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Showing results 1 to 25 of 45
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Posts Made By:
Azatol
Forum:
SEIV Scenarios and Mods
June 29th, 2006, 04:39 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
80,633
Posted By
Azatol
Re: Fantasy Expeditions Mod
Alpha 0.2 of Fantasy Expeditions Mod
Change Log
0.2
Racial Trait - Elves
Elves are accurate and long ranged archers and skilled in druidic magic, but their long lifespans mean hundreds of...
Forum:
SEIV Scenarios and Mods
June 23rd, 2006, 12:30 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
80,633
Posted By
Azatol
Fantasy Expeditions Mod
Here's Alpha 0.1 of Fantasy Expeditions Mod, with Orcs and Humans racial traits implemented. AI and Shipsets have not been done yet.
Some of the components need to be touched up because they have...
Forum:
Space Empires: IV & V
June 22nd, 2006, 10:21 AM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Re: Making new components.bmp
In my tests I had one with about 12 ships on each side, one side being mostly archers and the other with more spearman. Because movement was too slow when I did the test, it was a lot of turns of...
Forum:
Space Empires: IV & V
June 21st, 2006, 05:54 PM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Re: Making new components.bmp
I think I'd keep the normal ship sizes for the normal races and then do as you say with Elves and Orcs.
I also currently give some extra space in the ship sizes for horses (movement) and packs...
Forum:
Space Empires: IV & V
June 21st, 2006, 03:58 PM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Re: Making new components.bmp
I wanted to represent the idea of Orcish hordes, and the rarity of Elves. The KT doesn't represent their real size, but their hordish nature. Basically I'm just trying to say they come in bigger...
Forum:
Space Empires: IV & V
June 20th, 2006, 09:38 PM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Re: Making new components.bmp
Actually I think a flag or standard would be best for now. I want it to be something small so my ship sizes still work out as I want them to.
Small Questband -- 3 warriors plus equipment...
Forum:
Space Empires: IV & V
June 20th, 2006, 02:48 PM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Re: Making new components.bmp
My problem was forgetting to have any bridge type of component. I made a bridge/life support/crew component just to save hassles and called it mission and now things are working again. (still lots of...
Forum:
Space Empires: IV & V
June 20th, 2006, 02:20 PM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Re: Making new components.bmp
Now I've got a weird bug I've found in testing. I've got an alpha version with the components showing up (and a little problem with the facilities, but no biggie.)
However, testing in the...
Forum:
Space Empires: IV & V
June 20th, 2006, 01:02 PM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Re: Making new components.bmp
I'm making one where the combatants are components, rather than making swords, armor and so on components. Also horses and other transportation are components.
I'm using mounts to distinguish...
Forum:
Space Empires: IV & V
June 20th, 2006, 10:44 AM
Replies:
20
Making new components.bmp
Views:
3,380
Posted By
Azatol
Making new components.bmp
I've been looking at the components.bmp for imagemod because I'm working on a fantasy themed mod thats just started where I'm using all new component images.
I thought in stock, without imagemod...
Forum:
Space Empires: IV & V
June 13th, 2006, 10:25 AM
Replies:
2
CBMod Seekers
Views:
1,070
Posted By
Azatol
CBMod Seekers
After reading up on all the cool things in Carrier battles mod, I tried it out with some designs and the simulator as well. In regular tactical mode and also in the simulator, in 1.94 Deluxe, I...
Forum:
Space Empires: IV & V
May 24th, 2006, 12:48 AM
Replies:
1
Dominant AI empires
Views:
1,041
Posted By
Azatol
Dominant AI empires
Although its very very late in turns compared to any normal game, in my current game at turn 2458.1, playing with no-warp points and not making a mad dash to stellar manipulation like usual, I've...
Forum:
Space Empires: IV & V
May 23rd, 2006, 12:25 AM
Replies:
9
System Mineral Scanner
Views:
1,505
Posted By
Azatol
Re: System Mineral Scanner
Ah, thats the answer. And no, the planet I was looking at was in the same system as the scanner. Interesting that they don't show up. Is this for all system wide resource boosters?
Forum:
Space Empires: IV & V
May 23rd, 2006, 12:08 AM
Replies:
9
System Mineral Scanner
Views:
1,505
Posted By
Azatol
System Mineral Scanner
I've been playing a test game with no warp points to give myself time to totally research things like Mining, so that I now have System Mineral Scanner 3. However I think the component is bugged. I...
