The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 38
Search took
0.02
seconds.
Search:
Posts Made By:
hveldenz
Forum:
WinSPMBT
March 15th, 2008, 04:41 PM
Replies:
24
Lethality of SAMs
Views:
4,767
Posted By
hveldenz
Re: Lethality of SAMs
Thanks to Narwan and Marcello. I understand that many of the SAMs are airburst devices, but I was under the impression that Stinger types were direct hits by IR tracking. I have a mental image of a...
Forum:
WinSPMBT
March 11th, 2008, 04:41 PM
Replies:
24
Lethality of SAMs
Views:
4,767
Posted By
hveldenz
Lethality of SAMs
How lethal are SAMs in real life? I am working on some battles to learn about TOEs of various countries, and it seems that almost every plane or helo needs to be smacked by 3-4...
Forum:
WinSPMBT
January 29th, 2008, 10:50 AM
Replies:
6
Swamps and Streams
Views:
1,398
Posted By
hveldenz
Re: Swamps and Streams
I tried a practice scenario with swamps, mud, and streams.
I had some fords, but did not know how they got there on the terrain generation of the map I made. I made a company each of T-55s, T-72s,...
Forum:
WinSPMBT
January 27th, 2008, 06:04 PM
Replies:
6
Swamps and Streams
Views:
1,398
Posted By
hveldenz
Re: Swamps and Streams
Don,
Thanks. I did not think of making a practice 'game' to test it out. Are there vehicle issues anyway?
Does size matter (thinking lbs/sq ft of tread type stuff)?, amphib capability? Is a...
Forum:
WinSPMBT
January 26th, 2008, 09:02 PM
Replies:
6
Swamps and Streams
Views:
1,398
Posted By
hveldenz
Swamps and Streams
What is the probability of a tank becoming immobilized in a swamp? What is it in a stream? Are there any unit parameters that change that probability, such as "amphib" capable? Size?
I am...
Forum:
WinSPWW2
May 27th, 2007, 04:05 PM
Replies:
7
AI has it gotten any smarter??
Views:
1,541
Posted By
hveldenz
Re: AI has it gotten any smarter??
I think it is better. Smarter is a hard word to use as to me that requires 'learning'. Until Neural Network systems are part of the AI (big task and wishlist item!) it probably cannot be trained. ...
Forum:
TO&Es
May 25th, 2007, 07:34 PM
Replies:
3
Where did my smoke go?
Views:
1,644
Posted By
hveldenz
Re: Where did my smoke go?
Andy,
Thanks, do you have the forum location for any prior posts? I scould not find them. I have a CD version, I will have to look at the version number - would a patch probably fix it? I will try...
Forum:
WinSPWW2
May 25th, 2007, 08:48 AM
Replies:
0
Where did my smoke go?
Views:
1,135
Posted By
hveldenz
Where did my smoke go?
winspww2toe-ML-523731-ML-
Equipment query - moved to correct forum (TO&E)
Forum:
TO&Es
May 25th, 2007, 08:48 AM
Replies:
3
Where did my smoke go?
Views:
1,644
Posted By
hveldenz
Where did my smoke go?
Sorry if this has been covered in a question earlier, but I could not find it.
Where have my units smoke ammo disappeared to in my campaign. My StG-III's and IV-e's "x"-0 units do not have smoke...
Forum:
WinSPWW2
May 21st, 2007, 01:24 PM
Replies:
5
Interesting minor allies
Views:
1,404
Posted By
hveldenz
Interesting minor allies
I am still slogging through my long campaign, now May 42 in NA vs. the Brits. I am curious as to comments from those experienced about minor ally choices for some auxilliary units. I have found...
Forum:
WinSPWW2
April 3rd, 2007, 09:27 AM
Replies:
7
What to do?
Views:
1,229
Posted By
hveldenz
Re: What to do?
Andy,
Thanks - I had seen that thread, that is why I have a 17cm in my core. I also have a 21cm hvy art in my core (why - it seemed like fun at the beginning...
Forum:
WinSPWW2
April 2nd, 2007, 09:45 PM
Replies:
7
What to do?
Views:
1,229
Posted By
hveldenz
Re: What to do?
To Don,
I do understand C'est le Guerre I guess. I wish I had the save, just to see the rest of the deployment. I do enjoy the AI - it is the best so far of the SP1,SP2,SP3,SPWaW, and WinSPMBT...
Forum:
WinSPWW2
April 2nd, 2007, 10:26 AM
Replies:
7
What to do?
Views:
1,229
Posted By
hveldenz
What to do?
Question to the collective. I had a recent battle in my German 1941 long campaign (core around 5K now) where in a meeting engagement the Brits has 8(eight) troops of OB 25 pounders and 4(four)...
