The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 57
Search took
0.00
seconds.
Search:
Posts Made By:
harlikwin
Forum:
WinSPMBT
September 10th, 2009, 10:10 AM
Replies:
47
winspmbt 5.0 ghost wish
Views:
15,818
Posted By
harlikwin
Re: winspmbt 5.0 ghost wish
That will be because the vision rating in SP is night vision equipment, and nothing whatsoever to do with optical rifle aiming sights. See the FC and perhaps RF stats for that, plus the individual...
Forum:
WinSPMBT
September 9th, 2009, 03:43 PM
Replies:
47
winspmbt 5.0 ghost wish
Views:
15,818
Posted By
harlikwin
Re: winspmbt 5.0 ghost wish
US marine scout snipers by doctrine are probably the best example, or UK snipers. Usually they are used more as FO's or scouts rather than shooting (which of course they can do too).
More to the...
Forum:
WinSPMBT
September 9th, 2009, 10:34 AM
Replies:
47
winspmbt 5.0 ghost wish
Views:
15,818
Posted By
harlikwin
Re: winspmbt 5.0 ghost wish
One other thing, that is doable. Give all snipers in all time periods some vision bonus (10?-20 in later games?). Realistically they were used as recon troops and usually issued with spotting scopes...
Forum:
WinSPMBT
September 9th, 2009, 10:31 AM
Replies:
47
winspmbt 5.0 ghost wish
Views:
15,818
Posted By
harlikwin
Re: winspmbt 5.0 ghost wish
I agree if this could be done it would be great. One of the main weaknesses of the system is the 1980's and beyond magic TI problem IMO. Plus I think it would be useful to model more variety when it...
Forum:
WinSPMBT
September 9th, 2009, 10:22 AM
Replies:
7
Wishlist:
warhammer 40000 mod
Views:
2,980
Posted By
harlikwin
Re: warhammer 40000 mod
Someone did do a basic mod way back in the day (dos SPMBT?) so its certainly possible. But you need to make new sprites, stats oobs etc. Plus you are gonna have to "adapt" alot of things like the...
Forum:
TO&Es
April 2nd, 2009, 05:49 PM
Replies:
36
TI what is it good for?
Views:
7,453
Posted By
harlikwin
Re: Unauthorized Poll for SPMBT
Not exactly true. the flatter and clearer the terrain is the better. But realistically moving things show up in some modes, and metal things tend to reflect radar signals better than trees. I think...
Forum:
TO&Es
March 17th, 2009, 03:51 PM
Replies:
29
Motorcycle/bike inf question/weirdness
Views:
7,427
Posted By
harlikwin
Re: Motorcycle/bike inf question/weirdness
Not having a copy of spww2 how does that work? Just like an unarmored transport? with some small crew size?
Could motorcycles be done in such a way in MBT? or is it game code thing?
Forum:
TO&Es
March 17th, 2009, 12:39 PM
Replies:
29
Motorcycle/bike inf question/weirdness
Views:
7,427
Posted By
harlikwin
Re: Motorcycle/bike inf question/weirdness
How do you dismount the MC infantry? Is it a key command?
Forum:
TO&Es
March 13th, 2009, 11:58 AM
Replies:
11
Max values/game mechanics question
Views:
3,788
Posted By
harlikwin
Re: Max values/game mechanics question
Does the HEAT use the HE kill value?
Forum:
TO&Es
March 13th, 2009, 10:57 AM
Replies:
11
Max values/game mechanics question
Views:
3,788
Posted By
harlikwin
Re: Max values/game mechanics question
Hi Imp,
Basically I'm currently modeling plasma type weapons as HEAT, I was trying to do it all with HE.
HyperKineticPenetrators will get to be sabot/AP
I'm still not sure on lasers, but it...
Forum:
TO&Es
March 13th, 2009, 10:45 AM
Replies:
29
Motorcycle/bike inf question/weirdness
Views:
7,427
Posted By
harlikwin
Re: Motorcycle/bike inf question/weirdness
So are bicycles easier to kill than motorcycles or vice versa?
Also how big is the speed effect? I'm seeing these guys get fairly well killed at low/no speeds as well. If they move ~6 shouldn't it...
Forum:
TO&Es
March 12th, 2009, 05:50 PM
Replies:
29
Motorcycle/bike inf question/weirdness
Views:
7,427
Posted By
harlikwin
Motorcycle/bike inf question/weirdness
It seems to me that motorcycle infantry dies much quicker compared to regular infantry when fired upon. Is that correct for the unit class or am I seeing things? Is it the same case for bicycle...
