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January 27th, 2008, 06:04 PM
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Private
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Join Date: Aug 2005
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Re: Swamps and Streams
Don,
Thanks. I did not think of making a practice 'game' to test it out. Are there vehicle issues anyway?
Does size matter (thinking lbs/sq ft of tread type stuff)?, amphib capability? Is a T-55 inherently different than a T-72 than a BMP-2?
I will try out a practice map like you said!
Henry
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January 28th, 2008, 06:38 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Swamps and Streams
Try thinking of movement class. Track, 2WD, Multi-WD, etc.
Amhib capability will affect chance to stick in a paddy field, and -1 water off beaches etc .
Vehicle weight may have effect - e.g. on crossing barbed wire.
Crew experience can affect sticking chance.
Suppression may have an effect.
As can speed you hit the bad terrain at, which as Don said above is the key variable.
There is no "table" of chance to stick - it is done by multiple bits of code, and so is far too complex to lay out as a simple table.
Best way to cross, is to stop at the hex before the bad terrain, then next turn, to advance one hex only into it, ie to take it slowly and very carefully. Just like driving a car on the road, if you come to a vehicle ford, you stop and engage low gear before progressing.
Cheers
Andy
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January 29th, 2008, 10:50 AM
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Re: Swamps and Streams
I tried a practice scenario with swamps, mud, and streams.
I had some fords, but did not know how they got there on the terrain generation of the map I made. I made a company each of T-55s, T-72s, T-80s, BT-80s, and BMP2s (circa 1989) and did multiple drives. I did not chart stats, but I guess I confirmed the "one hex at a time" mode does the best. I still saw approx 20% on swamps get immobilized of all the tracked vehicles, streams less so.
Thanks for the replies.
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January 29th, 2008, 12:00 PM
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Shrapnel Fanatic
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Re: Swamps and Streams
Quote:
hveldenz said:
I had some fords, but did not know how they got there on the terrain generation of the map I made.
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They are automatically produced when streams are added to the map
Don
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January 29th, 2008, 04:55 PM
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Major
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Join Date: Jun 2005
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Re: Swamps and Streams
Quote:
DRG said:
They are automatically produced when streams are added to the map
Don
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And they may be artifically created (or deleted) by selecting that stream hex, pressing asterisk (*) and typing -1 for ford or -2 for stream.
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