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Posts Made By:
Bernard
Forum:
Campaigns, Scenarios & Maps
March 8th, 2006, 05:55 PM
Replies:
1
Playtesters needed for "In the paddy fields"
Views:
1,244
Posted By
Bernard
Re: Playtesters needed for \"In the paddy fields\"
I know this is a bit old now, but as 91 people have downloaded it as of now (in the paddy fields, posted (10.06.05)), could anyone give their opinion?
I have not played SPMBT for about 5 months,...
Forum:
TO&Es
October 10th, 2005, 07:54 AM
Replies:
2
Air Cav unit designations
Views:
1,484
Posted By
Bernard
Re: Air Cav unit designations
Right.... have done a bit more research on this.
The AirCav Platoon (M) + AirCav Lift makes up an aero rifle platoon, the ground recon element of an air cav troop.
The AirCav Support (I) and...
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 07:11 AM
Replies:
1
weapon slot questions
Views:
1,219
Posted By
Bernard
Re: weapon slot questions
Slot 1 in an infantry unit is a sort of special slot where any class 1 (primary infantry) weapon should be placed if you want all the men in that unit to be equiped with it.
I think that the game...
Forum:
Campaigns, Scenarios & Maps
October 6th, 2005, 06:42 AM
Replies:
171
Sticky:
SCENARIOS!
Views:
128,182
Posted By
Bernard
Re: New Scenario
My first scenario (or at lest the first worth uploading):-
In the rice paddies, March 1966
Intense USA vs VC company sized battle.
Poor cover and enemy units coming from all directions.
Forum:
TO&Es
October 5th, 2005, 05:05 AM
Replies:
2
Air Cav unit designations
Views:
1,484
Posted By
Bernard
Air Cav unit designations
I have searched the internet for an answer before asking this question so here goes...
Can anyone tell me what the meaning of the suffixes attatched to Vietnam era Air Cav units in the US Army...
Forum:
Campaigns, Scenarios & Maps
October 2nd, 2005, 10:17 AM
Replies:
2
map editing question.
Views:
1,626
Posted By
Bernard
Re: map editing question.
Select the hex and hit * (the asterisc). You can then mannually enter the hex height. -1 will turn a stream hex into a ford.
Forum:
Campaigns, Scenarios & Maps
October 1st, 2005, 01:17 PM
Replies:
1
Playtesters needed for "In the paddy fields"
Views:
1,244
Posted By
Bernard
Playtesters needed for \"In the paddy fields\"
Hi folks.
I have just finished my latest scenario and would like a few people to playtest it and suggest any improvements or find any problems.
It is a company sized USA vs VC assault set in...
Forum:
Campaigns, Scenarios & Maps
September 30th, 2005, 10:53 AM
Replies:
12
Extra toys for scenario designers...
Views:
2,968
Posted By
Bernard
Re: Extra toys for scenario designers...
Just thought....
could place these extras in UN oob and then use set captured to buy them for any other force.
Forum:
WinSPMBT
September 30th, 2005, 10:51 AM
Replies:
35
New version issue - defenders attacking
Views:
5,360
Posted By
Bernard
Re: ??
Cheers for the explanation Pyros. Have just spent two days testing a scenario and wondering why the units waiting to ambush me had charged me before I hade finished crossing the start line.
On a...
Forum:
Campaigns, Scenarios & Maps
September 27th, 2005, 02:06 PM
Replies:
12
Extra toys for scenario designers...
Views:
2,968
Posted By
Bernard
Re: Extra toys for scenario designers...
TACAN as in a air navigation beacon? Sounds like an interesting scenario. Post it here when done so we can try it.
To offset not using any v-hexes, you could increase the points value of each...
Forum:
WinSPMBT
September 27th, 2005, 11:55 AM
Replies:
34
WinSPMBT patch version 2.0
Views:
7,018
Posted By
Bernard
Re: WinSPMBT patch version 2.0
Thanks for all the hard work guys. It is much appreciated.
Forum:
Campaigns, Scenarios & Maps
September 27th, 2005, 11:53 AM
Replies:
12
Extra toys for scenario designers...
Views:
2,968
Posted By
Bernard
Re: Extra toys for scenario designers...
Cheers for the support guys.
I will have to make sure anything we put together along these lines comes with a warning for users to check the integrity of their oob files to prevent snarl ups.
...
Forum:
Campaigns, Scenarios & Maps
September 26th, 2005, 03:24 PM
Replies:
3
First attempt at a LRA/Mau Mau scenario!
