.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 13th, 2006, 06:42 PM

AB AB is offline
Corporal
 
Join Date: Jun 2005
Location: Northern CA
Posts: 51
Thanks: 0
Thanked 9 Times in 4 Posts
AB is on a distinguished road
Default Excelent Campaign feature not mentioned before

Unless i missed it mentioned somewhere else...

The Computer now places AI forces (in campaigns & battles) near the objecive hexes in delay and defense scenarios. In the past, the computer just scattered forces around their entire deployment zone - willy nilly. Now, the victory hexes act as a sort of magnet. This, combined with the ability to place the victory hexes in custom spots; hilltops, woodlines, center of villages, etc, means that the computer can now set up a more reasonable defense or delay.

Am i the only one who noticed this, or did i just miss it in Win SPMBT?
Reply With Quote
  #2  
Old October 14th, 2006, 01:45 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Excelent Campaign feature not mentioned before

You just missed it before. There has been no change to the way either game deploys. However, if you are used to "other" versions of SP you may notice a big difference in the way our's works.

If you want see how the AI handles this set up a normal battle ( like a defend for the AI ) and set the AI side to HUMAN deploy. When the game offers you the opportunity to deploy the AI side press the AUTO DEPLOY button. That will initiate the code that places the AI side. Once you are back into the main map and still in Deploy mode press the " = " equal key and that will cycle through all the variations the AI could have picked for that battle

It helps to have the ID tags on and zoom out the map to view things easier.

You will notice a wide variety of set ups that are never the exact same twice

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old October 14th, 2006, 06:18 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Excelent Campaign feature not mentioned before

NB - if it is defending, any mines etc will only be deployed the first time.

Cheers
Andy
Reply With Quote
  #4  
Old October 14th, 2006, 07:12 PM

AB AB is offline
Corporal
 
Join Date: Jun 2005
Location: Northern CA
Posts: 51
Thanks: 0
Thanked 9 Times in 4 Posts
AB is on a distinguished road
Default Re: Excelent Campaign feature not mentioned before

And i just discovered the reason i had never noticed the 'magnet' effect of Victory hexes. It seems the only Victory hexes that function as 'magnets' are numbers 0, 7 and 14. Almost all computer deployed units clump aroud those three objectives, with the exception of an infantry screen along the front, and some various AA along the back of the map and some armor along the map edges.
Reply With Quote
  #5  
Old October 14th, 2006, 07:21 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Excelent Campaign feature not mentioned before

0, 7 and 14 are the key V-hexes hexes for the 7-hex clusters.

the "shotgun" V-hexes are best left for human-human games, though the AI will do OK with them, it is best when defending with the traditional 3 clusters, for its layout.

Cheers
Andy
Reply With Quote
  #6  
Old October 15th, 2006, 04:01 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Excelent Campaign feature not mentioned before

Interesting, didn't know that these three are "critical". Good to know that, explains some oddities in my scenario...
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #7  
Old October 15th, 2006, 09:56 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Excelent Campaign feature not mentioned before

Why would it affect your scenario - as you deploy the AI troops in the defence then?.

Navigation when advancing will generally be to the nearest V-hex.

Cheers
Andy
Reply With Quote
  #8  
Old October 15th, 2006, 11:12 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Excelent Campaign feature not mentioned before

It does not affect how the AI defends. It only affects how it DEPLOYS IF you allow the AI to deploy automatically and I doubt you did that

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #9  
Old October 15th, 2006, 12:56 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Excelent Campaign feature not mentioned before

Actually I'm trying the auto deploy each time in order to get some "other opinion" on good deployment spots so I was a bit surprised sometimes that the AI ignores high-value hexes and concentrates on some low-values... As I didn't know this.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #10  
Old October 15th, 2006, 01:45 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Excelent Campaign feature not mentioned before


OK that explains it but I want to emphasise that it's only deployment that this happens. When attacking the AI isn't drawn to those three V-hexes above the others

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.