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September 30th, 2005, 10:53 AM
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Private
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Join Date: Jul 2005
Posts: 40
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Re: Extra toys for scenario designers...
Just thought....
could place these extras in UN oob and then use set captured to buy them for any other force.
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September 30th, 2005, 03:10 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: Extra toys for scenario designers...
Quote:
Bernard said:
Just thought....
could place these extras in UN oob and then use set captured to buy them for any other force.
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Yep, that would be a thought, provided enoug people agree on swarming that poor ole UN oob with such strange gimmicks and odd utilities (there are already some around), but if that's meant to be the goal of the OOB, well, all the better.
If I get to gather enough time I'll try to get some of these things done, including adding the last touches to the "workable/historical" UN OOB which has been running along for some time now. Laurent is also up to a last data batch for this one.
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September 30th, 2005, 03:40 PM
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Corporal
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Join Date: Sep 2005
Location: England (Mercia)
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Re: Extra toys for scenario designers...
I put them in the UN, along with the 'suicide bombers' etc as (currently) that is a convenient place for such items without impinging on other slots in the OOB, and is available over the whole time-range.
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"Ki te mutunga" - "Through to the end".
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October 10th, 2005, 02:04 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Extra toys for scenario designers...
I have been trying to make similar units into my OOB, incl. also aircrafts hangars (light, heavy, underground) or protected A/C dispersals (open-top), radio and radar antennaes, fuel dumps (class "Ammo dump" to provide great explosions), perhaps I'd try to elaborate.
Btw what about giving radio and radar masts FC of 100 ratehr than vision? And then they'd be able to be targeted by SEAD aircrafts (say a scen in which the failure of SEAD strike to elliminate one of mission critical targets, say AAA radar, leads to changes in player plan under fire etc...).
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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October 11th, 2005, 03:37 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: Extra toys for scenario designers...
Quote:
Btw what about giving radio and radar masts FC of 100 ratehr than vision? And then they'd be able to be targeted by SEAD aircrafts (say a scen in which the failure of SEAD strike to elliminate one of mission critical targets, say AAA radar, leads to changes in player plan under fire etc...).
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Good point, what good is there to have a radar tower stading still if you cannot shower it with ARMs first place?  If nothing else that would be a good start for such a scenario, having a pre-planned SEAD strike (successful or not) rushing at the target radar (or radar to defend?...).
Now if anything else, you could use such a fixed radar unit as the commanding unit of a SAM battery, each SAM launcher with lower EW and no radio, so once the target unit/search radar/battery HQ destroyed they would be at a loss doing any harm to enemy planes...
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