Forum:
WinSPWW2
March 29th, 2007, 10:45 PM
Replies:
2
Role of the SPW251/2 Gw?
Views:
1,103
Posted By
hveldenz
Re: Role of the SPW251/2 Gw?
Nox,
Thanks for your answer. Now I know the history on the SdKfz-251/2-GW (sorry for the earlier wrong label.)
I still like using it as a direct fire 'smoker'...
Forum:
WinSPWW2
March 25th, 2007, 03:17 PM
Replies:
2
Role of the SPW251/2 Gw?
Views:
1,103
Posted By
hveldenz
Role of the SPW251/2 Gw?
Can someone tell me how the Germans used the SPW251/2 Gw 81mm Mortar halftrack? Was it used as mobile indirect fire mortar platform?
Pluses in the game:
Mobile, good ammo load out, can 'roll'...
Forum:
WinSPWW2
March 17th, 2007, 05:49 PM
Replies:
8
Happiness is:
Views:
1,538
Posted By
hveldenz
Happiness is:
As I toil through my German longwar (from 1941), I have found a few islands of happiness http://forum.shrapnelgames.com/images/smilies/happy.gif
1. The sIG 1b hitting moving russian infantry in a...
Forum:
WinSPWW2
March 9th, 2007, 03:39 PM
Replies:
7
Why are my mortars hiding from the FO?
Views:
1,854
Posted By
hveldenz
Re: Why are my mortars hiding from the FO?
Thanks to Don and Captain Insano.
I did not check on radio contact, explaining my seeing different mortars in dufferent turns. My two 88's have had two turns of Fire before I ran them back (One...
Forum:
WinSPWW2
March 8th, 2007, 03:09 PM
Replies:
7
Why are my mortars hiding from the FO?
Views:
1,854
Posted By
hveldenz
Why are my mortars hiding from the FO?
To any one that can answer this. In the saved game, I have many 81mm mortars that are not listed to be available to bombard. They not suppressed, and have ammo.
Any idea why thay are not on the...
Forum:
WinSPWW2
March 8th, 2007, 09:23 AM
Replies:
8
German Armor vs. French Armor 5/40 issue
Views:
1,551
Posted By
hveldenz
Re: German Armor vs. French Armor 5/40 issue
Take care of your 88's. I now move them most times after one turn of firing - they can't kill much with all the moving, but I get them out of the way before the artillery comes. Thankfully, the AI...
Forum:
WinSPWW2
March 7th, 2007, 07:43 PM
Replies:
17
long campaign unplayable
Views:
4,112
Posted By
hveldenz
Re: long campaign unplayable
I have learned to keep my Storch's away from the backfield until I have suppressed the AA. They are still useful for looking at the front. AA seems to not fire on them much over 700 yards or so...
Forum:
WinSPWW2
March 7th, 2007, 07:41 PM
Replies:
0
Forum posting bug
Views:
1,034
Posted By
hveldenz
Forum posting bug
I am having real trouble lately trying to reply to posts. I login, get to a screen with my favorites and such and cannot easily get back to the thread I logged in from. I go back by any number of...
Forum:
WinSPWW2
March 6th, 2007, 05:17 PM
Replies:
17
long campaign unplayable
Views:
4,112
Posted By
hveldenz
Re: long campaign unplayable
I'll fire a few of my observations from my current Germany 1941 start long campaign:
1: Try spotter planes, and scouts. Look for smoke collections later. Advance key front units one hex at a...
Forum:
WinSPWW2
March 4th, 2007, 10:30 PM
Replies:
8
Spotters - One more from an old WinSPmbt player
Views:
1,960
Posted By
hveldenz
Re: Spotters - One more from an old WinSPmbt playe
I use the entrance and exits extensively. I also do not overfly them into the heart of the enemy, using them to see the front mainly at first. They have been scorched when that corner point of the...
Forum:
WinSPWW2
March 4th, 2007, 10:25 PM
Replies:
5
AI behavior and OOBs
Views:
1,384
Posted By
hveldenz
Re: AI behavior and OOBs
Don,
Thanks. I saw that answer earlier in past threads. I am glad to hear there is some variability. I also was not aware of the rarity of the T34 in early 41.
I am playing this campaign...
Forum:
WinSPWW2
March 4th, 2007, 05:14 PM
Replies:
5
AI behavior and OOBs
Views:
1,384
Posted By
hveldenz
AI behavior and OOBs
How does the AI "buy" in a campaign? Is it fairly predictable given a battle date, nationality and inf vs armor heavy toggle? Can it vary from game to game if the prior variables are the same?
...
Showing results 1 to 25 of 38
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:44 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.