Views:
2,237
Posted By
Bernard
Re: First attempt at a LRA/Mau Mau scenario!
Good small scenario. Underlines the problems of calling in heavy airpower against a thinly spread well dispersed enemy:
ie. Hello Bomber flight, goodbye the lead elements of my force.
The...
Forum:
WinSPMBT
September 26th, 2005, 02:41 PM
Replies:
52
About Patch or Version 2.0
Views:
8,949
Posted By
Bernard
Re: About Patch or Version 2.0
I think this is something a few folk in this forum should remember before they go harassing the very people who gave us winSPMBT in the first place.
Personally, I still can't get over the fact...
Forum:
Campaigns, Scenarios & Maps
September 26th, 2005, 02:27 PM
Replies:
12
Extra toys for scenario designers...
Views:
2,968
Posted By
Bernard
Extra toys for scenario designers...
I've been tinkering around with the forification class recently to create a unit that isn't a unit as such but a clear "overlay" that can be placed over buildings or map features which enables them...
Forum:
Opponents Wanted
September 21st, 2005, 11:55 AM
Replies:
1
Opponent wanted for small Nam/Korea battle
Views:
2,943
Posted By
Bernard
Opponent wanted for small Nam/Korea battle
Anyone up for a small Vietnam/Korea PBEM game?
I've never done PBEM before, normally playing campaign games.
When I say small I mean 300-400 points max as prefer intense skirmishes to huge battles....
Forum:
Campaigns, Scenarios & Maps
September 21st, 2005, 11:50 AM
Replies:
8
Tet on the Delta
Views:
1,604
Posted By
Bernard
Re: Tet on the Delta
Great scenario Wild Bill.
Nice to see someone make a complex and tense scenario on a small map, rather than the huge ones where it takes me five minutes just to find where my forces are. Also liked...
Forum:
After Action Reports
September 21st, 2005, 11:39 AM
Replies:
15
Level bombers
Views:
7,450
Posted By
Bernard
Re: Level bombers
I've been running lots of experimental scenarios like the one you set up lotkarr. I've found that for all the gripes expressed about airpower and cluster bombs especially in these forums are a bit...
Forum:
Campaigns, Scenarios & Maps
September 6th, 2005, 03:15 PM
Replies:
14
Blowing bridges
Views:
3,853
Posted By
Bernard
Re: Blowing bridges
I have tested both systems extensively (reinforcement as target for direct fire attack and indirect fire delayed bombardment).
An ammo dump won't always drop a bridge and I've not yet been able to...
Forum:
WinSPMBT
September 6th, 2005, 02:21 PM
Replies:
7
Different types of victory hex
Views:
2,367
Posted By
Bernard
Re: Different types of victory hex
Cheers for clarifying this, will use in in future scenarios.
Forum:
Campaigns, Scenarios & Maps
September 6th, 2005, 02:16 PM
Replies:
14
Blowing bridges
Views:
3,853
Posted By
Bernard
Re: Blowing bridges
Here it is...
attatched is oob49 (cuba because I have been modding it recently anyhow....) with bridge demo unit in misc menu of purchase screen. Also a scenario that goes in slot 250 that...
Forum:
Campaigns, Scenarios & Maps
September 6th, 2005, 01:38 PM
Replies:
14
Blowing bridges
Views:
3,853
Posted By
Bernard
Re: Blowing bridges
Have created such a combo of units...
will test and post oob with them in if successful...
Forum:
Campaigns, Scenarios & Maps
September 6th, 2005, 01:29 PM
Replies:
14
Blowing bridges
Views:
3,853
Posted By
Bernard
Re: Blowing bridges
You could try stationing an enemey pioneer unit with a slot 1 weapon capable of dropping the bridge with 1 shot of ammo.
Set the reaction turn to the turn you want the bridge to be blown.
Then set...
Forum:
WinSPMBT
September 6th, 2005, 12:37 PM
Replies:
7
Different types of victory hex
Views:
2,367
Posted By
Bernard
Re: Different types of victory hex
Hmmmmm......
Haven't really ever played PBEM, so I suppose you're right as I can't comment.
Was looking at it more from a Human vs AI scenario design point of view.
I have to agree with you on...
Forum:
WinSPMBT
September 6th, 2005, 12:14 PM
Replies:
7
Invisible Hills
Views:
2,690
Posted By
Bernard
Re: Invisible Hills
Kesh, from what I have read, would I be correct in thinking you want to be able to manually set the elevation for any hex?
If so, just select a hex in the map editor, hit *(the asterisc) and type in...
Showing results 1 to 25 of 40
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