Forum:
TO&Es
March 12th, 2009, 05:45 PM
Replies:
11
Max values/game mechanics question
Views:
3,788
Posted By
harlikwin
Re: Max values/game mechanics question
Thanks Imp, I didn't realize there was a clone function! (new to some of this)
At this point I'm trying to "rough-in" some basic parameters for Hammers slammers mod I'm trying to resurrect.
...
Forum:
TO&Es
March 12th, 2009, 02:29 PM
Replies:
1
Off map AA
Views:
1,623
Posted By
harlikwin
Off map AA
Is there a way to do off map anti aircraft missiles/guns?
Forum:
TO&Es
March 12th, 2009, 02:28 PM
Replies:
6
oob conversion
Views:
1,790
Posted By
harlikwin
Re: oob conversion
NP,
Also someone sent me a 2.0 one so I can read/update the orbat to current standards.
Forum:
TO&Es
March 12th, 2009, 02:16 PM
Replies:
11
Max values/game mechanics question
Views:
3,788
Posted By
harlikwin
Re: Max values/game mechanics question
I've done most of the FC testing as you describe. The main issue seems to be that once movement gets up to a certain point accuracy really falls off. I may play with the accuracy ratings next to see...
Forum:
WinSPMBT
March 12th, 2009, 12:45 PM
Replies:
7
SPMBT Sound Mod - Cross Sounds 1.0
Views:
5,030
Posted By
harlikwin
Re: SPMBT Sound Mod - Cross Sounds 1.0
Is there a specific hovercraft sound included?
Forum:
TO&Es
March 12th, 2009, 10:42 AM
Replies:
11
Max values/game mechanics question
Views:
3,788
Posted By
harlikwin
Re: Max values/game mechanics question
Well most of my questions are coming from many hours of "testing" because the results I'm getting are somewhat counter intuitive to me.
MY conclusions are that stab ratings greater than 6 don't...
Forum:
TO&Es
March 11th, 2009, 12:09 PM
Replies:
11
Max values/game mechanics question
Views:
3,788
Posted By
harlikwin
Max values/game mechanics question
As a caveat I'm trying to do "stupid" (future combat) things that the game really wasn't designed to do with it, but I have some questions on some of the values for vehicles.
So I'm curious if...
Forum:
TO&Es
March 11th, 2009, 10:42 AM
Replies:
2
Dos version of mobhack
Views:
1,423
Posted By
harlikwin
Re: Dos version of mobhack
V2.0 orbats from dos do not work with the current mobhack (I wouldn't be asking otherwise)
Forum:
TO&Es
March 11th, 2009, 10:19 AM
Replies:
6
oob conversion
Views:
1,790
Posted By
harlikwin
Re: oob conversion
Thanks Troopie, but this orbat is 2.0 and it most certainly doesn't work. The current mobhack will read it, and the unit names are there but no stats (all 0).
Forum:
TO&Es
March 10th, 2009, 01:55 PM
Replies:
15
MICLIC mineclearing?
Views:
6,185
Posted By
harlikwin
Re: MICLIC mineclearing?
DRG, perhaps you misunderstood my intent. I wasn't asking for you guys to formally introduce it into the game for a start.
In reality no one would drive a vehicle at full speed into a minefield. ...
Forum:
TO&Es
March 10th, 2009, 10:34 AM
Replies:
15
MICLIC mineclearing?
Views:
6,185
Posted By
harlikwin
Re: MICLIC mineclearing?
Is there a way to speed it up.
Also can you just drive Mine Clearing vehicles through a mine field (mine rollers or whatever) without them getting disabled? (this would about as well for my...
Forum:
TO&Es
March 9th, 2009, 06:39 PM
Replies:
6
oob conversion
Views:
1,790
Posted By
harlikwin
Re: oob conversion
Thanks DRG I'll post a request. I figured it was the old dos format but my memory was a bit fuzzy.
Forum:
TO&Es
March 9th, 2009, 06:31 PM
Replies:
15
MICLIC mineclearing?
Views:
6,185
Posted By
harlikwin
MICLIC mineclearing?
Is there any way SPMBT simulates this? Its basically a linear charge fired by rockets to clear a lane through a minefield its very rapid (i.e. seconds) and effective.
If I were to make a unit...
Showing results 1 to 25 of 57
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:04 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.