Forum:
SEIV After Action Reports
December 18th, 2005, 08:34 PM
Replies:
15
Ascent to Greatness: A Junior Officer's Tale
Views:
9,539
Posted By
Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale
Maybe I should try to get into a good story game on PBW, or start one. If you really want to help out as an "ai", sounds cool to me.
I think the problem with the perspective of a junior officer...
Forum:
SEIV After Action Reports
December 17th, 2005, 05:50 PM
Replies:
15
Ascent to Greatness: A Junior Officer's Tale
Views:
9,539
Posted By
Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale
Well I'm in first place and way ahead of everyone else in tech, and it seems the rest of game is going to play out without a lot of excitement. Stories like this aren't very fun to read or write...
Forum:
SEIV After Action Reports
December 15th, 2005, 03:00 PM
Replies:
15
Ascent to Greatness: A Junior Officer's Tale
Views:
9,539
Posted By
Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale
Chapter 10 – Glory and Envy
To: Toltayan Fleet
All missile based ships are hereby declared as obsolete and to be scrapped. As we are transitioning to peace time, excess naval personnel...
Forum:
SEIV After Action Reports
December 14th, 2005, 02:44 PM
Replies:
15
Ascent to Greatness: A Junior Officer's Tale
Views:
9,539
Posted By
Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale
Chapter 9 – Homeward Bound
To: All Military Personnel
Introducing the Oradea anti-engine specialty light cruiser. This ship is designed to shut down enemy engines using the massive ionic...
Forum:
SEIV After Action Reports
December 13th, 2005, 01:24 PM
Replies:
15
Ascent to Greatness: A Junior Officer's Tale
Views:
9,539
Posted By
Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale
Chapter 8 – Out of Supply
To: All Military Personnel
The new Turnu Magurele light cruiser represents the pinnacle of power to date. Advancements in cannonry and point defense have lead to...
Forum:
SEIV After Action Reports
December 12th, 2005, 10:58 AM
Replies:
15
Ascent to Greatness: A Junior Officer's Tale
Views:
9,539
Posted By
Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale
Chapter 7 – Operation Cold Dish
“This is WEP 523 Contemporary Missile Operations, I am your instructor Colonel Dorn. Let me tell you a few things about myself and then this class. I served...
Forum:
SEIV After Action Reports
December 11th, 2005, 08:55 PM
Replies:
15
Ascent to Greatness: A Junior Officer's Tale
Views:
9,539
Posted By
Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale
Chapter 6 – Inquest
A stranger series of events spanning three months could not be imagined. Not only strange but gruesome in the extreme. And now here I was, at a senatorial inquest, as the...
Forum:
Space Empires: IV & V
December 8th, 2005, 08:08 PM
Replies:
13
New way to do non-jumpable ships
Views:
2,454
Posted By
Azatol
Re: New way to do non-jumpable ships
If you want non-jumpable large ships you'll need to make the level of structure on the warp generator much higher, so big ships can't just make up the structure using smaller armor components. Armor...
Forum:
Space Empires: IV & V
December 8th, 2005, 06:34 PM
Replies:
13
New way to do non-jumpable ships
Views:
2,454
Posted By
Azatol
Re: New way to do non-jumpable ships
Something like:
Warp Generator
800kt size
4000kt structure
8000 m, 0 o, 12000 r
Obviously a lot of fiddling could be done based on how expensive the ships are, and then:
Forum:
Space Empires: IV & V
December 8th, 2005, 06:20 PM
Replies:
13
New way to do non-jumpable ships
Views:
2,454
Posted By
Azatol
Re: New way to do non-jumpable ships
That would work, I'm not in charge of the highliner mod or anything, I've not seen how it works except that is uses fighters as ships. But if anyone is interested in using it, it just seems like a...
Forum:
Space Empires: IV & V
December 8th, 2005, 05:38 PM
Replies:
13
New way to do non-jumpable ships
Views:
2,454
Posted By
Azatol
New way to do non-jumpable ships
I've seen the highliner mod, and thought it was a neat idea, but making non-highliners fighters removes a lot of things they can do really. So I recently came up with a way to basically prevent small...
Showing results 1 to 25 of 45
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