: Generated Campaign USA vs Irag May 2005
[/quote]
That's a great idea! One of those, "Why didn't I think of that?!?" ideas.
[/quote]
yea, i'm surprised more people don't do this. Once i did it, i couldn't go back to having the AI...
Showing results 1 to 25 of 51
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